The following API changes may affect integrators:
- Settings have been moved out of the RFB.connect() call. Each
setting now has it's own setter function: setEncrypt, setBase64,
setTrueColor, setCursor.
- Encrypt and cursor settings now default to on.
- CSS changes:
- VNC_status_bar for input buttons switched to a element class.
- VNC_buttons split into VNC_buttons_right and
VNC_buttons_left
- New id styles for VNC_settings_menu and VNC_setting
Note: the encrypt, true_color and cursor, logging setting can all be
set on load using query string variables (in addition to host, port
and password).
Client cursor (cursor pseudo-encoding) support has been polished and
activated.
The RFB settings are now presented as radio button list items in
a drop-down "Settings" menu when using the default controls.
Also, in the settings menu is the ability to select between alternate
style-sheets.
Cookie and stylesheet selection support added to util.js.
Interestingly it turns out that using the native base64 routines does
not improve performance. Likely because the actual time is in
marshalling/unmarshalling between strings and arrays (and associated
garbage collection overhead) which has to be done either way.
Looks like disabling web-socket-js debug messages by default that we
get a minor speedup.
Python proxy should support both 75 and 76 (00) modes. Also, update ws
test to more reliably hit the WebSockets ordering/drop issue.
Also add a wsencoding test client/server program to test send a set of
values between client and server and vice-versa to test encodings.
Not turned on by default.
Add support for encode/decode of UTF-8 in the proxy. This leverages
the browser for decoding the WebSocket stream directly instead of
doing base64 decode in the browser itself.
Unfortunately, in Chrome this has negligible impact (round-trip time
is increased slightly likely due to extra python processing).
In firefox, due to the use of the flash WebSocket emulator the
performance is even worse. This is because it's really annoying to get
the flash WebSocket emulator to properly decode a UTF-8 bytestream.
The problem is that the readUTFBytes and readMultiByte methods of an
ActionScript ByteArray don't treat 0x00 correctly. They return
a string that ends at the first 0x00, but the index into the ByteArray
has been advanced by however much you requested.
This is very silly for two reasons: ActionScript (and Javascript)
strings can contain 0x00 (they are not null terminated) and second,
UTF-8 can legitimately contain 0x00 values. Since UTF-8 is not
constant width there isn't a great way to determine if those methods
in fact did encounter a 0x00 or they just read the number of bytes
requested.
Doing manual decoding using readUTFByte one character at a time slows
things down quite a bit. And to top it all off, those methods don't
support the alternate UTF-8 encoding for 0x00 ("\xc0\x80"). They also
just treat that encoding as the end of string too.
So to get around this, for now I'm encoding zero as 256 ("\xc4\x80")
and then doing mod 256 in Javascript. Still doesn't result in much
benefit in firefox.
But, it's an interesting approach that could use some more exploration
so I'm leaving in the code in both places.
- By dereferencing the 'data' field of the imageData object before the
loop, the hextile performance on Chrome is down to 140ms or so for
a full 800x600 update. Still have to fall back to Canvas operations
for firefox.
- Fix RQ empty after reorder bug.