noVNC/core/input/keyboard.js

537 lines
20 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2019 The noVNC Authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
import * as Log from '../util/logging.js';
import { stopEvent } from '../util/events.js';
import * as KeyboardUtil from "./util.js";
import KeyTable from "./keysym.js";
import keysyms from "./keysymdef.js";
import imekeys from "./imekeys.js";
import * as browser from "../util/browser.js";
import { isChromiumBased } from '../util/browser.js';
//
// Keyboard event handler
//
export default class Keyboard {
constructor(screenInput, touchInput) {
this._screenInput = screenInput;
this._touchInput = touchInput;
this._keyDownList = {}; // List of depressed keys
// (even if they are happy)
this._altGrArmed = false; // Windows AltGr detection
// keep these here so we can refer to them later
this._eventHandlers = {
'keyup': this._handleKeyUp.bind(this),
'keydown': this._handleKeyDown.bind(this),
'blur': this._allKeysUp.bind(this),
'compositionstart' : this._handleCompositionStart.bind(this),
'compositionend' : this._handleCompositionEnd.bind(this),
'input' : this._handleInput.bind(this)
};
// ===== EVENT HANDLERS =====
this.onkeyevent = () => {}; // Handler for key press/release
this._enableIME = false;
this._imeHold = false;
this._imeInProgress = false;
this._lastKeyboardInput = null;
this._defaultKeyboardInputLen = 100;
this._keyboardInputReset();
this._translateShortcuts = true;
}
// ===== PUBLIC METHODS =====
get enableIME() { return this._enableIME; }
set enableIME(val) {
this._enableIME = val;
this.focus();
}
get translateShortcuts() { return this._translateShortcuts; }
set translateShortcuts(value) { this._translateShortcuts = value; }
// ===== PRIVATE METHODS =====
clearKeysDown(event) {
// On some Operating systems, the browser will lose key up events when a shortcut key combination triggers something
// on the OS that is outside the scope of the browser. For example, MacOS Cmd+Shift+Ctrl+4 brings up a screen capture
// tool and the browser only recieves some of the key down events, but not the key up events. This leaves the server
// out of sync, with cetain keys stuck down. This attempts to discover and fix these occurances in a OS nuetral way
if (event) {
for (const [key, value] of Object.entries(this._keyDownList)) {
switch(key) {
case "ControlLeft":
case "ControlRight":
if (!event.ctrlKey) {
Log.Error("A control key is stuck down, sending up.");
this._sendKeyEvent(value, key, false);
}
break;
case "MetaLeft":
case "MetaRight":
if (!event.metaKey) {
Log.Error("A meta key is stuck down, sending up.");
this._sendKeyEvent(value, key, false);
}
break;
case "AltLeft":
case "AltRight":
if (!event.altKey) {
Log.Error("A alt key is stuck down, sending up. ");
this._sendKeyEvent(value, key, false);
}
break;
case "ShiftRight":
case "ShiftLeft":
if (!event.shiftKey) {
Log.Error("A shift key is stuck down, sending up.");
this._sendKeyEvent(value, key, false);
}
break;
}
}
}
}
_sendKeyEvent(keysym, code, down) {
if (down) {
this._keyDownList[code] = keysym;
} else {
// Do we really think this key is down?
if (!(code in this._keyDownList)) {
return;
}
delete this._keyDownList[code];
}
Log.Debug("onkeyevent " + (down ? "down" : "up") +
", keysym: " + keysym, ", code: " + code);
this.onkeyevent(keysym, code, down);
}
_getKeyCode(e) {
const code = KeyboardUtil.getKeycode(e);
if (code !== 'Unidentified') {
return code;
}
// Unstable, but we don't have anything else to go on
if (e.keyCode) {
// 229 is used for composition events
if (e.keyCode !== 229) {
return 'Platform' + e.keyCode;
}
}
// A precursor to the final DOM3 standard. Unfortunately it
// is not layout independent, so it is as bad as using keyCode
if (e.keyIdentifier) {
// Non-character key?
if (e.keyIdentifier.substr(0, 2) !== 'U+') {
return e.keyIdentifier;
}
const codepoint = parseInt(e.keyIdentifier.substr(2), 16);
const char = String.fromCharCode(codepoint).toUpperCase();
return 'Platform' + char.charCodeAt();
}
return 'Unidentified';
}
_handleCompositionStart(e) {
Log.Debug("composition started");
if (this._enableIME) {
this._imeHold = true;
this._imeInProgress = true;
}
}
_handleCompositionEnd(e) {
Log.Debug("Composition ended");
if (this._enableIME) { this._imeInProgress = false; }
if (isChromiumBased()) {
this._imeHold = false;
}
}
_handleInput(e) {
//input event occurs only when keyup keydown events don't prevent default
//IME events will make this happen, for example
//IME changes can back out old characters and replace, thus send differential if IME
//otherwise send new characters
if (this._enableIME && this._imeHold) {
Log.Debug("IME input change, sending differential");
if (!this._imeInProgress) {
this._imeHold = false; //Firefox fires compisitionend before last input change
}
const oldValue = this._lastKeyboardInput;
const newValue = e.target.value;
let diff_start = 0;
//find position where difference starts
for (let i = 0; i < Math.min(oldValue.length, newValue.length); i++) {
if (newValue.charAt(i) != oldValue.charAt(i)) {
break;
}
diff_start++;
}
//send backspaces if needed
for (let bs = oldValue.length - diff_start; bs > 0; bs--) {
this._sendKeyEvent(KeyTable.XK_BackSpace, "Backspace", true);
this._sendKeyEvent(KeyTable.XK_BackSpace, "Backspace", false);
}
//send new keys
for (let i = diff_start; i < newValue.length; i++) {
this._sendKeyEvent(keysyms.lookup(newValue.charCodeAt(i)), 'Unidentified', true);
this._sendKeyEvent(keysyms.lookup(newValue.charCodeAt(i)), 'Unidentified', false);
}
this._lastKeyboardInput = newValue;
} else {
Log.Debug("Non-IME input change, sending new characters");
const newValue = e.target.value;
if (!this._lastKeyboardInput) {
this._keyboardInputReset();
}
const oldValue = this._lastKeyboardInput;
let newLen;
try {
// Try to check caret position since whitespace at the end
// will not be considered by value.length in some browsers
newLen = Math.max(e.target.selectionStart, newValue.length);
} catch (err) {
// selectionStart is undefined in Google Chrome
newLen = newValue.length;
}
const oldLen = oldValue.length;
let inputs = newLen - oldLen;
let backspaces = inputs < 0 ? -inputs : 0;
// Compare the old string with the new to account for
// text-corrections or other input that modify existing text
for (let i = 0; i < Math.min(oldLen, newLen); i++) {
if (newValue.charAt(i) != oldValue.charAt(i)) {
inputs = newLen - i;
backspaces = oldLen - i;
break;
}
}
// Send the key events
for (let i = 0; i < backspaces; i++) {
this._sendKeyEvent(KeyTable.XK_BackSpace, "Backspace", true);
this._sendKeyEvent(KeyTable.XK_BackSpace, "Backspace", false);
}
for (let i = newLen - inputs; i < newLen; i++) {
this._sendKeyEvent(keysyms.lookup(newValue.charCodeAt(i)), 'Unidentified', true);
this._sendKeyEvent(keysyms.lookup(newValue.charCodeAt(i)), 'Unidentified', false);
}
// Control the text content length in the keyboardinput element
if (newLen > 2 * this._defaultKeyboardInputLen) {
this._keyboardInputReset();
} else if (newLen < 1) {
// There always have to be some text in the keyboardinput
// element with which backspace can interact.
this._keyboardInputReset();
// This sometimes causes the keyboard to disappear for a second
// but it is required for the android keyboard to recognize that
// text has been added to the field
e.target.blur();
// This has to be ran outside of the input handler in order to work
setTimeout(e.target.focus.bind(e.target), 0);
} else {
this._lastKeyboardInput = newValue;
}
}
}
_keyboardInputReset() {
this._touchInput.value = new Array(this._defaultKeyboardInputLen).join("_");
this._lastKeyboardInput = this._touchInput.value;
}
_handleKeyDown(e) {
const code = this._getKeyCode(e);
let keysym = KeyboardUtil.getKeysym(e);
this.clearKeysDown(e);
if (this._isIMEInteraction(e)) {
//skip event if IME related
Log.Debug("Skipping keydown, IME interaction, code: " + code + " keysym: " + keysym + " keycode: " + e.keyCode);
return;
}
// Windows doesn't have a proper AltGr, but handles it using
// fake Ctrl+Alt. However the remote end might not be Windows,
// so we need to merge those in to a single AltGr event. We
// detect this case by seeing the two key events directly after
// each other with a very short time between them (<50ms).
if (this._altGrArmed) {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
if ((code === "AltRight") &&
((e.timeStamp - this._altGrCtrlTime) < 50)) {
// FIXME: We fail to detect this if either Ctrl key is
// first manually pressed as Windows then no
// longer sends the fake Ctrl down event. It
// does however happily send real Ctrl events
// even when AltGr is already down. Some
// browsers detect this for us though and set the
// key to "AltGraph".
keysym = KeyTable.XK_ISO_Level3_Shift;
} else {
this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
}
}
// We cannot handle keys we cannot track, but we also need
// to deal with virtual keyboards which omit key info
if (code === 'Unidentified') {
if (keysym) {
// If it's a virtual keyboard then it should be
// sufficient to just send press and release right
// after each other
this._sendKeyEvent(keysym, code, true);
this._sendKeyEvent(keysym, code, false);
}
stopEvent(e);
return;
}
// Translate MacOs CMD based shortcuts to their CTRL based counterpart
if (
browser.isMac() &&
this._translateShortcuts &&
code !== "MetaLeft" && code !== "MetaRight" &&
e.metaKey && !e.ctrlKey && !e.altKey
) {
this._sendKeyEvent(this._keyDownList["MetaLeft"], "MetaLeft", false);
this._sendKeyEvent(this._keyDownList["MetaRight"], "MetaRight", false);
this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
this._sendKeyEvent(keysym, code, true);
stopEvent(e);
return;
}
// Alt behaves more like AltGraph on macOS, so shuffle the
// keys around a bit to make things more sane for the remote
// server. This method is used by RealVNC and TigerVNC (and
// possibly others).
if (browser.isMac() || browser.isIOS()) {
switch (keysym) {
case KeyTable.XK_Super_L:
keysym = KeyTable.XK_Alt_L;
break;
case KeyTable.XK_Super_R:
keysym = KeyTable.XK_Super_L;
break;
case KeyTable.XK_Alt_L:
keysym = KeyTable.XK_Mode_switch;
break;
case KeyTable.XK_Alt_R:
keysym = KeyTable.XK_ISO_Level3_Shift;
break;
}
}
// Is this key already pressed? If so, then we must use the
// same keysym or we'll confuse the server
if (code in this._keyDownList) {
keysym = this._keyDownList[code];
}
// macOS doesn't send proper key events for modifiers, only
// state change events. That gets extra confusing for CapsLock
// which toggles on each press, but not on release. So pretend
// it was a quick press and release of the button.
if ((browser.isMac() || browser.isIOS()) && (code === 'CapsLock')) {
this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
stopEvent(e);
return;
}
// Windows doesn't send proper key releases for a bunch of
// Japanese IM keys so we have to fake the release right away
const jpBadKeys = [ KeyTable.XK_Zenkaku_Hankaku,
KeyTable.XK_Eisu_toggle,
KeyTable.XK_Katakana,
KeyTable.XK_Hiragana,
KeyTable.XK_Romaji ];
if (browser.isWindows() && jpBadKeys.includes(keysym)) {
this._sendKeyEvent(keysym, code, true);
this._sendKeyEvent(keysym, code, false);
stopEvent(e);
return;
}
stopEvent(e);
// Possible start of AltGr sequence? (see above)
if ((code === "ControlLeft") && browser.isWindows() &&
!("ControlLeft" in this._keyDownList)) {
this._altGrArmed = true;
this._altGrTimeout = setTimeout(this._handleAltGrTimeout.bind(this), 100);
this._altGrCtrlTime = e.timeStamp;
return;
}
this._sendKeyEvent(keysym, code, true);
}
_handleKeyUp(e) {
const code = this._getKeyCode(e);
if (this._isIMEInteraction(e)) {
//skip IME related events
Log.Debug("Skipping keyup, IME interaction, code: " + code + " keycode: " + e.keyCode);
return;
}
stopEvent(e);
// We can't get a release in the middle of an AltGr sequence, so
// abort that detection
if (this._altGrArmed) {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
}
// See comment in _handleKeyDown()
if ((browser.isMac() || browser.isIOS()) && (code === 'CapsLock')) {
this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
return;
}
this._sendKeyEvent(this._keyDownList[code], code, false);
// Windows has a rather nasty bug where it won't send key
// release events for a Shift button if the other Shift is still
// pressed
if (browser.isWindows() && ((code === 'ShiftLeft') ||
(code === 'ShiftRight'))) {
if ('ShiftRight' in this._keyDownList) {
this._sendKeyEvent(this._keyDownList['ShiftRight'],
'ShiftRight', false);
}
if ('ShiftLeft' in this._keyDownList) {
this._sendKeyEvent(this._keyDownList['ShiftLeft'],
'ShiftLeft', false);
}
}
}
_handleAltGrTimeout() {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
}
_allKeysUp() {
Log.Debug(">> Keyboard.allKeysUp");
for (let code in this._keyDownList) {
this._sendKeyEvent(this._keyDownList[code], code, false);
}
Log.Debug("<< Keyboard.allKeysUp");
}
_isIMEInteraction(e) {
//input must come from touchinput (textarea) and ime must be enabled
if (e.target != this._touchInput || !this._enableIME) { return false; }
//keyCode of 229 is IME composition
if (e.keyCode == 229) {
return true;
}
//unfortunately, IME interactions can come through as events
//generally safe to ignore and let them come in as "input" events instead
//we can't do that with none character keys though
//Firefox does not seem to fire key events for IME interaction but Chrome does
//TODO: potentially skip this for Firefox browsers, needs more testing with different IME types
if (e.keyCode in imekeys) {
return true;
}
return false;
}
// ===== PUBLIC METHODS =====
focus() {
if (this._enableIME) {
this._touchInput.focus();
} else {
this._screenInput.focus();
}
}
blur() {
if (this._enableIME) {
this._touchInput.blur();
} else {
this._screenInput.blur();
}
}
grab() {
//Log.Debug(">> Keyboard.grab");
this._screenInput.addEventListener('keydown', this._eventHandlers.keydown);
this._screenInput.addEventListener('keyup', this._eventHandlers.keyup);
this._touchInput.addEventListener('keydown', this._eventHandlers.keydown);
this._touchInput.addEventListener('keyup', this._eventHandlers.keyup);
this._touchInput.addEventListener('compositionstart', this._eventHandlers.compositionstart);
this._touchInput.addEventListener('compositionend', this._eventHandlers.compositionend);
this._touchInput.addEventListener('input', this._eventHandlers.input);
// Release (key up) if window loses focus
window.addEventListener('blur', this._eventHandlers.blur);
//Log.Debug("<< Keyboard.grab");
}
ungrab() {
//Log.Debug(">> Keyboard.ungrab");
this._screenInput.removeEventListener('keydown', this._eventHandlers.keydown);
this._screenInput.removeEventListener('keyup', this._eventHandlers.keyup);
this._touchInput.removeEventListener('keydown', this._eventHandlers.keydown);
this._touchInput.removeEventListener('keyup', this._eventHandlers.keyup);
this._touchInput.removeEventListener('compositionstart', this._eventHandlers.compositionstart);
this._touchInput.removeEventListener('compositionend', this._eventHandlers.compositionend);
this._touchInput.removeEventListener('input', this._eventHandlers.input);
window.removeEventListener('blur', this._eventHandlers.blur);
// Release (key up) all keys that are in a down state
this._allKeysUp();
//Log.Debug(">> Keyboard.ungrab");
}
}