pixel-examples/community/scrolling-background/main.go

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2017-12-27 09:29:21 -06:00
package main
import (
"image"
"os"
_ "image/jpeg"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
)
func loadPicture(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
const (
windowWidth = 300
windowHeight = 225
)
func run() {
cfg := pixelgl.WindowConfig{
Title: "Scrolling background demo",
Bounds: pixel.R(0, 0, windowWidth, windowHeight),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
// Pic must have double the width of the window, as it will scroll to the left
pic, err := loadPicture("gamebackground.jpg")
if err != nil {
panic(err)
}
// Backgrounds are made taking the left and right halves of the image
background1 := pixel.NewSprite(pic, pixel.R(0, 0, windowWidth, windowHeight))
background2 := pixel.NewSprite(pic, pixel.R(windowWidth, 0, windowWidth*2, windowHeight))
// In the beginning, vector1 will put background1 filling the whole window, while vector2 will
// put background2 just at the right side of the window, out of view
vector1 := pixel.V(windowWidth/2, (windowHeight/2)+1)
vector2 := pixel.V(windowWidth+(windowWidth/2), (windowHeight/2)+1)
i := float64(0)
for !win.Closed() {
// When one of the backgrounds has completely scrolled, we swap displacement vectors,
// so the backgrounds will swap positions too regarding the previous iteration,
// thus making the background look like infinite.
if i == -windowWidth {
i = 0
vector1, vector2 = vector2, vector1
}
// This delta vector will move the backgrounds to the left
d := pixel.V(-i, 0)
background1.Draw(win, pixel.IM.Moved(vector1.Sub(d)))
background2.Draw(win, pixel.IM.Moved(vector2.Sub(d)))
i--
win.Update()
}
}
func main() {
pixelgl.Run(run)
}