add code for 02_drawing_a_sprite guide

This commit is contained in:
faiface 2017-04-02 19:07:28 +02:00
parent e4377b9076
commit 82d00b4794
2 changed files with 57 additions and 0 deletions

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package main
import (
"image"
"os"
_ "image/png"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
)
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
func run() {
cfg := pixelgl.WindowConfig{
Title: "Pixel Rocks!",
Bounds: pixel.R(0, 0, 1024, 768),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
pic, err := loadPicture("hiking.png")
if err != nil {
panic(err)
}
sprite := pixel.NewSprite(pic, pic.Bounds())
win.Clear(colornames.Greenyellow)
sprite.SetMatrix(pixel.IM.Moved(win.Bounds().Center()))
sprite.Draw(win)
for !win.Closed() {
win.Update()
}
}
func main() {
pixelgl.Run(run)
}