Add starfield experiment to community examples

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Peter Hellberg 2018-01-11 22:39:45 +01:00
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# starfield
Classic starfield… with [supposedly accurate stellar colors](http://www.vendian.org/mncharity/dir3/starcolor/)
Made by [Peter Hellberg](https://github.com/peterhellberg/) as part of his [pixel-experiments](https://github.com/peterhellberg/pixel-experiments)
## Controls
Arrow up and down to change speed. Space bar to almost stop.
## Screenshots
![starfield animation](https://user-images.githubusercontent.com/565124/32411599-a5fcba72-c1df-11e7-8730-a570470a4eee.gif)
![starfield screenshot](screenshot.png)
## Links
- https://github.com/peterhellberg/pixel-experiments/tree/master/starfield
- https://gist.github.com/peterhellberg/4018e228cced61a0bb26991e49299c96

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package main
import (
"image/color"
"math/rand"
"time"
"github.com/faiface/pixel"
"github.com/faiface/pixel/imdraw"
"github.com/faiface/pixel/pixelgl"
)
const w, h = float64(1024), float64(512)
var speed = float64(200)
var stars [1024]*star
func init() {
rand.Seed(4)
for i := 0; i < len(stars); i++ {
stars[i] = newStar()
}
}
type star struct {
pixel.Vec
Z float64
P float64
C color.RGBA
}
func newStar() *star {
return &star{
pixel.V(random(-w, w), random(-h, h)),
random(0, w), 0, Colors[rand.Intn(len(Colors))],
}
}
func (s *star) update(d float64) {
s.P = s.Z
s.Z -= d * speed
if s.Z < 0 {
s.X = random(-w, w)
s.Y = random(-h, h)
s.Z = w
s.P = s.Z
}
}
func (s *star) draw(imd *imdraw.IMDraw) {
p := pixel.V(
scale(s.X/s.Z, 0, 1, 0, w),
scale(s.Y/s.Z, 0, 1, 0, h),
)
o := pixel.V(
scale(s.X/s.P, 0, 1, 0, w),
scale(s.Y/s.P, 0, 1, 0, h),
)
r := scale(s.Z, 0, w, 11, 0)
imd.Color = s.C
if p.Sub(o).Len() > 6 {
imd.Push(p, o)
imd.Line(r)
}
imd.Push(p)
imd.Circle(r, 0)
}
func run() {
win, err := pixelgl.NewWindow(pixelgl.WindowConfig{
Bounds: pixel.R(0, 0, w, h),
VSync: true,
Undecorated: true,
})
if err != nil {
panic(err)
}
imd := imdraw.New(nil)
imd.Precision = 7
imd.SetMatrix(pixel.IM.Moved(win.Bounds().Center()))
last := time.Now()
for !win.Closed() {
win.SetClosed(win.JustPressed(pixelgl.KeyEscape) || win.JustPressed(pixelgl.KeyQ))
if win.Pressed(pixelgl.KeyUp) {
speed += 10
}
if win.Pressed(pixelgl.KeyDown) {
if speed > 10 {
speed -= 10
}
}
if win.Pressed(pixelgl.KeySpace) {
speed = 100
}
d := time.Since(last).Seconds()
last = time.Now()
imd.Clear()
for _, s := range stars {
s.update(d)
s.draw(imd)
}
win.Clear(color.Black)
imd.Draw(win)
win.Update()
}
}
func main() {
pixelgl.Run(run)
}
func random(min, max float64) float64 {
return rand.Float64()*(max-min) + min
}
func scale(unscaledNum, min, max, minAllowed, maxAllowed float64) float64 {
return (maxAllowed-minAllowed)*(unscaledNum-min)/(max-min) + minAllowed
}
// Colors based on stellar types listed at
// http://www.vendian.org/mncharity/dir3/starcolor/
var Colors = []color.RGBA{
color.RGBA{157, 180, 255, 255},
color.RGBA{162, 185, 255, 255},
color.RGBA{167, 188, 255, 255},
color.RGBA{170, 191, 255, 255},
color.RGBA{175, 195, 255, 255},
color.RGBA{186, 204, 255, 255},
color.RGBA{192, 209, 255, 255},
color.RGBA{202, 216, 255, 255},
color.RGBA{228, 232, 255, 255},
color.RGBA{237, 238, 255, 255},
color.RGBA{251, 248, 255, 255},
color.RGBA{255, 249, 249, 255},
color.RGBA{255, 245, 236, 255},
color.RGBA{255, 244, 232, 255},
color.RGBA{255, 241, 223, 255},
color.RGBA{255, 235, 209, 255},
color.RGBA{255, 215, 174, 255},
color.RGBA{255, 198, 144, 255},
color.RGBA{255, 190, 127, 255},
color.RGBA{255, 187, 123, 255},
color.RGBA{255, 187, 123, 255},
}