noVNC/core/input/mouse.js

233 lines
7.9 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2012 Joel Martin
* Copyright (C) 2013 Samuel Mannehed for Cendio AB
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
/*jslint browser: true, white: false */
/*global window, Util */
import * as Log from '../util/logging.js';
import { isTouchDevice } from '../util/browsers.js';
import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
import { set_defaults, make_properties } from '../util/properties.js';
export default function Mouse(defaults) {
this._doubleClickTimer = null;
this._lastTouchPos = null;
// Configuration attributes
set_defaults(this, defaults, {
'target': document,
'focused': true,
'touchButton': 1
});
this._eventHandlers = {
'mousedown': this._handleMouseDown.bind(this),
'mouseup': this._handleMouseUp.bind(this),
'mousemove': this._handleMouseMove.bind(this),
'mousewheel': this._handleMouseWheel.bind(this),
'mousedisable': this._handleMouseDisable.bind(this)
};
};
Mouse.prototype = {
// private methods
_resetDoubleClickTimer: function () {
this._doubleClickTimer = null;
},
_handleMouseButton: function (e, down) {
if (!this._focused) { return; }
var pos = this._getMousePosition(e);
var bmask;
if (e.touches || e.changedTouches) {
// Touch device
// When two touches occur within 500 ms of each other and are
// close enough together a double click is triggered.
if (down == 1) {
if (this._doubleClickTimer === null) {
this._lastTouchPos = pos;
} else {
clearTimeout(this._doubleClickTimer);
// When the distance between the two touches is small enough
// force the position of the latter touch to the position of
// the first.
var xs = this._lastTouchPos.x - pos.x;
var ys = this._lastTouchPos.y - pos.y;
var d = Math.sqrt((xs * xs) + (ys * ys));
// The goal is to trigger on a certain physical width, the
// devicePixelRatio brings us a bit closer but is not optimal.
var threshold = 20 * (window.devicePixelRatio || 1);
if (d < threshold) {
pos = this._lastTouchPos;
}
}
this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
}
bmask = this._touchButton;
// If bmask is set
} else if (e.which) {
/* everything except IE */
bmask = 1 << e.button;
} else {
/* IE including 9 */
bmask = (e.button & 0x1) + // Left
(e.button & 0x2) * 2 + // Right
(e.button & 0x4) / 2; // Middle
}
if (this._onMouseButton) {
Log.Debug("onMouseButton " + (down ? "down" : "up") +
", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
this._onMouseButton(pos.x, pos.y, down, bmask);
}
stopEvent(e);
},
_handleMouseDown: function (e) {
// Touch events have implicit capture
if (e.type === "mousedown") {
setCapture(this._target);
}
this._handleMouseButton(e, 1);
},
_handleMouseUp: function (e) {
this._handleMouseButton(e, 0);
},
_handleMouseWheel: function (e) {
if (!this._focused) { return; }
var pos = this._getMousePosition(e);
if (this._onMouseButton) {
if (e.deltaX < 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 5);
this._onMouseButton(pos.x, pos.y, 0, 1 << 5);
} else if (e.deltaX > 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 6);
this._onMouseButton(pos.x, pos.y, 0, 1 << 6);
}
if (e.deltaY < 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 3);
this._onMouseButton(pos.x, pos.y, 0, 1 << 3);
} else if (e.deltaY > 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 4);
this._onMouseButton(pos.x, pos.y, 0, 1 << 4);
}
}
stopEvent(e);
},
_handleMouseMove: function (e) {
if (! this._focused) { return; }
var pos = this._getMousePosition(e);
if (this._onMouseMove) {
this._onMouseMove(pos.x, pos.y);
}
stopEvent(e);
},
_handleMouseDisable: function (e) {
if (!this._focused) { return; }
/*
* Stop propagation if inside canvas area
* Note: This is only needed for the 'click' event as it fails
* to fire properly for the target element so we have
* to listen on the document element instead.
*/
if (e.target == this._target) {
stopEvent(e);
}
},
// Return coordinates relative to target
_getMousePosition: function(e) {
e = getPointerEvent(e);
var bounds = this._target.getBoundingClientRect();
var x, y;
// Clip to target bounds
if (e.clientX < bounds.left) {
x = 0;
} else if (e.clientX >= bounds.right) {
x = bounds.width - 1;
} else {
x = e.clientX - bounds.left;
}
if (e.clientY < bounds.top) {
y = 0;
} else if (e.clientY >= bounds.bottom) {
y = bounds.height - 1;
} else {
y = e.clientY - bounds.top;
}
return {x:x, y:y};
},
// Public methods
grab: function () {
var c = this._target;
if (isTouchDevice) {
c.addEventListener('touchstart', this._eventHandlers.mousedown);
c.addEventListener('touchend', this._eventHandlers.mouseup);
c.addEventListener('touchmove', this._eventHandlers.mousemove);
}
c.addEventListener('mousedown', this._eventHandlers.mousedown);
c.addEventListener('mouseup', this._eventHandlers.mouseup);
c.addEventListener('mousemove', this._eventHandlers.mousemove);
c.addEventListener('wheel', this._eventHandlers.mousewheel);
/* Prevent middle-click pasting (see above for why we bind to document) */
document.addEventListener('click', this._eventHandlers.mousedisable);
/* preventDefault() on mousedown doesn't stop this event for some
reason so we have to explicitly block it */
c.addEventListener('contextmenu', this._eventHandlers.mousedisable);
},
ungrab: function () {
var c = this._target;
if (isTouchDevice) {
c.removeEventListener('touchstart', this._eventHandlers.mousedown);
c.removeEventListener('touchend', this._eventHandlers.mouseup);
c.removeEventListener('touchmove', this._eventHandlers.mousemove);
}
c.removeEventListener('mousedown', this._eventHandlers.mousedown);
c.removeEventListener('mouseup', this._eventHandlers.mouseup);
c.removeEventListener('mousemove', this._eventHandlers.mousemove);
c.removeEventListener('wheel', this._eventHandlers.mousewheel);
document.removeEventListener('click', this._eventHandlers.mousedisable);
c.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
}
};
make_properties(Mouse, [
['target', 'ro', 'dom'], // DOM element that captures mouse input
['focused', 'rw', 'bool'], // Capture and send mouse clicks/movement
['onMouseButton', 'rw', 'func'], // Handler for mouse button click/release
['onMouseMove', 'rw', 'func'], // Handler for mouse movement
['touchButton', 'rw', 'int'] // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
]);