Before this commit, we strictly required the user to make a ~50 pixel move in order to get these two gestures. We can get a more precise experience if we allow very small gestures as well. This can be achieved by making better use of our "_twoTouchTimeout". Our two touch timeout handling was written to handle this well anyway. We can distinguish between drag and pinch using the angle. |
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.. | ||
crypto | ||
decoders | ||
input | ||
util | ||
base64.js | ||
deflator.js | ||
display.js | ||
encodings.js | ||
inflator.js | ||
ra2.js | ||
rfb.js | ||
websock.js |