finally runs

This commit is contained in:
Jeff Carr 2019-01-15 08:05:59 -08:00
parent 9d39c2dbcb
commit 3ad06351ae
2 changed files with 53 additions and 22 deletions

View File

@ -10,17 +10,7 @@ import "log"
import "os"
import "flag"
import "fmt"
var (
version string
race bool
debug = os.Getenv("BUILDDEBUG") != ""
filename string
width int
height int
timeout = "120s"
uDrift float32
)
import "github.com/gookit/config"
var customUsage = func() {
fmt.Fprintf(flag.CommandLine.Output(), "Usage of %s:\n", os.Args[0])
@ -35,12 +25,22 @@ var customUsage = func() {
}
func parseFlags() {
var version string
var race bool
// var debug = os.Getenv("BUILDDEBUG") != ""
var filename string
var width int
var height int
// var timeout = "120s"
var glDrift float64
flag.StringVar (&version, "version", "v0.1", "Set compiled in version string")
flag.StringVar (&filename, "filename", "shaders/seascape.glsl", "path to GLSL file")
flag.IntVar (&width, "width", 1024, "Width of the OpenGL Window")
flag.IntVar (&height, "height", 768, "Height of the OpenGL Window")
var tmp float64
flag.Float64Var (&tmp, "drift", 0.01, "Speed of the gradual camera drift")
flag.Float64Var (&glDrift, "drift", 0.01, "Speed of the gradual camera drift")
flag.BoolVar (&race, "race", race, "Use race detector")
// Set the output if something fails to stdout rather than stderr
@ -51,13 +51,28 @@ func parseFlags() {
flag.Parse()
if flag.Parsed() {
log.Println("Parsed() worked. width=",width)
log.Println("Parsed() worked")
} else {
log.Println("Parsed() failed. width=",width)
log.Println("Parsed() failed")
}
uDrift = float32(tmp)
log.Println("width=",width)
log.Println("height=",height)
log.Println("uDrift=",uDrift)
// keys := []string{"filename", "width", "height", "drift"}
// keys := []string{"width", "height", "drift"}
// keys := []string{"height"}
// config.LoadFlags(keys)
config.Set("width", width)
config.Set("height", height)
config.Set("filename", filename)
// uDrift = float32(tmp)
}
func parseConfig() {
config.WithOptions(config.ParseEnv)
parseFlags()
// config.LoadOSEnv([]string{"MAIL"})
// config.LoadOSEnv([]string{"USER"})
}

View File

@ -10,11 +10,14 @@ import (
"golang.org/x/image/colornames"
)
import "fmt"
import "github.com/gookit/config"
func run() {
// Set up window configs
cfg := pixelgl.WindowConfig{ // Default: 1024 x 768
Title: "Golang GLSL",
Bounds: pixel.R(0, 0, float64(width), float64(height)),
Bounds: pixel.R(0, 0, config.Float("width"), config.Float("height")),
VSync: true,
}
@ -31,7 +34,7 @@ func run() {
// I am putting all shader example initializing stuff here for
// easier reference to those learning to use this functionality
fragSource, err := LoadFileToString(filename)
fragSource, err := LoadFileToString(config.String("filename"))
if err != nil {
panic(err)
@ -39,6 +42,7 @@ func run() {
var uMouse mgl32.Vec4
var uTime float32
var uDrift float32 = float32(config.Float("uDrift"))
canvas := win.Canvas()
uResolution := mgl32.Vec2{float32(win.Bounds().W()), float32(win.Bounds().H())}
@ -73,7 +77,19 @@ func run() {
func main() {
// This parses the command line arguments
parseFlags()
parseConfig()
name := config.String("name")
fmt.Println("name = ", name)
fmt.Println("name2 = ", config.String("name2"))
fmt.Println("width = ", config.Int("width"))
fmt.Println("height = ", config.String("height"))
fmt.Println("drift = ", config.Int("drift"))
fmt.Println("filename = ", config.String("filename"))
fmt.Println("MAIL=", config.String("MAIL"))
fmt.Println("mail=", config.String("mail"))
fmt.Println("USER=", config.String("USER"))
pixelgl.Run(run)
}