In e543525faa, we switched to creating
a new RFB object on disconnect. This caused issues, however, since
any errors were only displayed briefly before the new "loaded" text
was displayed instead.
Now, we create the RFB object on connect. This essentially removes
the usefulness of the "loaded" state, but prevents the aforementioned
problem.
To facilitate this, the code which does detection of cursor URI support
was moved from this Display constructor (which now calls the new
function) into its own function, `Util.browserSupportsCursorURIs()`.
Fixes#467
* Renamed and reworked fbuClip to clippingDisplay
* Added tests for clippingDisplay
* Use the a noVNC_container which covers the entire page to get the full size
(Fixes#463)
* Added maxWidth and maxHeight to the canvas which can limit the viewport size
* Only show either the canvas or the logo, hide one when the other is shown
* Always center the canvas (previously it was only centered when not clipping)
* Removed iOS specific "position-fixed" fixes and start calling setBarPosition
on every resize
* Removed the noVNC_screen_pad
* Added better error handling in ExtendedDesktopSize
* Added helper function to share code with DesktopSize
* Update test.rfb.js to only check for error handling if we were the
ones requesting the resize
This commit adds two new addition scaling options. Both options do
local scaling. The first "Local Scaling", does both upscaling and
downscaling. The second option, "Local Downscaling", only downscales.
This is based on work by @mightypenguin (with an additional bug
reported by @glazik12).
* Split viewportChange into two functions, one for changing size and the other for changing position.
* Modified viewport code to be capable of changing to a bigger size in the context of a
client-initiated resize.
* Made clearer distinctions between when viewport-clipping or not.
* Added public function for telling when viewport-clipping.
* Updated tests that were using viewportChange.
The HEXTILE test which tested for a background tile followed
by an empty tile was only wide enough to actually test for one
tile, thus not actually testing the functionality. It now actually
uses two tiles, thus actually testing the functionality.
Previously, if a HEXTILE tiles was received with a subencoding
of 0x00, it would draw a rectangle using data from the render
queue, which would result in random colored blocks when using
the HEXTILE encoding. This is the result of a miscopy during
the refactoring. It now has the correct functionality according
to the RFB protocol specification, which is to draw a rectangle
with the last set background color.
Closes#411
Commit 795fca23dc changed the default
size from 640 to 240. This broke a couple tests which depended on
the default size being 640. Those tests have now been fixed.
This patch adds support for using relative paths
with the '-r' or '--relative' methods. This can
be useful if you want to output HTML (with the
'--output-html' option) and use it in a webpage.
Additionally, the '-o' was removed from the documentation
of '--output-html', since it hasn't worked for that in a
while ('-o' means open in browser instead).
Because we use the XOR (`^`) operator, the button mask must be
set before a MouseUp event happens, otherwise we'll send a pointer
event like it was a MouseDown event. The button mask was not set
in one of the tests, so the test was failing.
There was a bug in cursor URI support detection due to the way
set_defaults now works -- the code was checking for `null`, whereas
when not set, options default to `undefined` unless otherwise
specified. The code now checks for either `null` or `undefined`.
Tests have been added to ensure that this works properly.
There was a typo in one of the instances of the _buttonMask field
(it was written as _buttonMaks), causing MouseUp to never be sent.
This has been rectified, and the unit tests for the mouse handler
have been changed to check for explicitly sending mouseup and
mousedown.
Fixes#393
When run via karma, all the tests are loaded into the same page.
This was causing a collision in the 'displayed' assertion dealing
with using viewportLoc.
The assertions are now in their own file, pulled in by tests that
need them. Additionally, several tests which only set fb_width
and fb_height were correct to set viewportLoc as well.
Closes#392
Also-Authored-By: Martin André (github: mandre)
This adds support for Travis CI and SauceLabs
testing. Testing on SauceLabs in done via
the Karma test runner. Note that encrypted
Sauce username and access key values need
to be inserted into .travis.yml as global
environment variables. Additionally, the
local test runner (which is still useful
for debugging tests and code) was updated
to reflect that the 'node_modules' folder
now gets placed in the root directory.
File: display.js
Tests Added: True (preliminary)
Changes:
- De-crockford-ified the file
NOTE: the tests included for display.js cover basic functionality, but
are by no means nearly as comprehensive as the ones presented for
rfb.js.
File: websock.js
Tests Added: True
Changes:
- Cleaned up JSHint errors
- Converted to normal JS constructor pattern with "private" fields and
methods now simply being prepended by underscores
- Added a "bind" polyfill for use in PhantomJS 1.x in util.js
- Added FakeWebSocket to fill in for actual WebSocket objects when
testing
- Made exception handler actually log exception name and message,
to console, in addition to stack trace
File: webutil.js
Tests Added: False
Changes:
- Fixed JSHint Errors (global "use strict", spaces)
- added some newline characters when appropriate for readability
- moved variable declarations to the places they were actually used
for readability
File: util.js
Tests Added: True (partial -- for logging and array push methods)
Changes:
- Fixed JSHint Errors (indentation, semicolons, global "use strict")
- Made browser detection methods more readable
- added some newline characters when appropriate for readability
- throw Errors not strings!
- Removed conf_defaults, and added make_properties and set_defaults
instead (see below)
The removal of conf_defaults and switch to make_properties and
set_defaults is to facilitate the switch over to normal Javascript
constructors instead of Crockford-style constructors. Now, methods
are added to the objects prototype (and thus make properties is called
outside the constructor).
This is the first commit in a series of commits
which improve the readability of some of the code
and add tests.
File: base64.js
Tests Added: True
Changes:
- Improved indentation
- Fixed JSHint errors
- Moved loop variables to be declared in the loop for better readability
(N.B. Javascript does not have block scoping, so the variables are
still technically available outside the loop -- it just makes the code
clearer to place them inside the loop, since they are only used there)
Previously, if you did not specify a tests file,
you had to be in the 'tests' directory for the
"run all tests" functionality to work. Now it
will work in any directory.
Previously, there would be a case where if your tests took
too long to run, the casper test runner would only report
on certain tests. This has been fixed.
Now, 'error' events from the test runner are output to stderr.
Additionally, when debug is enabled, debug output is logged to
stderr instead of stdout (as was the case previously).
Now, the phrase `requires test modules: ` may be place in a comment
in a file to require modules local to the test directory, similarly
to the way the `require local modules: ` line may be used to inject
files in the 'include' directory. This is useful for when common
fakes need to be injected into a test.
When using the '-g' option with run_from_console.js, you can
now pass the '-o' option to automatically open the generated
HTML file in your default browser. This relies on the 'open'
NPM module.
When shortcut modifiers (modifier keys such as CTRL, which do not participate in
composing character input) are pressed, we try to suppress the keypress
event, as browsers do not reliably generate it. This means that
subsequent key events are decoded only based on the keydown event.
Due to a type error (comparing a string to a number), shift was
mistakenly treated as a shortcut modifier, preventing text input which
relied on shift, such as _ and %, from being generated.
If the files passed to the '-t' option are all '.js' files (or
the 'run all tests' option is used) and the '-i' option is not
passed, all tests will be search for the string
'require local modules: '. Only the first instance of this string
will be used. Following the colon should be a list of either local
modules (i.e. files in the '../include/' folder relative to the
test runner's directory, without the '.js' extension) or paths
to other Javascript files. The list of modules and/or files should
be comma-separated. These files will then be included in the generated
HTML file for the appropriate tests as if the '-i' option had been used.
Now, if the '-t' option is passed but no tests are listed,
all tests in the same directory as the launcher will be run.
A file is considered a test if it matches the RegEx
/^test\.(\w|\.|-)+\.js$/ (for those who cannot read PCRE,
that's roughly 'test.*.js').
The test runner now will not break when Mocha skips tests,
and will properly report them. Additionally, several JSHint
warnings were fixed, and a `--debug` option was added to see
output from the provider.
This commit introduces two flags, '-g' and '-o' to
the `run_from_console.js`. Both flags do not run
the tests. Instead, deal with the autogenerated
HTML. The former outputs the paths to the autogenerated
HTML temp files, and then pauses the program until Ctrl-C
is pressed (or SIGINT is sent). The latter outputs the
generated HTML for each files to STDIN with the names
of the tests to which they belong.
Previously, the only way to run the Mocha tests
(in 'test.*.js') is to write a web page to wrap
them (or use a provided one), and then load that
file in a browser.
This commit introduces a series of files to allow
you to run the Mocha tests from the command line
instead.
Normally, Mocha tests can be run from
the command line anyway. However, since this
project was designed to work in web browsers
and not node, the code doesn't contain the
proper `require` calls, nor does it contain the
proper `module.exports` declarations. Additionally,
some of the code is dependent on having a browser
environment.
To overcome these issues, a headless browser environment
is used. The command file introduced in the commit,
`run_from_console.js`, can use one of two environments:
ZombieJS, a pure-javascript headless browser simulator, or
SpookyJS/CasperJS/PhantomJS, an actually WebKit-based
environment.
Because the environment-dependent code is separated
out in to different files ('run_from_console.zombie.js'
and 'run_from_console.casper.js'), the program can be
safely used if only one of the supported environments
is installed.
Additionally, the command will automatically generate
HTML and inject the required tests if there is no
pre-existing HTML file (although you can still use
pre-existing HTML files if you want to).
The required NPM modules for the base program are:
- commander
- ansi
- mocha (must be installed locally for the HTML files to use)
- chai (must be installed locally for the HTML files to use)
- temp
For Zombie, you need:
- zombie
- q
For Casper, you need:
- casperjs (must be installed locally in order to work properly)
- phantomjs
- phantom
- spooky
The command itself can be invoked as
$ node run_from_console.js -t html_files
or
$ node run_from_console.js -t js_test_files -i js_required_files
In both cases, the 'files' options should be a comma-separated list of
files. The first case runs pre-existing HTML files. The second case
generates HTML files to run the specified Mocha tests, and injects
the requirements specified as well.
Additionally, there are extra arguments that apply to both forms:
'-a' can be used to print all test results, not just the failures,
'-c' may be used to force color to be enabled (when outputting to
a pipe, such as when `less -R` is in use), and '-e' is used to
set the environment. Use the '-h' or '--help' options to see
a detailed description of all options, and their long-form versions.
Related to issue/pulls:
https://github.com/kanaka/noVNC/issues/194https://github.com/kanaka/noVNC/pull/201https://github.com/kanaka/noVNC/pull/202
In IE9, the window.onload event can fire before dynamically loaded
scripts have finished loading. This can result in either WebSocket (in
the case of vnc_auto.html) or RFB (in the case of vnc.html) not being
defined at the point when window.onload is called.
- Move the load_scripts routine from vnc.js to util.js (so that
websockify can use it too). Also, refactor to work when load_scripts
is called by a script that itself uses load_scripts. When the whole
chain of dynamically loaded scripts is finished then call
window.onscriptsload. Use this mechanism in all the places that
depend on dynamic loading of scripts: vnc.html, vnc_auto.html,
websock.js, tests/vnc_playback.html, and tests/vnc_perf.html.
- Use the new window.onscriptsload handler instead of window.onload.
- Remove include/start.js and do the script loading and startup event
handling in include/ui.js instead.
The MPL 2.0 license is a "file-level" copyleft license vs the
"project-level" nature of the L/GPL. The intention of noVNC has
always been that it should be easy to incorporate into existing
projects and sites whether free/open or proprietary/commercial. The MPL
2.0 is designed for this sort of combination project but still
requires that any distributed modifications to noVNC source files must
also be published under the same license.
In addition, the MPL 2.0 allows the code to be used in L/GPL projects
(the secondary license clause). This means that any projects that are
already incorporating noVNC should not be impacted by this change and
in fact it should clarify the licensing situation (the exact
application of the L/GPL to web applications and interpreted code is
somewhat ambiguous).
The HTML, CSS, image and font files continue to be under more
permissive licenses (see LICENSE.txt). The included websockify python
code remains under a LGPLv3 license although the include/websock.js
file from the websockify component is now under MPL 2.0 as well.
Permission was received from other noVNC authors to make this change to their
code license on the following dates:
- Chris Gordon (UI): Jun 24, 2012
- Antoine Mercadal (DOM,*util.js): Oct 10, 2012
- William Lightning (UltraVNC repeater): Oct 10, 2012
- Mike Tinglof (tight encoding): Oct 15, 2012
Conflicts:
include/display.js
include/rfb.js
This merges in the fix for https://github.com/kanaka/noVNC/issues/70
This changes noVNC to use the preferred color ordering that most VNC
server prefer and that VMWare VNC requires. It's possible this may
break some VNC servers out there in which case we might have to do
something a bit more subtle such as having alternate render functions
for little and big endian color ordering.
API changes (forward compatible):
- Display: add 'viewport' conf option to turn on and off viewport
mode.
- RFB: add 'viewportDrag' option to enable/disable viewport dragging
mode.
Other:
- Add clip mode setting to default UI. For touch devices, clipping is
forced on.
- Use CSS media queries to adjust visual elements based on screen
size. Especially disconnected logo size/position and button text size.
- Catch page unload while connected and give a confirm dialog.
- Change mouse button selector to a single button that changes between
' ', 'L', 'M', 'R' when clicked (empty means mouse is just being
moved and doesn't send clicks).
- include/ui.js:setViewClip() routine sets the clipping of the
viewport to the current size of the viewport area (if clipping is
enabled).
- include/ui.js:setViewDrag() toggles/enables/disables viewport
dragging mode.
- Add several images for the UI and for Apple devices:
- images/clipboard.png: clipboard menu icon
- images/connect.png: connect menu icon
- images/disconnect.png: disconnect button icon
- images/keyboard.png: show keyboard button
- images/move.png: viewport drag/move toggle button
- images/settings.png: settings menu icon
- images/screen_320x460.png: iOS app/desktop link start image
- images/screen_57x57.png: iOS app icon
- images/screen_700x700.png: full size noVNC image