update 03 guide code
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@ -57,10 +57,9 @@ func run() {
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win.Clear(colornames.Firebrick)
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mat := pixel.IM
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mat = mat.Rotated(0, angle)
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mat = mat.Rotated(pixel.ZV, angle)
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mat = mat.Moved(win.Bounds().Center())
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sprite.SetMatrix(mat)
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sprite.Draw(win)
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sprite.Draw(win, mat)
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win.Update()
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}
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