Node.js doesn't handle characters high up in the unicode range
properly with charCodeAt(). Adding a new test for UCS-4 codepoints
using codePointAt() to cover this.
There is a specific event for when an image has finished loading,
so trigger on that rather than polling. The polling interval of
requestAnimationFrame() can also be very large.
The callers don't need to concern themselves with how images are
rendered, so hide the details behind the API. This also avoids
exposing the render queue.
The states 'loaded', 'failed' and 'fatal' were all variations of the
'disconnected' state. Removing these states allows us to get rid of
many ugly workarounds and special cases. Error messages to the UI can
now instead be delivered via a new onDisconnected callback.
Names such as 'disconnect' and 'disconnected' are inconsistent in the
way that one describes an action and the other a state. The state that
was called 'normal' didn't fit in with the others because the other
names describe a connection state. The new names are: 'disconnecting',
'connecting' and 'connected'
We already have a callback mechanism for this, so let's use that.
Adds an optional parameter 'msg' to the callback.
Fixes vnc_auto.html (#646) which was broken after
4e0c36dda7
The RFB protocol specifies a max version of 3.8, but RealVNC likes to
increment their version when they add new features. RealVNC 5.3 sends
"005.000" as the version string, since they've extended their
implementation upon RFB v3.8. We can detect that, and just tell them we
only speak 3.8, instead of barfing on "005.000" as an invalid version.
This commit moves all the input-related files from `core/`
to `core/input/`, and renames a couple as relevant
(input.js --> input/devices.js, keyboard.js --> input/util.js).
The event-related wrapper functions in Util existed mainly for
backwards-compat. However, all currently supported browsers
support the standard functions, so these wrappers are no longer needed.
This commits prevents Util from modifying the window object.
- `window.requestAnimFrame` was removed (no polyfill is needed anymore)
- the potential redefinition of `console.log` and friends was removed
(all supported browsers have `console.xyz` defined anyway)
This commit switches over to use PhantomJS 2.x, bringing in a whole host
of improvements (including `Function#bind`, so we can remove the
`Function#bind` shim in core/util.js).
This commit removes our modification of the Array prototype.
It wasn't actually used much in the main code, anyway, and it's a
bad practice to modify built-in prototypes.
This commit restructures noVNC, splitting it into the core directory
and the app directory, with the former containing core noVNC parts,
and the latter containing parts specific to the application.
In input.js, a new keyboard handler was added to deal exclusively
with the QEMU key event extension. '_onKeyPress()' signature
was changed to allow the same method to treat both cases.
The extension will only be enabled if the browser has support
for the KeyboardEvent.code property.
Changes in rfb.js:
- added a new extension code, QEMUExtendedKeyEvent, value -258.
- handleKeyPress now receives 'keyevent' instead of 'keysym' and
'down'. Both values are retrieved from keyevent as they were
in the previous signature. This method now can send QEMU RFB
extended key messages if the flag was set to 'true'.
- tests/test.rfb.js were changed folowing the onKeyPress() signature
change.
- added a new function to send the QEMU extended key message.
Signed-off-by: Daniel Henrique Barboza <danielhb@linux.vnet.ibm.com>
This new file contains the XT scancode mapping that
the extension will use in rfb.js file.
Signed-off-by: Daniel Henrique Barboza <danielhb@linux.vnet.ibm.com>
Instead of requesting frame buffer updates we can, if the server
supports it, continuously recieve frame buffer updates at a rate
determined by the server.
The server can use fencing messages and measure response times to
determine how often it will continue to send updates.
Try to avoid using helper functions with complex logic when verifying
results as those helper functions are also something we want to verify.
Also add a test for a mix of clean and dirty areas specifically to make
sure that helper function behaves properly.
Make sure our messages go away right away, rather than having to
remember to call flush from the caller, or causing extra delays by
waiting for the send timer. This should result in a more responsive
system.
We were completely mishandling the length of the data. Make sure
we look at the length of the websocket rather than the websock object,
and also compare with the expected length.
In order to follow the surrounding coding-standards, the
setDesktopSize client message is split from the public function which
now is called requestDesktopSize().
This commit updates vnc_perf.html so that it works with the current
version of noVNC. It also introduces a utility to convert noVNC session
recordings recorded in base64-mode to binary-mode recordings, since noVNC
no longer supports base64-mode.
Fixes#479.
There was a bug caused by 38781d931e
which prevented color map look-ups sent by rfb.js from working properly,
since display.js expected a single-item array, and rfb.js sent just them
item value itself (a number) instead. This fixes that, and tweaks the
corresponding test to match that behavior.
This `displayed` assertion had a bug that was causing it to not
actually check anything (it was using obj.length instead of
data_cl.length). This fixes that.
This commit adds the '--debugger <port>' option, which triggers
the PhantomJS remote debugger. The initial output of the terminal
when running the debugger gives more information on how to use
it.
This commit converts the send queue to use typed arrays, and converts
message creation functions in 'rfb.js' to create messages directly into
the socket's send queue. This commit also removes the separate mouse array,
which is no longer needed.
**This commit removes Base64 (and Flash) support**
This commit converts websock.js to used Typed Arrays for the
receive queue (and tweaks rfb.js to ensure that it continues
to function, since only Firefox implements
`%TypedArray%.prototype.slice`). Base64 support was removed
to simplify code paths, and pave the way for using Typed Arrays
for the send queue as well.
This provides two advantages: first, we allocate a buffer ahead
of time, meaning the browser doesn't have to do any work dynamically
increasing the receive queue size. Secondly, we are now able to pass
around Typed Array Views (e.g. `Uint8Array`), which are lightweight, and
don't involve copying.
The downside is that we initially allocate more memory -- we currently
start out with 4 MiB, and then automatically double when it looks like
the amount unused is getting to small.
The commit also explicitly adds a check to the compacting logic that
avoids calling the copy functions if `_rQlen === _rQi`.
In e543525faa, we switched to creating
a new RFB object on disconnect. This caused issues, however, since
any errors were only displayed briefly before the new "loaded" text
was displayed instead.
Now, we create the RFB object on connect. This essentially removes
the usefulness of the "loaded" state, but prevents the aforementioned
problem.
To facilitate this, the code which does detection of cursor URI support
was moved from this Display constructor (which now calls the new
function) into its own function, `Util.browserSupportsCursorURIs()`.
Fixes#467
* Renamed and reworked fbuClip to clippingDisplay
* Added tests for clippingDisplay
* Use the a noVNC_container which covers the entire page to get the full size
(Fixes#463)
* Added maxWidth and maxHeight to the canvas which can limit the viewport size
* Only show either the canvas or the logo, hide one when the other is shown
* Always center the canvas (previously it was only centered when not clipping)
* Removed iOS specific "position-fixed" fixes and start calling setBarPosition
on every resize
* Removed the noVNC_screen_pad
* Added better error handling in ExtendedDesktopSize
* Added helper function to share code with DesktopSize
* Update test.rfb.js to only check for error handling if we were the
ones requesting the resize
This commit adds two new addition scaling options. Both options do
local scaling. The first "Local Scaling", does both upscaling and
downscaling. The second option, "Local Downscaling", only downscales.
This is based on work by @mightypenguin (with an additional bug
reported by @glazik12).
* Split viewportChange into two functions, one for changing size and the other for changing position.
* Modified viewport code to be capable of changing to a bigger size in the context of a
client-initiated resize.
* Made clearer distinctions between when viewport-clipping or not.
* Added public function for telling when viewport-clipping.
* Updated tests that were using viewportChange.
The HEXTILE test which tested for a background tile followed
by an empty tile was only wide enough to actually test for one
tile, thus not actually testing the functionality. It now actually
uses two tiles, thus actually testing the functionality.
Previously, if a HEXTILE tiles was received with a subencoding
of 0x00, it would draw a rectangle using data from the render
queue, which would result in random colored blocks when using
the HEXTILE encoding. This is the result of a miscopy during
the refactoring. It now has the correct functionality according
to the RFB protocol specification, which is to draw a rectangle
with the last set background color.
Closes#411
Commit 795fca23dc changed the default
size from 640 to 240. This broke a couple tests which depended on
the default size being 640. Those tests have now been fixed.
This patch adds support for using relative paths
with the '-r' or '--relative' methods. This can
be useful if you want to output HTML (with the
'--output-html' option) and use it in a webpage.
Additionally, the '-o' was removed from the documentation
of '--output-html', since it hasn't worked for that in a
while ('-o' means open in browser instead).
Because we use the XOR (`^`) operator, the button mask must be
set before a MouseUp event happens, otherwise we'll send a pointer
event like it was a MouseDown event. The button mask was not set
in one of the tests, so the test was failing.
There was a bug in cursor URI support detection due to the way
set_defaults now works -- the code was checking for `null`, whereas
when not set, options default to `undefined` unless otherwise
specified. The code now checks for either `null` or `undefined`.
Tests have been added to ensure that this works properly.
There was a typo in one of the instances of the _buttonMask field
(it was written as _buttonMaks), causing MouseUp to never be sent.
This has been rectified, and the unit tests for the mouse handler
have been changed to check for explicitly sending mouseup and
mousedown.
Fixes#393
When run via karma, all the tests are loaded into the same page.
This was causing a collision in the 'displayed' assertion dealing
with using viewportLoc.
The assertions are now in their own file, pulled in by tests that
need them. Additionally, several tests which only set fb_width
and fb_height were correct to set viewportLoc as well.
Closes#392
Also-Authored-By: Martin André (github: mandre)
This adds support for Travis CI and SauceLabs
testing. Testing on SauceLabs in done via
the Karma test runner. Note that encrypted
Sauce username and access key values need
to be inserted into .travis.yml as global
environment variables. Additionally, the
local test runner (which is still useful
for debugging tests and code) was updated
to reflect that the 'node_modules' folder
now gets placed in the root directory.
File: display.js
Tests Added: True (preliminary)
Changes:
- De-crockford-ified the file
NOTE: the tests included for display.js cover basic functionality, but
are by no means nearly as comprehensive as the ones presented for
rfb.js.
File: websock.js
Tests Added: True
Changes:
- Cleaned up JSHint errors
- Converted to normal JS constructor pattern with "private" fields and
methods now simply being prepended by underscores
- Added a "bind" polyfill for use in PhantomJS 1.x in util.js
- Added FakeWebSocket to fill in for actual WebSocket objects when
testing
- Made exception handler actually log exception name and message,
to console, in addition to stack trace
File: webutil.js
Tests Added: False
Changes:
- Fixed JSHint Errors (global "use strict", spaces)
- added some newline characters when appropriate for readability
- moved variable declarations to the places they were actually used
for readability
File: util.js
Tests Added: True (partial -- for logging and array push methods)
Changes:
- Fixed JSHint Errors (indentation, semicolons, global "use strict")
- Made browser detection methods more readable
- added some newline characters when appropriate for readability
- throw Errors not strings!
- Removed conf_defaults, and added make_properties and set_defaults
instead (see below)
The removal of conf_defaults and switch to make_properties and
set_defaults is to facilitate the switch over to normal Javascript
constructors instead of Crockford-style constructors. Now, methods
are added to the objects prototype (and thus make properties is called
outside the constructor).
This is the first commit in a series of commits
which improve the readability of some of the code
and add tests.
File: base64.js
Tests Added: True
Changes:
- Improved indentation
- Fixed JSHint errors
- Moved loop variables to be declared in the loop for better readability
(N.B. Javascript does not have block scoping, so the variables are
still technically available outside the loop -- it just makes the code
clearer to place them inside the loop, since they are only used there)
Previously, if you did not specify a tests file,
you had to be in the 'tests' directory for the
"run all tests" functionality to work. Now it
will work in any directory.
Previously, there would be a case where if your tests took
too long to run, the casper test runner would only report
on certain tests. This has been fixed.
Now, 'error' events from the test runner are output to stderr.
Additionally, when debug is enabled, debug output is logged to
stderr instead of stdout (as was the case previously).
Now, the phrase `requires test modules: ` may be place in a comment
in a file to require modules local to the test directory, similarly
to the way the `require local modules: ` line may be used to inject
files in the 'include' directory. This is useful for when common
fakes need to be injected into a test.
When using the '-g' option with run_from_console.js, you can
now pass the '-o' option to automatically open the generated
HTML file in your default browser. This relies on the 'open'
NPM module.
When shortcut modifiers (modifier keys such as CTRL, which do not participate in
composing character input) are pressed, we try to suppress the keypress
event, as browsers do not reliably generate it. This means that
subsequent key events are decoded only based on the keydown event.
Due to a type error (comparing a string to a number), shift was
mistakenly treated as a shortcut modifier, preventing text input which
relied on shift, such as _ and %, from being generated.
If the files passed to the '-t' option are all '.js' files (or
the 'run all tests' option is used) and the '-i' option is not
passed, all tests will be search for the string
'require local modules: '. Only the first instance of this string
will be used. Following the colon should be a list of either local
modules (i.e. files in the '../include/' folder relative to the
test runner's directory, without the '.js' extension) or paths
to other Javascript files. The list of modules and/or files should
be comma-separated. These files will then be included in the generated
HTML file for the appropriate tests as if the '-i' option had been used.
Now, if the '-t' option is passed but no tests are listed,
all tests in the same directory as the launcher will be run.
A file is considered a test if it matches the RegEx
/^test\.(\w|\.|-)+\.js$/ (for those who cannot read PCRE,
that's roughly 'test.*.js').
The test runner now will not break when Mocha skips tests,
and will properly report them. Additionally, several JSHint
warnings were fixed, and a `--debug` option was added to see
output from the provider.
This commit introduces two flags, '-g' and '-o' to
the `run_from_console.js`. Both flags do not run
the tests. Instead, deal with the autogenerated
HTML. The former outputs the paths to the autogenerated
HTML temp files, and then pauses the program until Ctrl-C
is pressed (or SIGINT is sent). The latter outputs the
generated HTML for each files to STDIN with the names
of the tests to which they belong.
Previously, the only way to run the Mocha tests
(in 'test.*.js') is to write a web page to wrap
them (or use a provided one), and then load that
file in a browser.
This commit introduces a series of files to allow
you to run the Mocha tests from the command line
instead.
Normally, Mocha tests can be run from
the command line anyway. However, since this
project was designed to work in web browsers
and not node, the code doesn't contain the
proper `require` calls, nor does it contain the
proper `module.exports` declarations. Additionally,
some of the code is dependent on having a browser
environment.
To overcome these issues, a headless browser environment
is used. The command file introduced in the commit,
`run_from_console.js`, can use one of two environments:
ZombieJS, a pure-javascript headless browser simulator, or
SpookyJS/CasperJS/PhantomJS, an actually WebKit-based
environment.
Because the environment-dependent code is separated
out in to different files ('run_from_console.zombie.js'
and 'run_from_console.casper.js'), the program can be
safely used if only one of the supported environments
is installed.
Additionally, the command will automatically generate
HTML and inject the required tests if there is no
pre-existing HTML file (although you can still use
pre-existing HTML files if you want to).
The required NPM modules for the base program are:
- commander
- ansi
- mocha (must be installed locally for the HTML files to use)
- chai (must be installed locally for the HTML files to use)
- temp
For Zombie, you need:
- zombie
- q
For Casper, you need:
- casperjs (must be installed locally in order to work properly)
- phantomjs
- phantom
- spooky
The command itself can be invoked as
$ node run_from_console.js -t html_files
or
$ node run_from_console.js -t js_test_files -i js_required_files
In both cases, the 'files' options should be a comma-separated list of
files. The first case runs pre-existing HTML files. The second case
generates HTML files to run the specified Mocha tests, and injects
the requirements specified as well.
Additionally, there are extra arguments that apply to both forms:
'-a' can be used to print all test results, not just the failures,
'-c' may be used to force color to be enabled (when outputting to
a pipe, such as when `less -R` is in use), and '-e' is used to
set the environment. Use the '-h' or '--help' options to see
a detailed description of all options, and their long-form versions.
Related to issue/pulls:
https://github.com/kanaka/noVNC/issues/194https://github.com/kanaka/noVNC/pull/201https://github.com/kanaka/noVNC/pull/202
In IE9, the window.onload event can fire before dynamically loaded
scripts have finished loading. This can result in either WebSocket (in
the case of vnc_auto.html) or RFB (in the case of vnc.html) not being
defined at the point when window.onload is called.
- Move the load_scripts routine from vnc.js to util.js (so that
websockify can use it too). Also, refactor to work when load_scripts
is called by a script that itself uses load_scripts. When the whole
chain of dynamically loaded scripts is finished then call
window.onscriptsload. Use this mechanism in all the places that
depend on dynamic loading of scripts: vnc.html, vnc_auto.html,
websock.js, tests/vnc_playback.html, and tests/vnc_perf.html.
- Use the new window.onscriptsload handler instead of window.onload.
- Remove include/start.js and do the script loading and startup event
handling in include/ui.js instead.
The MPL 2.0 license is a "file-level" copyleft license vs the
"project-level" nature of the L/GPL. The intention of noVNC has
always been that it should be easy to incorporate into existing
projects and sites whether free/open or proprietary/commercial. The MPL
2.0 is designed for this sort of combination project but still
requires that any distributed modifications to noVNC source files must
also be published under the same license.
In addition, the MPL 2.0 allows the code to be used in L/GPL projects
(the secondary license clause). This means that any projects that are
already incorporating noVNC should not be impacted by this change and
in fact it should clarify the licensing situation (the exact
application of the L/GPL to web applications and interpreted code is
somewhat ambiguous).
The HTML, CSS, image and font files continue to be under more
permissive licenses (see LICENSE.txt). The included websockify python
code remains under a LGPLv3 license although the include/websock.js
file from the websockify component is now under MPL 2.0 as well.
Permission was received from other noVNC authors to make this change to their
code license on the following dates:
- Chris Gordon (UI): Jun 24, 2012
- Antoine Mercadal (DOM,*util.js): Oct 10, 2012
- William Lightning (UltraVNC repeater): Oct 10, 2012
- Mike Tinglof (tight encoding): Oct 15, 2012
Conflicts:
include/display.js
include/rfb.js
This merges in the fix for https://github.com/kanaka/noVNC/issues/70
This changes noVNC to use the preferred color ordering that most VNC
server prefer and that VMWare VNC requires. It's possible this may
break some VNC servers out there in which case we might have to do
something a bit more subtle such as having alternate render functions
for little and big endian color ordering.
API changes (forward compatible):
- Display: add 'viewport' conf option to turn on and off viewport
mode.
- RFB: add 'viewportDrag' option to enable/disable viewport dragging
mode.
Other:
- Add clip mode setting to default UI. For touch devices, clipping is
forced on.
- Use CSS media queries to adjust visual elements based on screen
size. Especially disconnected logo size/position and button text size.
- Catch page unload while connected and give a confirm dialog.
- Change mouse button selector to a single button that changes between
' ', 'L', 'M', 'R' when clicked (empty means mouse is just being
moved and doesn't send clicks).
- include/ui.js:setViewClip() routine sets the clipping of the
viewport to the current size of the viewport area (if clipping is
enabled).
- include/ui.js:setViewDrag() toggles/enables/disables viewport
dragging mode.
- Add several images for the UI and for Apple devices:
- images/clipboard.png: clipboard menu icon
- images/connect.png: connect menu icon
- images/disconnect.png: disconnect button icon
- images/keyboard.png: show keyboard button
- images/move.png: viewport drag/move toggle button
- images/settings.png: settings menu icon
- images/screen_320x460.png: iOS app/desktop link start image
- images/screen_57x57.png: iOS app icon
- images/screen_700x700.png: full size noVNC image
Part of mobile device support:
https://github.com/kanaka/noVNC/issues/48
The Display object is redefined as a larger display region with
an equal or smaller visible viewport. The size of the full display
region is set/changed using resize(). The viewport is set/changed
using viewportChange().
All exposed routines that draw on the display now take coordinates
that are absolute (relative to the full display region). For example,
the result of fillRect(100, 100, 10, 10, [255,0,0]) will appear in the
canvas at (0,0) if the viewport is set to (100,100).
Details:
- Move the generic part of the viewport code from tests/viewport.html
into include/display.
- Add two new routines to the Display interface:
- viewportChange(deltaX, deltaY, width, height)
- This adjusts the position of the visible viewport and/or the
size of the viewport.
- deltaX and deltaY specify how the position of the viewport
should be shifted. The position of the viewport is clamped
to the full region size (i.e. cannot outside the display
region).
- The clean and dirty regions of the display are updated based
on calls to this routine. For example, if the viewport width
is increased, then there is now a dirty box on the right
side of the viewport. Another example, if the viewport is
shifted down and to the left over the display region, there
are now two dirty boxes: one on the left side and one
on the bottom of the viewport.
- getCleanDirtyReset()
- This returns an object with the clean box and a list of
dirty boxes (that need to be redrawn).
{'cleanBox':
{'x': x, 'y': y, 'w': w, 'h': h},
'dirtyBoxes':
[{'x': x, 'y': y, 'w': w, 'h': h}, ...]
}
- The coordinates in the clean and dirty boxes are absolute
coordinates (relative to the full display region) but they
are clipped to the visible viewport.
- Calling this function also resets the clean rectangle to be
the whole viewport (i.e. nothing visible needs to be redrawn
dirty) so the caller of this routine is responsible for
redrawing any
Tested on iOS (iPhone and iPad).
The viewport is correctly clipped to the screen/browser size and
resizing works correctly.
This uses the CSS3 Flexible Box Layout model.
Tested with an iPad 2.
This example shows a 400x200 viewport of an 800x400 display.
It tries to be intelligent about how much it redraws. It copies what
it can, and then when the user releases the mouse, it redraws the
"dirty" areas that were newly revealed.
First crack at supporting touch screen for devices like Android and
iOS tablets. Part of https://github.com/kanaka/noVNC/issues/48.
This change detects touch screen support and uses the touchstart,
touchmove, touchend events in place of the normal mouse events.
In order to support middle and right mouse clicks, if the device is
a touch device, then three toggle buttons are added to the UI
representing the left, middle and right mouse buttons. These select
which mouse button will be sent when the screen is touched. All the
buttons can be toggled off, in which case then the touch events only
move the mouse cursor rather than sending a mouse down and mouse up
for touchstart and touchend events respectively. This allows fairly
full control with the mouse on touch screens.
Instead of R,G,B (red-shift of 0, green-shift of 8, and blue-shift
of 16), use the default ordering of B,G,R (red-shift of 16, green-shift of 8, and blue-shift
of 0) that tightvncserver uses (and that VMWare's VNC server seems to
require). Also, warn in the console if the server does not default to
the new format.
Fix the tests/canvas.html test. This is a general fix with regards to
the rename/refactor of canvas.js into display.js and not specific to
the color re-ordering.
This is part of addressing issue #21 - non-US keyboard layouts.
There are several challenges when dealing with keyboard events:
- The meaning and use of keyCode, charCode and which depends on
both the browser and the event type (keyDown/Up vs keyPress).
- We cannot automatically determine the keyboard layout
- The keyDown and keyUp events have a keyCode value that has not
been translated by modifier keys.
- The keyPress event has a translated (for layout and modifiers)
character code but the attribute containing it differs. keyCode
contains the translated value in WebKit (Chrome/Safari), Opera
11 and IE9. charCode contains the value in WebKit and Firefox.
The which attribute contains the value on WebKit, Firefox and
Opera 11.
- The keyDown/Up keyCode value indicates (sort of) the physical
key was pressed but only for standard US layout. On a US
keyboard, the '-' and '_' characters are on the same key and
generate a keyCode value of 189. But on an AZERTY keyboard even
though they are different physical keys they both still
generate a keyCode of 189!
- To prevent a key event from propagating to the browser and
causing unwanted default actions (such as closing a tab,
opening a menu, shifting focus, etc) we must suppress this
event in both keyDown and keyPress because not all key strokes
generate on a keyPress event. Also, in WebKit and IE9
suppressing the keyDown prevents a keyPress but other browsers
still generated a keyPress even if keyDown is suppressed.
For safe key events, we wait until the keyPress event before
reporting a key down event. For unsafe key events, we report a key
down event when the keyDown event fires and we suppress any further
actions (including keyPress).
In order to report a key up event that matches what we reported
for the key down event, we keep a list of keys that are currently
down. When the keyDown event happens, we add the key event to the
list. If it is a safe key event, then we update the which attribute
in the most recent item on the list when we received a keyPress
event (keyPress should immediately follow keyDown). When we
received a keyUp event we search for the event on the list with
a matching keyCode and we report the character code using the value
in the 'which' attribute that was stored with that key.
For character codes above 255 we use a character code to keysym lookup
table. This is generated using the util/u2x11 script contributed by
Colin Dean (xvpsource.org).
API change: for intergrators that explicitly include the Javascript
files (that do not use include/vnc.js)js, include/input.js is a new
file that must also be included.
The mouse and keyboard handling could be useful on its own so split it
out into a Keyboard and Mouse class in include/input.js.
This refactoring is preparation to deal with issue #21 - non-US
keyboard layouts.
Fix mouse button mapping in IE9. All browsers have converged on
a standard left=0, middle=1, right=2 ... all except IE that is.
Add html5 doctype to tests.
In vnc_perf test, use do_test instead of start for function name since
start is a keyword in IE.
In error about Flash give a link to Adobe's download page.
https://github.com/kanaka/websockify is now the canonical location of
websockify (formerly wsproxy). A copy of the python version is kept
here for backwards compatibility and ease-of-use. The other versions
and related test scripts are in websockify.
- add dup2 functionality. This requires adding a ref cnt to the
_WS_connections structure so that we only free the structure once
all dup'd referenced are closed. Also, refactor malloc and free of
connection structure into _WS_alloc and _WS_free.
- allow select to accept a NULL timeout value which means sleep
forever instead of segfaulting.
- fix some compile warnings related to ppoll definition.
- move some WebSockets related html test pages into utils and symlink
them from tests.
Moved websocket.py code into a class WebSocketServer. WebSockets
server implementations will sub-class and define a handler() method
which is passed the client socket after. Global variable settings have been
changed to be parameters for WebSocketServer when created.
Subclass implementations still have to handle queueing and sending but
the parent class handles everything else (daemonizing, websocket
handshake, encode/decode, etc). It would be better if the parent class
could handle queueing and sending. This adds some buffering and
polling complexity to the parent class but it would be better to do so
at some point. However, the result is still much cleaner as can be
seen in wsecho.py.
Refactored wsproxy.py and wstest.py (formerly ws.py) to use the new
class. Added wsecho.py as a simple echo server.
- rename tests/ws.py to utils/wstest.py and add a symlink from
tests/wstest.py
- rename tests/ws.html to tests/wstest.html to match utils/wstest.py.
- add utils/wsecho.py
- add tests/wsecho.html which communicates with wsecho.py and simply
sends periodic messages and shows what is received.
Rename the $() selector to $D() so that it doesn't collide with
the jQuery name.
The API change is that the 'target' option for Canvas and RFB objects
must now be a DOM Canvas element. A string is no longer accepted
because this requires that a DOM lookup is done and the Canvas and RFB
should have no UI code in them. Modularity.
- util.js that contains essential functions
- webutils.js that contains the GUI utility function.js
this helps to include noVNC in other project, especially Cappuccino Application
i
- include/rfb.js: Keep track of the number of rects of each encoding
type and print them out when we close a connection (if 'info'
logging level).
- tests/vnc_perf.html: first pass at a noVNC based performance
benchmark.
- utils/wsproxy.py: Fix the output of the record filename.
- include/canvas.js: When 'debug' logging, show browser detection
values.
- test/canvas.html: Only restore the canvas to it's starting state if
the logging level is not 'debug'.
- wsproxy.py: Append the session number to the record filename so that
multiple sessions don't stomp on each other.
Generally, most servers send hextile updates as single updates
containing many rects. Some servers send hextile updates as many small
framebuffer updates with a few rects each (such as QEMU). This latter
cases revealed that shifting off the beginning of the receive queue
(which happens after each hextile FBU) performs poorly.
This change switches to using an indexed receive queue (instead of
actually shifting off the array). When the receive queue has grown to
a certain size, then it is compacted all at once.
The code is not as clean, but this change results in more than 2X
speedup under Chrome for the pessimal case and 10-20% in firefox.
Turns out when Windows is running in QEMU and a window scroll happens,
there are lots of little hextile rects sent. This is slow in noVNC.
- Some recording/playback improvement.
- Add test harness to drive playback of recordings.
- By pulling off the rect header in one chunk we get a 3X speedup in
Chrome and a 20% speedup in firefox (specifically for the scroll
test).
- Also, get rid of some noise from creating timers for handle_message.
Check to make sure there isn't already a pending timer first.
New API:
To use the RFB object, you now must instantiate it (this allows more
than one instance of it on the same page).
rfb = new RFB(settings);
The 'settings' variable is a namespace that contains initial default
settings. These can also be set and read using 'rfb.set_FOO()' and
'rfb.get_FOO()' where FOO is the setting name. The current settings
are (and defaults) are:
- target: the DOM Canvas element to use ('VNC_canvas').
- encrypt: whether to encrypt the connection (false)
- true_color: true_color or palette (true)
- b64encode: base64 encode the WebSockets data (true)
- local_cursor: use local cursor rendering (true if supported)
- connectTimeout: milliseconds to wait for connect (2000)
- updateState: callback when RFB state changes (none)
- clipboardReceive: callback when clipboard data received (none)
The parameters to the updateState callback have also changed. The
function spec is now updateState(rfb, state, oldstate, msg):
- rfb: the RFB object that this state change is for.
- state: the new state
- oldstate: the previous state
- msg: a message associate with the state (not always set).
The clipboardReceive spec is clipboardReceive(rfb, text):
- rfb: the RFB object that this text is from.
- text: the clipboard text received.
Changes:
- The RFB and Canvas namespaces are now more proper objects. Private
implementation is no longer exposed and the public API has been made
explicit. Also, instantiation allows more than one VNC connection
on the same page (to complete this, DefaultControls will also need
this same refactoring).
- Added 'none' logging level.
- Removed automatic stylesheet selection workaround in util.js and
move it to defaultcontrols so that it doesn't interfere with
intergration.
- Also, some major JSLinting.
- Fix input, canvas, and cursor tests to work with new model.
The following API changes may affect integrators:
- Settings have been moved out of the RFB.connect() call. Each
setting now has it's own setter function: setEncrypt, setBase64,
setTrueColor, setCursor.
- Encrypt and cursor settings now default to on.
- CSS changes:
- VNC_status_bar for input buttons switched to a element class.
- VNC_buttons split into VNC_buttons_right and
VNC_buttons_left
- New id styles for VNC_settings_menu and VNC_setting
Note: the encrypt, true_color and cursor, logging setting can all be
set on load using query string variables (in addition to host, port
and password).
Client cursor (cursor pseudo-encoding) support has been polished and
activated.
The RFB settings are now presented as radio button list items in
a drop-down "Settings" menu when using the default controls.
Also, in the settings menu is the ability to select between alternate
style-sheets.
Cookie and stylesheet selection support added to util.js.
Interestingly it turns out that using the native base64 routines does
not improve performance. Likely because the actual time is in
marshalling/unmarshalling between strings and arrays (and associated
garbage collection overhead) which has to be done either way.
Looks like disabling web-socket-js debug messages by default that we
get a minor speedup.
Python proxy should support both 75 and 76 (00) modes. Also, update ws
test to more reliably hit the WebSockets ordering/drop issue.
Also add a wsencoding test client/server program to test send a set of
values between client and server and vice-versa to test encodings.
Not turned on by default.
Add support for encode/decode of UTF-8 in the proxy. This leverages
the browser for decoding the WebSocket stream directly instead of
doing base64 decode in the browser itself.
Unfortunately, in Chrome this has negligible impact (round-trip time
is increased slightly likely due to extra python processing).
In firefox, due to the use of the flash WebSocket emulator the
performance is even worse. This is because it's really annoying to get
the flash WebSocket emulator to properly decode a UTF-8 bytestream.
The problem is that the readUTFBytes and readMultiByte methods of an
ActionScript ByteArray don't treat 0x00 correctly. They return
a string that ends at the first 0x00, but the index into the ByteArray
has been advanced by however much you requested.
This is very silly for two reasons: ActionScript (and Javascript)
strings can contain 0x00 (they are not null terminated) and second,
UTF-8 can legitimately contain 0x00 values. Since UTF-8 is not
constant width there isn't a great way to determine if those methods
in fact did encounter a 0x00 or they just read the number of bytes
requested.
Doing manual decoding using readUTFByte one character at a time slows
things down quite a bit. And to top it all off, those methods don't
support the alternate UTF-8 encoding for 0x00 ("\xc0\x80"). They also
just treat that encoding as the end of string too.
So to get around this, for now I'm encoding zero as 256 ("\xc4\x80")
and then doing mod 256 in Javascript. Still doesn't result in much
benefit in firefox.
But, it's an interesting approach that could use some more exploration
so I'm leaving in the code in both places.
- By dereferencing the 'data' field of the imageData object before the
loop, the hextile performance on Chrome is down to 140ms or so for
a full 800x600 update. Still have to fall back to Canvas operations
for firefox.
- Fix RQ empty after reorder bug.