Add starfield experiment to community examples
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# starfield
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Classic starfield… with [supposedly accurate stellar colors](http://www.vendian.org/mncharity/dir3/starcolor/)
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Made by [Peter Hellberg](https://github.com/peterhellberg/) as part of his [pixel-experiments](https://github.com/peterhellberg/pixel-experiments)
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## Controls
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Arrow up and down to change speed. Space bar to almost stop.
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## Screenshots
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![starfield animation](https://user-images.githubusercontent.com/565124/32411599-a5fcba72-c1df-11e7-8730-a570470a4eee.gif)
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![starfield screenshot](screenshot.png)
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## Links
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- https://github.com/peterhellberg/pixel-experiments/tree/master/starfield
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- https://gist.github.com/peterhellberg/4018e228cced61a0bb26991e49299c96
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After Width: | Height: | Size: 12 KiB |
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package main
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import (
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"image/color"
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"math/rand"
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"time"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/imdraw"
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"github.com/faiface/pixel/pixelgl"
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)
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const w, h = float64(1024), float64(512)
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var speed = float64(200)
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var stars [1024]*star
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func init() {
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rand.Seed(4)
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for i := 0; i < len(stars); i++ {
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stars[i] = newStar()
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}
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}
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type star struct {
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pixel.Vec
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Z float64
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P float64
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C color.RGBA
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}
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func newStar() *star {
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return &star{
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pixel.V(random(-w, w), random(-h, h)),
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random(0, w), 0, Colors[rand.Intn(len(Colors))],
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}
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}
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func (s *star) update(d float64) {
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s.P = s.Z
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s.Z -= d * speed
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if s.Z < 0 {
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s.X = random(-w, w)
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s.Y = random(-h, h)
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s.Z = w
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s.P = s.Z
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}
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}
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func (s *star) draw(imd *imdraw.IMDraw) {
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p := pixel.V(
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scale(s.X/s.Z, 0, 1, 0, w),
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scale(s.Y/s.Z, 0, 1, 0, h),
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)
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o := pixel.V(
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scale(s.X/s.P, 0, 1, 0, w),
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scale(s.Y/s.P, 0, 1, 0, h),
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)
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r := scale(s.Z, 0, w, 11, 0)
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imd.Color = s.C
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if p.Sub(o).Len() > 6 {
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imd.Push(p, o)
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imd.Line(r)
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}
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imd.Push(p)
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imd.Circle(r, 0)
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}
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func run() {
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win, err := pixelgl.NewWindow(pixelgl.WindowConfig{
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Bounds: pixel.R(0, 0, w, h),
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VSync: true,
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Undecorated: true,
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})
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if err != nil {
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panic(err)
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}
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imd := imdraw.New(nil)
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imd.Precision = 7
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imd.SetMatrix(pixel.IM.Moved(win.Bounds().Center()))
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last := time.Now()
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for !win.Closed() {
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win.SetClosed(win.JustPressed(pixelgl.KeyEscape) || win.JustPressed(pixelgl.KeyQ))
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if win.Pressed(pixelgl.KeyUp) {
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speed += 10
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}
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if win.Pressed(pixelgl.KeyDown) {
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if speed > 10 {
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speed -= 10
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}
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}
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if win.Pressed(pixelgl.KeySpace) {
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speed = 100
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}
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d := time.Since(last).Seconds()
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last = time.Now()
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imd.Clear()
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for _, s := range stars {
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s.update(d)
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s.draw(imd)
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}
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win.Clear(color.Black)
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imd.Draw(win)
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win.Update()
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}
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}
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func main() {
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pixelgl.Run(run)
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}
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func random(min, max float64) float64 {
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return rand.Float64()*(max-min) + min
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}
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func scale(unscaledNum, min, max, minAllowed, maxAllowed float64) float64 {
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return (maxAllowed-minAllowed)*(unscaledNum-min)/(max-min) + minAllowed
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}
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// Colors based on stellar types listed at
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// http://www.vendian.org/mncharity/dir3/starcolor/
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var Colors = []color.RGBA{
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color.RGBA{157, 180, 255, 255},
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color.RGBA{162, 185, 255, 255},
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color.RGBA{167, 188, 255, 255},
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color.RGBA{170, 191, 255, 255},
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color.RGBA{175, 195, 255, 255},
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color.RGBA{186, 204, 255, 255},
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color.RGBA{192, 209, 255, 255},
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color.RGBA{202, 216, 255, 255},
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color.RGBA{228, 232, 255, 255},
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color.RGBA{237, 238, 255, 255},
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color.RGBA{251, 248, 255, 255},
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color.RGBA{255, 249, 249, 255},
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color.RGBA{255, 245, 236, 255},
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color.RGBA{255, 244, 232, 255},
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color.RGBA{255, 241, 223, 255},
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color.RGBA{255, 235, 209, 255},
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color.RGBA{255, 215, 174, 255},
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color.RGBA{255, 198, 144, 255},
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color.RGBA{255, 190, 127, 255},
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color.RGBA{255, 187, 123, 255},
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color.RGBA{255, 187, 123, 255},
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}
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