537 lines
20 KiB
JavaScript
537 lines
20 KiB
JavaScript
/*
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* noVNC: HTML5 VNC client
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* Copyright (C) 2019 The noVNC Authors
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* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
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*/
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import * as Log from '../util/logging.js';
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import { stopEvent } from '../util/events.js';
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import * as KeyboardUtil from "./util.js";
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import KeyTable from "./keysym.js";
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import keysyms from "./keysymdef.js";
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import imekeys from "./imekeys.js";
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import * as browser from "../util/browser.js";
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import { isChromiumBased } from '../util/browser.js';
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//
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// Keyboard event handler
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//
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export default class Keyboard {
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constructor(screenInput, touchInput) {
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this._screenInput = screenInput;
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this._touchInput = touchInput;
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this._keyDownList = {}; // List of depressed keys
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// (even if they are happy)
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this._altGrArmed = false; // Windows AltGr detection
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// keep these here so we can refer to them later
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this._eventHandlers = {
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'keyup': this._handleKeyUp.bind(this),
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'keydown': this._handleKeyDown.bind(this),
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'blur': this._allKeysUp.bind(this),
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'compositionstart' : this._handleCompositionStart.bind(this),
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'compositionend' : this._handleCompositionEnd.bind(this),
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'input' : this._handleInput.bind(this)
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};
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// ===== EVENT HANDLERS =====
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this.onkeyevent = () => {}; // Handler for key press/release
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this._enableIME = false;
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this._imeHold = false;
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this._imeInProgress = false;
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this._lastKeyboardInput = null;
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this._defaultKeyboardInputLen = 100;
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this._keyboardInputReset();
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this._translateShortcuts = true;
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}
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// ===== PUBLIC METHODS =====
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get enableIME() { return this._enableIME; }
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set enableIME(val) {
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this._enableIME = val;
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this.focus();
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}
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get translateShortcuts() { return this._translateShortcuts; }
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set translateShortcuts(value) { this._translateShortcuts = value; }
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// ===== PRIVATE METHODS =====
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clearKeysDown(event) {
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// On some Operating systems, the browser will lose key up events when a shortcut key combination triggers something
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// on the OS that is outside the scope of the browser. For example, MacOS Cmd+Shift+Ctrl+4 brings up a screen capture
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// tool and the browser only recieves some of the key down events, but not the key up events. This leaves the server
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// out of sync, with cetain keys stuck down. This attempts to discover and fix these occurances in a OS nuetral way
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if (event) {
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for (const [key, value] of Object.entries(this._keyDownList)) {
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switch(key) {
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case "ControlLeft":
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case "ControlRight":
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if (!event.ctrlKey) {
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Log.Error("A control key is stuck down, sending up.");
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this._sendKeyEvent(value, key, false);
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}
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break;
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case "MetaLeft":
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case "MetaRight":
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if (!event.metaKey) {
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Log.Error("A meta key is stuck down, sending up.");
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this._sendKeyEvent(value, key, false);
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}
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break;
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case "AltLeft":
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case "AltRight":
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if (!event.altKey) {
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Log.Error("A alt key is stuck down, sending up. ");
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this._sendKeyEvent(value, key, false);
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}
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break;
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case "ShiftRight":
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case "ShiftLeft":
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if (!event.shiftKey) {
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Log.Error("A shift key is stuck down, sending up.");
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this._sendKeyEvent(value, key, false);
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}
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break;
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}
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}
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}
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}
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_sendKeyEvent(keysym, code, down) {
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if (down) {
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this._keyDownList[code] = keysym;
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} else {
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// Do we really think this key is down?
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if (!(code in this._keyDownList)) {
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return;
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}
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delete this._keyDownList[code];
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}
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Log.Debug("onkeyevent " + (down ? "down" : "up") +
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", keysym: " + keysym, ", code: " + code);
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this.onkeyevent(keysym, code, down);
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}
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_getKeyCode(e) {
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const code = KeyboardUtil.getKeycode(e);
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if (code !== 'Unidentified') {
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return code;
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}
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// Unstable, but we don't have anything else to go on
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if (e.keyCode) {
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// 229 is used for composition events
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if (e.keyCode !== 229) {
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return 'Platform' + e.keyCode;
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}
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}
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// A precursor to the final DOM3 standard. Unfortunately it
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// is not layout independent, so it is as bad as using keyCode
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if (e.keyIdentifier) {
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// Non-character key?
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if (e.keyIdentifier.substr(0, 2) !== 'U+') {
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return e.keyIdentifier;
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}
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const codepoint = parseInt(e.keyIdentifier.substr(2), 16);
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const char = String.fromCharCode(codepoint).toUpperCase();
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return 'Platform' + char.charCodeAt();
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}
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return 'Unidentified';
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}
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_handleCompositionStart(e) {
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Log.Debug("composition started");
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if (this._enableIME) {
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this._imeHold = true;
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this._imeInProgress = true;
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}
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}
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_handleCompositionEnd(e) {
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Log.Debug("Composition ended");
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if (this._enableIME) { this._imeInProgress = false; }
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if (isChromiumBased()) {
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this._imeHold = false;
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}
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}
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_handleInput(e) {
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//input event occurs only when keyup keydown events don't prevent default
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//IME events will make this happen, for example
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//IME changes can back out old characters and replace, thus send differential if IME
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//otherwise send new characters
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if (this._enableIME && this._imeHold) {
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Log.Debug("IME input change, sending differential");
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if (!this._imeInProgress) {
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this._imeHold = false; //Firefox fires compisitionend before last input change
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}
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const oldValue = this._lastKeyboardInput;
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const newValue = e.target.value;
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let diff_start = 0;
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//find position where difference starts
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for (let i = 0; i < Math.min(oldValue.length, newValue.length); i++) {
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if (newValue.charAt(i) != oldValue.charAt(i)) {
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break;
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}
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diff_start++;
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}
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//send backspaces if needed
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for (let bs = oldValue.length - diff_start; bs > 0; bs--) {
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this._sendKeyEvent(KeyTable.XK_BackSpace, "Backspace", true);
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this._sendKeyEvent(KeyTable.XK_BackSpace, "Backspace", false);
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}
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//send new keys
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for (let i = diff_start; i < newValue.length; i++) {
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this._sendKeyEvent(keysyms.lookup(newValue.charCodeAt(i)), 'Unidentified', true);
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this._sendKeyEvent(keysyms.lookup(newValue.charCodeAt(i)), 'Unidentified', false);
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}
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this._lastKeyboardInput = newValue;
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} else {
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Log.Debug("Non-IME input change, sending new characters");
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const newValue = e.target.value;
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if (!this._lastKeyboardInput) {
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this._keyboardInputReset();
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}
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const oldValue = this._lastKeyboardInput;
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let newLen;
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try {
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// Try to check caret position since whitespace at the end
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// will not be considered by value.length in some browsers
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newLen = Math.max(e.target.selectionStart, newValue.length);
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} catch (err) {
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// selectionStart is undefined in Google Chrome
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newLen = newValue.length;
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}
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const oldLen = oldValue.length;
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let inputs = newLen - oldLen;
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let backspaces = inputs < 0 ? -inputs : 0;
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// Compare the old string with the new to account for
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// text-corrections or other input that modify existing text
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for (let i = 0; i < Math.min(oldLen, newLen); i++) {
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if (newValue.charAt(i) !== oldValue.charAt(i)) {
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inputs = newLen - i;
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backspaces = oldLen - i;
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break;
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}
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}
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// Send the key events
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for (let i = 0; i < backspaces; i++) {
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this._sendKeyEvent(KeyTable.XK_BackSpace, "Backspace", true);
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this._sendKeyEvent(KeyTable.XK_BackSpace, "Backspace", false);
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}
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for (let i = newLen - inputs; i < newLen; i++) {
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this._sendKeyEvent(keysyms.lookup(newValue.charCodeAt(i)), 'Unidentified', true);
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this._sendKeyEvent(keysyms.lookup(newValue.charCodeAt(i)), 'Unidentified', false);
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}
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// Control the text content length in the keyboardinput element
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if (newLen > 2 * this._defaultKeyboardInputLen) {
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this._keyboardInputReset();
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} else if (newLen < 1) {
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// There always have to be some text in the keyboardinput
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// element with which backspace can interact.
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this._keyboardInputReset();
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// This sometimes causes the keyboard to disappear for a second
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// but it is required for the android keyboard to recognize that
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// text has been added to the field
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e.target.blur();
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// This has to be ran outside of the input handler in order to work
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setTimeout(e.target.focus.bind(e.target), 0);
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} else {
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this._lastKeyboardInput = newValue;
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}
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}
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}
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_keyboardInputReset() {
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this._touchInput.value = new Array(this._defaultKeyboardInputLen).join("_");
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this._lastKeyboardInput = this._touchInput.value;
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}
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_handleKeyDown(e) {
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const code = this._getKeyCode(e);
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let keysym = KeyboardUtil.getKeysym(e);
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this.clearKeysDown(e);
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if (this._isIMEInteraction(e)) {
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//skip event if IME related
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Log.Debug("Skipping keydown, IME interaction, code: " + code + " keysym: " + keysym + " keycode: " + e.keyCode);
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return;
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}
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// Windows doesn't have a proper AltGr, but handles it using
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// fake Ctrl+Alt. However the remote end might not be Windows,
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// so we need to merge those in to a single AltGr event. We
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// detect this case by seeing the two key events directly after
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// each other with a very short time between them (<50ms).
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if (this._altGrArmed) {
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this._altGrArmed = false;
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clearTimeout(this._altGrTimeout);
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if ((code === "AltRight") &&
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((e.timeStamp - this._altGrCtrlTime) < 50)) {
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// FIXME: We fail to detect this if either Ctrl key is
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// first manually pressed as Windows then no
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// longer sends the fake Ctrl down event. It
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// does however happily send real Ctrl events
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// even when AltGr is already down. Some
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// browsers detect this for us though and set the
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// key to "AltGraph".
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keysym = KeyTable.XK_ISO_Level3_Shift;
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} else {
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this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
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}
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}
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// We cannot handle keys we cannot track, but we also need
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// to deal with virtual keyboards which omit key info
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if (code === 'Unidentified') {
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if (keysym) {
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// If it's a virtual keyboard then it should be
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// sufficient to just send press and release right
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// after each other
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this._sendKeyEvent(keysym, code, true);
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this._sendKeyEvent(keysym, code, false);
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}
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stopEvent(e);
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return;
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}
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// Translate MacOs CMD based shortcuts to their CTRL based counterpart
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if (
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browser.isMac() &&
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this._translateShortcuts &&
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code !== "MetaLeft" && code !== "MetaRight" &&
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e.metaKey && !e.ctrlKey && !e.altKey
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) {
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this._sendKeyEvent(this._keyDownList["MetaLeft"], "MetaLeft", false);
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this._sendKeyEvent(this._keyDownList["MetaRight"], "MetaRight", false);
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this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
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this._sendKeyEvent(keysym, code, true);
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stopEvent(e);
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return;
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}
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// Alt behaves more like AltGraph on macOS, so shuffle the
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// keys around a bit to make things more sane for the remote
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// server. This method is used by RealVNC and TigerVNC (and
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// possibly others).
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if (browser.isMac() || browser.isIOS()) {
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switch (keysym) {
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case KeyTable.XK_Super_L:
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keysym = KeyTable.XK_Alt_L;
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break;
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case KeyTable.XK_Super_R:
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keysym = KeyTable.XK_Super_L;
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break;
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case KeyTable.XK_Alt_L:
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keysym = KeyTable.XK_Mode_switch;
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break;
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case KeyTable.XK_Alt_R:
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keysym = KeyTable.XK_ISO_Level3_Shift;
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break;
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}
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}
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// Is this key already pressed? If so, then we must use the
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// same keysym or we'll confuse the server
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if (code in this._keyDownList) {
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keysym = this._keyDownList[code];
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}
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// macOS doesn't send proper key events for modifiers, only
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// state change events. That gets extra confusing for CapsLock
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// which toggles on each press, but not on release. So pretend
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// it was a quick press and release of the button.
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if ((browser.isMac() || browser.isIOS()) && (code === 'CapsLock')) {
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this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
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this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
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stopEvent(e);
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return;
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}
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// Windows doesn't send proper key releases for a bunch of
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// Japanese IM keys so we have to fake the release right away
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const jpBadKeys = [ KeyTable.XK_Zenkaku_Hankaku,
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KeyTable.XK_Eisu_toggle,
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KeyTable.XK_Katakana,
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KeyTable.XK_Hiragana,
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KeyTable.XK_Romaji ];
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if (browser.isWindows() && jpBadKeys.includes(keysym)) {
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this._sendKeyEvent(keysym, code, true);
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this._sendKeyEvent(keysym, code, false);
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stopEvent(e);
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return;
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}
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stopEvent(e);
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// Possible start of AltGr sequence? (see above)
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if ((code === "ControlLeft") && browser.isWindows() &&
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!("ControlLeft" in this._keyDownList)) {
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this._altGrArmed = true;
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this._altGrTimeout = setTimeout(this._handleAltGrTimeout.bind(this), 100);
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this._altGrCtrlTime = e.timeStamp;
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return;
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}
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this._sendKeyEvent(keysym, code, true);
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}
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_handleKeyUp(e) {
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const code = this._getKeyCode(e);
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if (this._isIMEInteraction(e)) {
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//skip IME related events
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Log.Debug("Skipping keyup, IME interaction, code: " + code + " keycode: " + e.keyCode);
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return;
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}
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stopEvent(e);
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// We can't get a release in the middle of an AltGr sequence, so
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// abort that detection
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if (this._altGrArmed) {
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this._altGrArmed = false;
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clearTimeout(this._altGrTimeout);
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this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
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}
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// See comment in _handleKeyDown()
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if ((browser.isMac() || browser.isIOS()) && (code === 'CapsLock')) {
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this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', true);
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this._sendKeyEvent(KeyTable.XK_Caps_Lock, 'CapsLock', false);
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return;
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}
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this._sendKeyEvent(this._keyDownList[code], code, false);
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// Windows has a rather nasty bug where it won't send key
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// release events for a Shift button if the other Shift is still
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// pressed
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if (browser.isWindows() && ((code === 'ShiftLeft') ||
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(code === 'ShiftRight'))) {
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if ('ShiftRight' in this._keyDownList) {
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this._sendKeyEvent(this._keyDownList['ShiftRight'],
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'ShiftRight', false);
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}
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if ('ShiftLeft' in this._keyDownList) {
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this._sendKeyEvent(this._keyDownList['ShiftLeft'],
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'ShiftLeft', false);
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}
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}
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}
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_handleAltGrTimeout() {
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this._altGrArmed = false;
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clearTimeout(this._altGrTimeout);
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this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
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}
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_allKeysUp() {
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Log.Debug(">> Keyboard.allKeysUp");
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for (let code in this._keyDownList) {
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this._sendKeyEvent(this._keyDownList[code], code, false);
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}
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Log.Debug("<< Keyboard.allKeysUp");
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}
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_isIMEInteraction(e) {
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//input must come from touchinput (textarea) and ime must be enabled
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if (e.target != this._touchInput || !this._enableIME) { return false; }
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//keyCode of 229 is IME composition
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if (e.keyCode == 229) {
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return true;
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}
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//unfortunately, IME interactions can come through as events
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//generally safe to ignore and let them come in as "input" events instead
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//we can't do that with none character keys though
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//Firefox does not seem to fire key events for IME interaction but Chrome does
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//TODO: potentially skip this for Firefox browsers, needs more testing with different IME types
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if (e.keyCode in imekeys) {
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return true;
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}
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return false;
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}
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// ===== PUBLIC METHODS =====
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focus() {
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if (this._enableIME) {
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this._touchInput.focus();
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} else {
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this._screenInput.focus();
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}
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}
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blur() {
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if (this._enableIME) {
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this._touchInput.blur();
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} else {
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this._screenInput.blur();
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}
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}
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grab() {
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//Log.Debug(">> Keyboard.grab");
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this._screenInput.addEventListener('keydown', this._eventHandlers.keydown);
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this._screenInput.addEventListener('keyup', this._eventHandlers.keyup);
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this._touchInput.addEventListener('keydown', this._eventHandlers.keydown);
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this._touchInput.addEventListener('keyup', this._eventHandlers.keyup);
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this._touchInput.addEventListener('compositionstart', this._eventHandlers.compositionstart);
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this._touchInput.addEventListener('compositionend', this._eventHandlers.compositionend);
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this._touchInput.addEventListener('input', this._eventHandlers.input);
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// Release (key up) if window loses focus
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|
window.addEventListener('blur', this._eventHandlers.blur);
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|
|
|
//Log.Debug("<< Keyboard.grab");
|
|
}
|
|
|
|
ungrab() {
|
|
//Log.Debug(">> Keyboard.ungrab");
|
|
|
|
this._screenInput.removeEventListener('keydown', this._eventHandlers.keydown);
|
|
this._screenInput.removeEventListener('keyup', this._eventHandlers.keyup);
|
|
|
|
this._touchInput.removeEventListener('keydown', this._eventHandlers.keydown);
|
|
this._touchInput.removeEventListener('keyup', this._eventHandlers.keyup);
|
|
this._touchInput.removeEventListener('compositionstart', this._eventHandlers.compositionstart);
|
|
this._touchInput.removeEventListener('compositionend', this._eventHandlers.compositionend);
|
|
this._touchInput.removeEventListener('input', this._eventHandlers.input);
|
|
|
|
window.removeEventListener('blur', this._eventHandlers.blur);
|
|
|
|
// Release (key up) all keys that are in a down state
|
|
this._allKeysUp();
|
|
|
|
//Log.Debug(">> Keyboard.ungrab");
|
|
}
|
|
}
|