pixel-examples/community/amidakuji/scalpel.go

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2018-08-26 07:45:01 -05:00
package main
import (
"image/color"
"sync"
gg "github.com/faiface/pixel-examples/community/amidakuji/glossary"
2018-08-26 07:45:01 -05:00
"github.com/faiface/pixel"
"github.com/faiface/pixel/imdraw"
"golang.org/x/image/colornames"
)
// Scalpel is a surgical knife for dissection and surgery. And for debugging purposes sometimes.
type Scalpel struct {
imd *imdraw.IMDraw // shared variable
mutex sync.Mutex // synchronize
}
// Draw guarantees the thread safety, though it's not a necessary condition.
// It is quite dangerous to access this struct's member (imdraw) directly from outside these methods.
func (s *Scalpel) Draw(t pixel.Target) {
s.mutex.Lock()
defer s.mutex.Unlock()
if s.imd == nil { // isInvisible set to true.
return // An empty image is drawn.
}
s.imd.Draw(t)
}
// Update dissects a ladder. The anatomy of a ladder is drawn on an imdraw.
// A non-ptr Ladder as a read only argument passes lock by value within itself but that seems totally fine.
func (s *Scalpel) Update(l Ladder) {
ptsEnd := l.PtsAtLevelOfPrizes()
// lock shared imdraw access
s.mutex.Lock()
defer s.mutex.Unlock()
// imdraw (a state machine)
if s.imd == nil { // lazy creation
s.imd = imdraw.New(nil)
}
imd := s.imd
imd.Clear()
// draw bounds
imd.Color = colornames.Black
imd.EndShape = imdraw.NoEndShape
imd.Push(gg.VerticesOfRect(l.bound)...)
imd.Polygon(4)
// draw end points
imd.Color = colornames.Blueviolet
imd.Push(ptsEnd...)
imd.Circle(10, 0)
// draw grid
imd.Color = colornames.Red
for nrow, row := range l.grid {
for ncol := range row {
imd.Push(l.grid[nrow][ncol])
}
}
imd.Circle(5, 0)
}
// -------------------------------------------------------------------------
// UpdateDrawProjekt has nothing to do with scalpel.
func UpdateDrawProjekt(t pixel.Target, rekt pixel.Rect, color color.Color, matrix pixel.Matrix) {
imd := imdraw.New(nil)
imd.Color = color
imd.EndShape = imdraw.NoEndShape
vertices := gg.VerticesOfRect(rekt)
for i, v := range vertices {
vertices[i] = matrix.Project(v)
}
imd.Push(vertices...)
imd.Polygon(10)
imd.Draw(t)
}
// UpdateDrawUnprojekt has nothing to do with scalpel.
func UpdateDrawUnprojekt(t pixel.Target, rekt pixel.Rect, color color.Color, matrix pixel.Matrix) {
imd := imdraw.New(nil)
imd.Color = color
imd.EndShape = imdraw.NoEndShape
vertices := gg.VerticesOfRect(rekt)
for i, v := range vertices {
vertices[i] = matrix.Unproject(v)
}
imd.Push(vertices...)
imd.Polygon(10)
imd.Draw(t)
}
// UpdateDrawUnprojekt2 has nothing to do with scalpel.
func UpdateDrawUnprojekt2(t pixel.Target, rekt pixel.Rect, color color.Color, camera gg.Camera) {
imd := imdraw.New(nil)
imd.Color = color
imd.EndShape = imdraw.NoEndShape
vertices := gg.VerticesOfRect(rekt)
for i, v := range vertices {
vertices[i] = camera.Unproject(v)
}
imd.Push(vertices...)
imd.Polygon(10)
imd.Draw(t)
}