We broke handling of keydown/keyup when we moved the focus to the canvas, as events from our input element would then no longer be caught when they bubbled up to the document object (where we previously caught events). Restore the previous behaviour in a cleaner manner by creating a second Keyboard object to handle this extra input variant. |
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images | ||
locale | ||
sounds | ||
styles | ||
error-handler.js | ||
ui.js | ||
webutil.js |