From 00780ad11359a05f40ad5c3cda89c31206349866 Mon Sep 17 00:00:00 2001 From: Zachary King Date: Mon, 4 Feb 2019 20:18:08 -0600 Subject: [PATCH] clear batches at beginning of draw --- community/tilemap/main.go | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/community/tilemap/main.go b/community/tilemap/main.go index b87b1dc..0e1ce47 100644 --- a/community/tilemap/main.go +++ b/community/tilemap/main.go @@ -61,6 +61,10 @@ func gameloop(win *pixelgl.Window, tilemap *tmx.Map) { win.Clear(clearColor) // Draw tiles + for _, batch := range batches { + batch.Clear() + } + for _, layer := range tilemap.Layers { for tileIndex, tile := range layer.DecodedTiles { ts := layer.Tileset