Refactored code
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@ -33,11 +33,6 @@ const (
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foregroundSpeed = 120
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foregroundSpeed = 120
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)
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)
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type scrollingBackground struct {
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Pic pixel.Picture
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speed int
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}
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func run() {
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func run() {
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cfg := pixelgl.WindowConfig{
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cfg := pixelgl.WindowConfig{
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Title: "Scrolling background demo",
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Title: "Scrolling background demo",
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@ -59,45 +54,15 @@ func run() {
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panic(err)
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panic(err)
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}
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}
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// Backgrounds are made taking the left and right halves of the image
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background := newScrollingBackground(picBackground, windowWidth, windowHeight, windowWidth)
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background1 := pixel.NewSprite(picBackground, pixel.R(0, 0, windowWidth, windowHeight))
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foreground := newScrollingBackground(picForeground, windowWidth, foregroundHeight, windowWidth)
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background2 := pixel.NewSprite(picBackground, pixel.R(windowWidth, 0, windowWidth*2, windowHeight))
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foreground1 := pixel.NewSprite(picForeground, pixel.R(0, 0, windowWidth, foregroundHeight))
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foreground2 := pixel.NewSprite(picForeground, pixel.R(windowWidth, 0, windowWidth*2, foregroundHeight))
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// In the beginning, vector1 will put background1 filling the whole window, while vector2 will
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// put background2 just at the right side of the window, out of view
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backgroundVector1 := pixel.V(windowWidth/2, (windowHeight/2)+1)
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backgroundVector2 := pixel.V(windowWidth+(windowWidth/2), (windowHeight/2)+1)
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foregroundVector1 := pixel.V(windowWidth/2, (foregroundHeight/2)+1)
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foregroundVector2 := pixel.V(windowWidth+(windowWidth/2), (foregroundHeight/2)+1)
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bi, fi := 0., 0.
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last := time.Now()
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last := time.Now()
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for !win.Closed() {
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for !win.Closed() {
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dt := time.Since(last).Seconds()
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dt := time.Since(last).Seconds()
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last = time.Now()
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last = time.Now()
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// When one of the backgrounds has completely scrolled, we swap displacement vectors,
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background.update(win, backgroundSpeed, dt)
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// so the backgrounds will swap positions too regarding the previous iteration,
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foreground.update(win, foregroundSpeed, dt)
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// thus making the background endless.
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if bi <= -windowWidth {
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bi = 0
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backgroundVector1, backgroundVector2 = backgroundVector2, backgroundVector1
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}
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if fi <= -windowWidth {
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fi = 0
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foregroundVector1, foregroundVector2 = foregroundVector2, foregroundVector1
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}
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// This delta vector will move the backgrounds to the left
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db := pixel.V(-bi, 0)
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df := pixel.V(-fi, 0)
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background1.Draw(win, pixel.IM.Moved(backgroundVector1.Sub(db)))
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background2.Draw(win, pixel.IM.Moved(backgroundVector2.Sub(db)))
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foreground1.Draw(win, pixel.IM.Moved(foregroundVector1.Sub(df)))
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foreground2.Draw(win, pixel.IM.Moved(foregroundVector2.Sub(df)))
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bi -= backgroundSpeed * dt
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fi -= foregroundSpeed * dt
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win.Update()
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win.Update()
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}
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}
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}
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}
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@ -0,0 +1,42 @@
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package main
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import (
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/pixelgl"
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)
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type scrollingBackground struct {
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width float64
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height float64
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windowWidth float64
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displacementCounter float64
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backgrounds [2]*pixel.Sprite
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positions [2]pixel.Vec
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}
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func newScrollingBackground(pic pixel.Picture, width, height, windowWidth float64) *scrollingBackground {
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return &scrollingBackground{
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width: width,
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height: height,
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windowWidth: windowWidth,
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backgrounds: [2]*pixel.Sprite{
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pixel.NewSprite(pic, pixel.R(0, 0, width, height)),
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pixel.NewSprite(pic, pixel.R(width, 0, width*2, height)),
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},
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positions: [2]pixel.Vec{
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pixel.V(width/2, (height/2)+1),
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pixel.V(width+(width/2), (height/2)+1),
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},
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}
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}
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func (sb *scrollingBackground) update(win *pixelgl.Window, speed, dt float64) {
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if sb.displacementCounter <= -sb.windowWidth {
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sb.displacementCounter = 0
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sb.positions[0], sb.positions[1] = sb.positions[1], sb.positions[0]
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}
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d := pixel.V(-sb.displacementCounter, 0)
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sb.backgrounds[0].Draw(win, pixel.IM.Moved(sb.positions[0].Sub(d)))
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sb.backgrounds[1].Draw(win, pixel.IM.Moved(sb.positions[1].Sub(d)))
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sb.displacementCounter -= speed * dt
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}
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