a bit better code
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
aa46ffffe4
commit
25c0ba5c87
|
@ -65,7 +65,7 @@ func parseFlags() {
|
||||||
|
|
||||||
config.Set("width", width)
|
config.Set("width", width)
|
||||||
config.Set("height", height)
|
config.Set("height", height)
|
||||||
config.Set("uDrift", glDrift)
|
config.Set("glDrift", glDrift)
|
||||||
config.Set("filename", filename)
|
config.Set("filename", filename)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -35,6 +35,7 @@ func run() {
|
||||||
// I am putting all shader example initializing stuff here for
|
// I am putting all shader example initializing stuff here for
|
||||||
// easier reference to those learning to use this functionality
|
// easier reference to those learning to use this functionality
|
||||||
|
|
||||||
|
log.Println("Load GSGL file = ", config.String("filename"))
|
||||||
fragSource, err := LoadFileToString(config.String("filename"))
|
fragSource, err := LoadFileToString(config.String("filename"))
|
||||||
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
@ -43,7 +44,8 @@ func run() {
|
||||||
|
|
||||||
var uMouse mgl32.Vec4
|
var uMouse mgl32.Vec4
|
||||||
var uTime float32
|
var uTime float32
|
||||||
var uDrift float32 = float32(config.Float("uDrift"))
|
log.Println("glDrift = ", config.String("glDrift"))
|
||||||
|
var glDrift float32 = float32(config.Float("glDrift"))
|
||||||
|
|
||||||
canvas := win.Canvas()
|
canvas := win.Canvas()
|
||||||
uResolution := mgl32.Vec2{float32(win.Bounds().W()), float32(win.Bounds().H())}
|
uResolution := mgl32.Vec2{float32(win.Bounds().W()), float32(win.Bounds().H())}
|
||||||
|
@ -52,7 +54,7 @@ func run() {
|
||||||
"uResolution", &uResolution,
|
"uResolution", &uResolution,
|
||||||
"uTime", &uTime,
|
"uTime", &uTime,
|
||||||
"uMouse", &uMouse,
|
"uMouse", &uMouse,
|
||||||
"uDrift", &uDrift,
|
"uDrift", &glDrift,
|
||||||
)
|
)
|
||||||
|
|
||||||
canvas.SetFragmentShader(fragSource)
|
canvas.SetFragmentShader(fragSource)
|
||||||
|
|
Loading…
Reference in New Issue