update 04 guide code
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9a9e5299ec
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@ -44,18 +44,19 @@ func run() {
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}
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var treesFrames []pixel.Rect
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for x := spritesheet.Bounds().Min.X(); x < spritesheet.Bounds().Max.X(); x += 32 {
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for y := spritesheet.Bounds().Min.Y(); y < spritesheet.Bounds().Max.Y(); y += 32 {
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for x := spritesheet.Bounds().Min.X; x < spritesheet.Bounds().Max.X; x += 32 {
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for y := spritesheet.Bounds().Min.Y; y < spritesheet.Bounds().Max.Y; y += 32 {
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treesFrames = append(treesFrames, pixel.R(x, y, x+32, y+32))
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}
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}
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var (
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camPos = ZV
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camPos = pixel.ZV
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camSpeed = 500.0
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camZoom = 1.0
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camZoomSpeed = 1.2
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trees []*pixel.Sprite
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matrices []pixel.Matrix
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)
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last := time.Now()
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@ -63,33 +64,33 @@ func run() {
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dt := time.Since(last).Seconds()
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last = time.Now()
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cam := pixel.IM.Scaled(camPos, camZoom).Moved(win.Bounds().Center() - camPos)
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cam := pixel.IM.Scaled(camPos, camZoom).Moved(win.Bounds().Center().Sub(camPos))
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win.SetMatrix(cam)
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if win.JustPressed(pixelgl.MouseButtonLeft) {
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tree := pixel.NewSprite(spritesheet, treesFrames[rand.Intn(len(treesFrames))])
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mouse := cam.Unproject(win.MousePosition())
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tree.SetMatrix(pixel.IM.Scaled(0, 4).Moved(mouse))
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trees = append(trees, tree)
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mouse := cam.Unproject(win.MousePosition())
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matrices = append(matrices, pixel.IM.Scaled(pixel.ZV, 4).Moved(mouse))
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}
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if win.Pressed(pixelgl.KeyLeft) {
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camPos -= pixel.X(camSpeed * dt)
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camPos.X -= camSpeed * dt
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}
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if win.Pressed(pixelgl.KeyRight) {
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camPos += pixel.X(camSpeed * dt)
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camPos.X += camSpeed * dt
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}
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if win.Pressed(pixelgl.KeyDown) {
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camPos -= pixel.Y(camSpeed * dt)
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camPos.Y -= camSpeed * dt
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}
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if win.Pressed(pixelgl.KeyUp) {
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camPos += pixel.Y(camSpeed * dt)
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camPos.Y += camSpeed * dt
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}
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camZoom *= math.Pow(camZoomSpeed, win.MouseScroll().Y())
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camZoom *= math.Pow(camZoomSpeed, win.MouseScroll().Y)
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win.Clear(colornames.Forestgreen)
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for _, tree := range trees {
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tree.Draw(win)
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for i, tree := range trees {
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tree.Draw(win, matrices[i])
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}
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win.Update()
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