make a clean file that just is for parsing the command line
Signed-off-by: Jeff Carr <jcarr@wit.com>
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80982259a0
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@ -0,0 +1 @@
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community/seascape-shader/seascape-shader
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@ -0,0 +1,67 @@
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package main
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/*
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This simply parses the command line arguments using the default golang
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package called 'flag'. This can be used as a simple template to parse
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command line arguments in other programs.
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*/
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import "log"
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import "os"
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import "flag"
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import "fmt"
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var (
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version string
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race bool
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debug = os.Getenv("BUILDDEBUG") != ""
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filename string
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width int
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height int
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timeout = "120s"
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uDrift float32
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)
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var customUsage = func() {
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fmt.Fprintf(flag.CommandLine.Output(), "Usage of %s:\n", os.Args[0])
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flag.PrintDefaults()
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fmt.Println("")
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fmt.Println("EXAMPLE:")
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fmt.Println("")
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fmt.Println("seascape-shader --width 640 --height 480 --filename shaders/planetfall.glsl")
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fmt.Println("")
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}
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func parseFlags() {
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flag.StringVar (&version, "version", "v0.1", "Set compiled in version string")
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flag.StringVar (&filename, "filename", "shaders/seascape.glsl", "path to GLSL file")
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flag.IntVar (&width, "width", 1024, "Width of the OpenGL Window")
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flag.IntVar (&height, "height", 768, "Height of the OpenGL Window")
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var tmp float64
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flag.Float64Var (&tmp, "drift", 0.01, "Speed of the gradual camera drift")
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flag.BoolVar (&race, "race", race, "Use race detector")
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// Set the output if something fails to stdout rather than stderr
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flag.CommandLine.SetOutput(os.Stdout)
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// flag.SetOutput(os.Stdout)
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flag.Usage = customUsage
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flag.Parse()
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if flag.Parsed() {
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log.Println("Parsed() worked. width=",width)
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} else {
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log.Println("Parsed() failed. width=",width)
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}
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// if err := flag.Parse(); err != nil {
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// log.Println("Example:",width)
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// }
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uDrift = float32(tmp)
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log.Println("width=",width)
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log.Println("height=",height)
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log.Println("uDrift=",uDrift)
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}
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@ -2,7 +2,6 @@ package main
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import (
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import (
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"time"
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"time"
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"log"
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"github.com/go-gl/mathgl/mgl32"
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"github.com/go-gl/mathgl/mgl32"
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@ -11,20 +10,6 @@ import (
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"golang.org/x/image/colornames"
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"golang.org/x/image/colornames"
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)
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)
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import "flag"
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import "os"
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var (
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version string
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race bool
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debug = os.Getenv("BUILDDEBUG") != ""
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filename string
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width int
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height int
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timeout = "120s"
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uDrift float32
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)
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func run() {
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func run() {
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// Set up window configs
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// Set up window configs
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cfg := pixelgl.WindowConfig{ // Default: 1024 x 768
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cfg := pixelgl.WindowConfig{ // Default: 1024 x 768
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@ -86,25 +71,6 @@ func run() {
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}
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}
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func parseFlags() {
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flag.StringVar (&version, "version", "v0.1", "Set compiled in version string")
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flag.StringVar (&filename, "filename", "shaders/seascape.glsl", "path to GLSL file")
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flag.IntVar (&width, "width", 1024, "Width of the OpenGL Window")
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flag.IntVar (&height, "height", 768, "Height of the OpenGL Window")
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var tmp float64
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flag.Float64Var (&tmp, "drift", 0.01, "Speed of the gradual camera drift")
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flag.BoolVar (&race, "race", race, "Use race detector")
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// this parses the arguements
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flag.Parse()
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uDrift = float32(tmp)
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log.Println("width=",width)
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log.Println("height=",height)
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log.Println("uDrift=",uDrift)
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}
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func main() {
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func main() {
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parseFlags()
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parseFlags()
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