698 lines
24 KiB
JavaScript
698 lines
24 KiB
JavaScript
/*
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* KasmVNC: HTML5 VNC client
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* Copyright (C) 2020 Kasm Technologies
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* Copyright (C) 2019 The noVNC Authors
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* Licensed under MPL 2.0 (see LICENSE.txt)
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*
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* See README.md for usage and integration instructions.
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*/
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import * as Log from './util/logging.js';
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import Base64 from "./base64.js";
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import { toSigned32bit } from './util/int.js';
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import { isWindows } from './util/browser.js';
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export default class Display {
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constructor(target) {
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Log.Debug(">> Display.constructor");
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/*
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For performance reasons we use a multi dimensional array
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1st Dimension of Array Represents Frames, each element is a Frame
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2nd Dimension is the contents of a frame and meta data, contains 4 elements
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0 - int, FrameID
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1 - int, Rect Count
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2 - Array of Rect objects
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3 - bool, is the frame complete
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4 - int, index of current rect (post-processing)
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5 - int, number of times requestAnimationFrame called _pushAsyncFrame and the frame had all rects, however, the frame was not marked complete
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*/
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this._asyncFrameQueue = [];
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this._maxAsyncFrameQueue = 3;
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this._clearAsyncQueue();
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this._flushing = false;
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// the full frame buffer (logical canvas) size
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this._fbWidth = 0;
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this._fbHeight = 0;
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this._renderMs = 0;
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this._prevDrawStyle = "";
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this._target = target;
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if (!this._target) {
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throw new Error("Target must be set");
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}
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if (typeof this._target === 'string') {
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throw new Error('target must be a DOM element');
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}
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if (!this._target.getContext) {
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throw new Error("no getContext method");
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}
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this._targetCtx = this._target.getContext('2d');
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// the visible canvas viewport (i.e. what actually gets seen)
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this._viewportLoc = { 'x': 0, 'y': 0, 'w': this._target.width, 'h': this._target.height };
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Log.Debug("User Agent: " + navigator.userAgent);
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// performance metrics
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this._flipCnt = 0;
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this._lastFlip = Date.now();
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this._droppedFrames = 0;
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this._droppedRects = 0;
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this._forcedFrameCnt = 0;
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this._missingFlipRect = 0;
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this._lateFlipRect = 0;
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this._frameStatsInterval = setInterval(function() {
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let delta = Date.now() - this._lastFlip;
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if (delta > 0) {
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this._fps = (this._flipCnt / (delta / 1000)).toFixed(2);
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}
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Log.Info('Dropped Frames: ' + this._droppedFrames + ' Dropped Rects: ' + this._droppedRects + ' Forced Frames: ' + this._forcedFrameCnt + ' Missing Flips: ' + this._missingFlipRect + ' Late Flips: ' + this._lateFlipRect);
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this._flipCnt = 0;
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this._lastFlip = Date.now();
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}.bind(this), 5000);
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// ===== PROPERTIES =====
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this._scale = 1.0;
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this._clipViewport = false;
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this._antiAliasing = 0;
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this._fps = 0;
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// ===== EVENT HANDLERS =====
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this.onflush = () => { }; // A flush request has finished
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// Use requestAnimationFrame to write to canvas, to match display refresh rate
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this._animationFrameID = window.requestAnimationFrame( () => { this._pushAsyncFrame(); });
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Log.Debug("<< Display.constructor");
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}
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// ===== PROPERTIES =====
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get antiAliasing() { return this._antiAliasing; }
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set antiAliasing(value) {
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this._antiAliasing = value;
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this._rescale(this._scale);
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}
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get scale() { return this._scale; }
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set scale(scale) {
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this._rescale(scale);
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}
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get clipViewport() { return this._clipViewport; }
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set clipViewport(viewport) {
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this._clipViewport = viewport;
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// May need to readjust the viewport dimensions
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const vp = this._viewportLoc;
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this.viewportChangeSize(vp.w, vp.h);
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this.viewportChangePos(0, 0);
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}
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get width() {
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return this._fbWidth;
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}
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get height() {
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return this._fbHeight;
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}
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get renderMs() {
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return this._renderMs;
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}
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set renderMs(val) {
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this._renderMs = val;
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}
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get fps() { return this._fps; }
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// ===== PUBLIC METHODS =====
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viewportChangePos(deltaX, deltaY) {
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const vp = this._viewportLoc;
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deltaX = Math.floor(deltaX);
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deltaY = Math.floor(deltaY);
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if (!this._clipViewport) {
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deltaX = -vp.w; // clamped later of out of bounds
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deltaY = -vp.h;
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}
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const vx2 = vp.x + vp.w - 1;
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const vy2 = vp.y + vp.h - 1;
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// Position change
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if (deltaX < 0 && vp.x + deltaX < 0) {
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deltaX = -vp.x;
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}
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if (vx2 + deltaX >= this._fbWidth) {
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deltaX -= vx2 + deltaX - this._fbWidth + 1;
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}
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if (vp.y + deltaY < 0) {
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deltaY = -vp.y;
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}
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if (vy2 + deltaY >= this._fbHeight) {
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deltaY -= (vy2 + deltaY - this._fbHeight + 1);
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}
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if (deltaX === 0 && deltaY === 0) {
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return;
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}
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Log.Debug("viewportChange deltaX: " + deltaX + ", deltaY: " + deltaY);
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}
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viewportChangeSize(width, height) {
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if (!this._clipViewport ||
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typeof(width) === "undefined" ||
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typeof(height) === "undefined") {
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Log.Debug("Setting viewport to full display region");
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width = this._fbWidth;
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height = this._fbHeight;
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}
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width = Math.floor(width);
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height = Math.floor(height);
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if (width > this._fbWidth) {
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width = this._fbWidth;
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}
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if (height > this._fbHeight) {
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height = this._fbHeight;
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}
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const vp = this._viewportLoc;
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if (vp.w !== width || vp.h !== height) {
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vp.w = width;
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vp.h = height;
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const canvas = this._target;
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canvas.width = width;
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canvas.height = height;
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// The position might need to be updated if we've grown
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this.viewportChangePos(0, 0);
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// Update the visible size of the target canvas
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this._rescale(this._scale);
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}
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}
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absX(x) {
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if (this._scale === 0) {
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return 0;
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}
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return toSigned32bit(x / this._scale + this._viewportLoc.x);
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}
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absY(y) {
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if (this._scale === 0) {
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return 0;
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}
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return toSigned32bit(y / this._scale + this._viewportLoc.y);
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}
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resize(width, height) {
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this._prevDrawStyle = "";
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this._fbWidth = width;
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this._fbHeight = height;
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const canvas = this._target;
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if (canvas == undefined) { return; }
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if (canvas.width !== width || canvas.height !== height) {
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// We have to save the canvas data since changing the size will clear it
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let saveImg = null;
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if (canvas.width > 0 && canvas.height > 0) {
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saveImg = this._targetCtx.getImageData(0, 0, canvas.width, canvas.height);
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}
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if (canvas.width !== width) {
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canvas.width = width;
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}
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if (canvas.height !== height) {
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canvas.height = height;
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}
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if (saveImg) {
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this._targetCtx.putImageData(saveImg, 0, 0);
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}
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}
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// Readjust the viewport as it may be incorrectly sized
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// and positioned
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const vp = this._viewportLoc;
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this.viewportChangeSize(vp.w, vp.h);
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this.viewportChangePos(0, 0);
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}
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/*
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* Mark the specified frame with a rect count
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* @param {number} frame_id - The frame ID of the target frame
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* @param {number} rect_cnt - The number of rects in the target frame
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*/
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flip(frame_id, rect_cnt) {
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this._asyncRenderQPush({
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'type': 'flip',
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'frame_id': frame_id,
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'rect_cnt': rect_cnt
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});
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}
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/*
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* Is the frame queue full
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* @returns {bool} is the queue full
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*/
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pending() {
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//is the slot in the queue for the newest frame in use
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return this._asyncFrameQueue[this._maxAsyncFrameQueue - 1][0] > 0;
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}
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/*
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* Force the oldest frame in the queue to render, whether ready or not.
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* @param {bool} onflush_message - The caller wants an onflush event triggered once complete. This is
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* useful for TCP, allowing the websocket to block until we are ready to process the next frame.
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* UDP cannot block and thus no need to notify the caller when complete.
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*/
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flush(onflush_message=true) {
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//force oldest frame to render
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this._asyncFrameComplete(0, true);
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if (onflush_message)
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this._flushing = true;
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}
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/*
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* Clears the buffer of anything that has not yet been displayed.
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* This must be called when switching between transit modes tcp/udp
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*/
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clear() {
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this._clearAsyncQueue();
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}
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/*
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* Cleans up resources, should be called on a disconnect
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*/
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dispose() {
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clearInterval(this._frameStatsInterval);
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cancelAnimationFrame(this._animationFrameID);
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this.clear();
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}
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fillRect(x, y, width, height, color, frame_id, fromQueue) {
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if (!fromQueue) {
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this._asyncRenderQPush({
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'type': 'fill',
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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'color': color,
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'frame_id': frame_id
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});
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} else {
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this._setFillColor(color);
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this._targetCtx.fillRect(x, y, width, height);
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}
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}
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copyImage(oldX, oldY, newX, newY, w, h, frame_id, fromQueue) {
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if (!fromQueue) {
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this._asyncRenderQPush({
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'type': 'copy',
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'oldX': oldX,
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'oldY': oldY,
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'x': newX,
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'y': newY,
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'width': w,
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'height': h,
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'frame_id': frame_id
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});
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} else {
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// Due to this bug among others [1] we need to disable the image-smoothing to
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// avoid getting a blur effect when copying data.
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//
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// 1. https://bugzilla.mozilla.org/show_bug.cgi?id=1194719
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//
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// We need to set these every time since all properties are reset
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// when the the size is changed
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this._targetCtx.mozImageSmoothingEnabled = false;
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this._targetCtx.webkitImageSmoothingEnabled = false;
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this._targetCtx.msImageSmoothingEnabled = false;
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this._targetCtx.imageSmoothingEnabled = false;
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this._targetCtx.drawImage(this._target,
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oldX, oldY, w, h,
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newX, newY, w, h);
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}
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}
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imageRect(x, y, width, height, mime, arr, frame_id) {
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/* The internal logic cannot handle empty images, so bail early */
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if ((width === 0) || (height === 0)) {
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return;
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}
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const img = new Image();
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img.src = "data: " + mime + ";base64," + Base64.encode(arr);
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this._asyncRenderQPush({
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'type': 'img',
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'img': img,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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'frame_id': frame_id
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});
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}
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transparentRect(x, y, width, height, img, frame_id) {
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/* The internal logic cannot handle empty images, so bail early */
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if ((width === 0) || (height === 0)) {
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return;
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}
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var rect = {
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'type': 'transparent',
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'img': null,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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'frame_id': frame_id
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}
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let imageBmpPromise = createImageBitmap(img);
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imageBmpPromise.then( function(img) {
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rect.img = img;
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rect.img.complete = true;
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}.bind(rect) );
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this._asyncRenderQPush(rect);
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}
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blitImage(x, y, width, height, arr, offset, frame_id, fromQueue) {
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if (!fromQueue) {
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// NB(directxman12): it's technically more performant here to use preallocated arrays,
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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const newArr = new Uint8Array(width * height * 4);
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newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
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this._asyncRenderQPush({
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'type': 'blit',
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'data': newArr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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'frame_id': frame_id
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});
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} else {
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// NB(directxman12): arr must be an Type Array view
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let data = new Uint8ClampedArray(arr.buffer,
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arr.byteOffset + offset,
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width * height * 4);
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let img = new ImageData(data, width, height);
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this._targetCtx.putImageData(img, x, y);
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}
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}
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blitQoi(x, y, width, height, arr, offset, frame_id, fromQueue) {
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if (!fromQueue) {
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this._asyncRenderQPush({
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'type': 'blitQ',
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'data': arr,
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'x': x,
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'y': y,
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'width': width,
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'height': height,
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'frame_id': frame_id
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});
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} else {
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this._targetCtx.putImageData(arr, x, y);
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}
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}
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drawImage(img, x, y, w, h) {
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try {
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if (img.width != w || img.height != h) {
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this._targetCtx.drawImage(img, x, y, w, h);
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} else {
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this._targetCtx.drawImage(img, x, y);
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}
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} catch (error) {
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Log.Error('Invalid image recieved.'); //KASM-2090
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}
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}
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autoscale(containerWidth, containerHeight, scaleRatio=0) {
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if (containerWidth === 0 || containerHeight === 0) {
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scaleRatio = 0;
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} else if (scaleRatio === 0) {
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const vp = this._viewportLoc;
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const targetAspectRatio = containerWidth / containerHeight;
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const fbAspectRatio = vp.w / vp.h;
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if (fbAspectRatio >= targetAspectRatio) {
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scaleRatio = containerWidth / vp.w;
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} else {
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scaleRatio = containerHeight / vp.h;
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}
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}
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this._rescale(scaleRatio);
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}
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// ===== PRIVATE METHODS =====
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/*
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Process incoming rects into a frame buffer, assume rects are out of order due to either UDP or parallel processing of decoding
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*/
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_asyncRenderQPush(rect) {
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let frameIx = -1;
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let oldestFrameID = Number.MAX_SAFE_INTEGER;
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let newestFrameID = 0;
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for (let i=0; i<this._asyncFrameQueue.length; i++) {
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if (rect.frame_id == this._asyncFrameQueue[i][0]) {
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this._asyncFrameQueue[i][2].push(rect);
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frameIx = i;
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break;
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} else if (this._asyncFrameQueue[i][0] == 0) {
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let rect_cnt = ((rect.type == "flip") ? rect.rect_cnt : 0);
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this._asyncFrameQueue[i][0] = rect.frame_id;
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this._asyncFrameQueue[i][2].push(rect);
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this._asyncFrameQueue[i][3] = (rect_cnt == 1);
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frameIx = i;
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break;
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}
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oldestFrameID = Math.min(oldestFrameID, this._asyncFrameQueue[i][0]);
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newestFrameID = Math.max(newestFrameID, this._asyncFrameQueue[i][0]);
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}
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if (frameIx >= 0) {
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if (rect.type == "flip") {
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//flip rect contains the rect count for the frame
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if (this._asyncFrameQueue[frameIx][1] !== 0) {
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Log.Warn("Redundant flip rect, current rect_cnt: " + this._asyncFrameQueue[frameIx][1] + ", new rect_cnt: " + rect.rect_cnt );
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}
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this._asyncFrameQueue[frameIx][1] = rect.rect_cnt;
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if (rect.rect_cnt == 0) {
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Log.Warn("Invalid rect count");
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}
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}
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if (this._asyncFrameQueue[frameIx][1] == this._asyncFrameQueue[frameIx][2].length) {
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//frame is complete
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this._asyncFrameComplete(frameIx);
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}
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} else {
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if (rect.frame_id < oldestFrameID) {
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//rect is older than any frame in the queue, drop it
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this._droppedRects++;
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if (rect.type == "flip") { this._lateFlipRect++; }
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return;
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} else if (rect.frame_id > newestFrameID) {
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//frame is newer than any frame in the queue, drop old frames
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this._asyncFrameQueue.shift();
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let rect_cnt = ((rect.type == "flip") ? rect.rect_cnt : 0);
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this._asyncFrameQueue.push([ rect.frame_id, rect_cnt, [ rect ], (rect_cnt == 1), 0, 0 ]);
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this._droppedFrames++;
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}
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}
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}
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/*
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Clear the async frame buffer
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*/
|
|
_clearAsyncQueue() {
|
|
this._droppedFrames += this._asyncFrameQueue.length;
|
|
|
|
this._asyncFrameQueue = [];
|
|
for (let i=0; i<this._maxAsyncFrameQueue; i++) {
|
|
this._asyncFrameQueue.push([ 0, 0, [], false, 0, 0 ])
|
|
}
|
|
}
|
|
|
|
/*
|
|
Pre-processing required before displaying a finished frame
|
|
If marked force, unloaded images will be skipped and the frame will be marked complete and ready for rendering
|
|
*/
|
|
_asyncFrameComplete(frameIx, force=false) {
|
|
let currentFrameRectIx = this._asyncFrameQueue[frameIx][4];
|
|
|
|
if (force) {
|
|
if (this._asyncFrameQueue[frameIx][1] == 0) {
|
|
this._missingFlipRect++; //at minimum the flip rect is missing
|
|
} else if (this._asyncFrameQueue[frameIx][1] !== this._asyncFrameQueue[frameIx][2].length) {
|
|
this._droppedRects += (this._asyncFrameQueue[frameIx][1] - this._asyncFrameQueue[frameIx][2].length);
|
|
if (this._asyncFrameQueue[frameIx][2].length > this._asyncFrameQueue[frameIx][1]) {
|
|
Log.Warn("Frame has more rects than the reported rect_cnt.");
|
|
}
|
|
}
|
|
while (currentFrameRectIx < this._asyncFrameQueue[frameIx][2].length) {
|
|
if (this._asyncFrameQueue[frameIx][2][currentFrameRectIx].type == 'img' && !this._asyncFrameQueue[frameIx][2][currentFrameRectIx].img.complete) {
|
|
this._asyncFrameQueue[frameIx][2][currentFrameRectIx].type = 'skip';
|
|
this._droppedRects++;
|
|
}
|
|
currentFrameRectIx++;
|
|
}
|
|
} else {
|
|
while (currentFrameRectIx < this._asyncFrameQueue[frameIx][2].length) {
|
|
if (this._asyncFrameQueue[frameIx][2][currentFrameRectIx].type == 'img' && !this._asyncFrameQueue[frameIx][2][currentFrameRectIx].img.complete) {
|
|
this._asyncFrameQueue[frameIx][2][currentFrameRectIx].img.addEventListener('load', () => { this._asyncFrameComplete(frameIx); });
|
|
this._asyncFrameQueue[frameIx][4] = currentFrameRectIx;
|
|
return;
|
|
} else if (this._asyncFrameQueue[frameIx][2][currentFrameRectIx].type == 'transparent' && !this._asyncFrameQueue[frameIx][2][currentFrameRectIx].img) {
|
|
return;
|
|
}
|
|
|
|
currentFrameRectIx++;
|
|
}
|
|
}
|
|
this._asyncFrameQueue[frameIx][4] = currentFrameRectIx;
|
|
this._asyncFrameQueue[frameIx][3] = true;
|
|
}
|
|
|
|
/*
|
|
Push the oldest frame in the buffer to the canvas if it is marked ready
|
|
*/
|
|
_pushAsyncFrame(force=false) {
|
|
if (this._asyncFrameQueue[0][3] || force) {
|
|
let frame = this._asyncFrameQueue.shift()[2];
|
|
if (this._asyncFrameQueue.length < this._maxAsyncFrameQueue) {
|
|
this._asyncFrameQueue.push([ 0, 0, [], false, 0, 0 ]);
|
|
}
|
|
|
|
let transparent_rects = [];
|
|
|
|
//render the selected frame
|
|
for (let i = 0; i < frame.length; i++) {
|
|
|
|
const a = frame[i];
|
|
switch (a.type) {
|
|
case 'copy':
|
|
this.copyImage(a.oldX, a.oldY, a.x, a.y, a.width, a.height, a.frame_id, true);
|
|
break;
|
|
case 'fill':
|
|
this.fillRect(a.x, a.y, a.width, a.height, a.color, a.frame_id, true);
|
|
break;
|
|
case 'blit':
|
|
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, a.frame_id, true);
|
|
break;
|
|
case 'blitQ':
|
|
this.blitQoi(a.x, a.y, a.width, a.height, a.data, 0, a.frame_id, true);
|
|
break;
|
|
case 'img':
|
|
this.drawImage(a.img, a.x, a.y, a.width, a.height);
|
|
break;
|
|
case 'transparent':
|
|
transparent_rects.push(a);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//rects with transparency get applied last
|
|
for (let i = 0; i < transparent_rects.length; i++) {
|
|
const a = transparent_rects[i];
|
|
|
|
if (a.img) {
|
|
this.drawImage(a.img, a.x, a.y, a.width, a.height);
|
|
}
|
|
}
|
|
|
|
this._flipCnt += 1;
|
|
|
|
if (this._flushing) {
|
|
this._flushing = false;
|
|
this.onflush();
|
|
}
|
|
} else if (this._asyncFrameQueue[0][1] > 0 && this._asyncFrameQueue[0][1] == this._asyncFrameQueue[0][2].length) {
|
|
//how many times has _pushAsyncFrame been called when the frame had all rects but has not been drawn
|
|
this._asyncFrameQueue[0][5] += 1;
|
|
//force the frame to be drawn if it has been here too long
|
|
if (this._asyncFrameQueue[0][5] > 5) {
|
|
this._pushAsyncFrame(true);
|
|
}
|
|
}
|
|
|
|
if (!force) {
|
|
window.requestAnimationFrame( () => { this._pushAsyncFrame(); });
|
|
}
|
|
}
|
|
|
|
_rescale(factor) {
|
|
this._scale = factor;
|
|
const vp = this._viewportLoc;
|
|
|
|
// NB(directxman12): If you set the width directly, or set the
|
|
// style width to a number, the canvas is cleared.
|
|
// However, if you set the style width to a string
|
|
// ('NNNpx'), the canvas is scaled without clearing.
|
|
const width = factor * vp.w + 'px';
|
|
const height = factor * vp.h + 'px';
|
|
|
|
if ((this._target.style.width !== width) ||
|
|
(this._target.style.height !== height)) {
|
|
this._target.style.width = width;
|
|
this._target.style.height = height;
|
|
}
|
|
|
|
Log.Info('Pixel Ratio: ' + window.devicePixelRatio + ', VNC Scale: ' + factor + 'VNC Res: ' + vp.w + 'x' + vp.h);
|
|
|
|
var pixR = Math.abs(Math.ceil(window.devicePixelRatio));
|
|
var isFirefox = navigator.userAgent.toLowerCase().indexOf('firefox') > -1;
|
|
|
|
if (this.antiAliasing === 2 || (this.antiAliasing === 0 && factor === 1 && this._target.style.imageRendering !== 'pixelated' && pixR === window.devicePixelRatio && vp.w > 0)) {
|
|
this._target.style.imageRendering = ((!isFirefox) ? 'pixelated' : 'crisp-edges' );
|
|
Log.Debug('Smoothing disabled');
|
|
} else if (this.antiAliasing === 1 || (this.antiAliasing === 0 && factor !== 1 && this._target.style.imageRendering !== 'auto')) {
|
|
this._target.style.imageRendering = 'auto'; //auto is really smooth (blurry) using trilinear of linear
|
|
Log.Debug('Smoothing enabled');
|
|
}
|
|
}
|
|
|
|
_setFillColor(color) {
|
|
const newStyle = 'rgb(' + color[0] + ',' + color[1] + ',' + color[2] + ')';
|
|
if (newStyle !== this._prevDrawStyle) {
|
|
this._targetCtx.fillStyle = newStyle;
|
|
this._prevDrawStyle = newStyle;
|
|
}
|
|
}
|
|
}
|