This change pulls websockify 6d9deda9c5.
Most note worthy changes:
- Pulls in web-socket-js 7677e7a954 which updates to IETF 6455 (from
Hixie)
- Binary support detection and use in include/websock.js
- Add ssl and unix target support
- Add multiple target support via config file/dir.
- Idle timeout exit
Instead of continuing to maintain the full list of project/companies
that use noVNC in multiple places (README, wiki, web page) just link
to the wiki page.
Link to noVNC discussion group page. Link to issues page. Link to
Amazon wishlist and non-profits for appreciation.
Instead of continuing to maintain the full list of project/companies
that use noVNC in multiple places (README, wiki, web page) just link
to the wiki page.
Link to noVNC discussion group page. Link to issues page. Link to
Amazon wishlist and non-profits for appreciation.
The current grep pattern matches also port numbers that match only
partially the given $PORT number; e.g., if $PORT is 6080, 60800 will
match as well.
While TCP listening sockets in the 60000-65535 range are rare, they
need to be handled as well. The problem is also present if the user
selects a shorter PORT value with the --listen command line argument.
By adding a space, the pattern is fixed.
Use a simpler method of enabling binary transfer over WebSockets. This
still presents the user of websock.js with a plain javascript array
for the receive queue data. However, if binary support is supported
and requested then the transfer will be raw frames instead of base64
encoded.
Lots of room for optimization here but for now correct is better than
fast.
Pull from websockify 17175afd7311c55abd8d
Pull in version 376872d99.
Several changes including:
- binary/typed array support in websock.js
- unix socket support
- multiple target support via config file(s)
- prefer IPv6 option
Clarify in LICENSE.txt that the noVNC core library is the part that is
LGPLv3 licensed. The HTML, CSS, images and fonts are separate from the
core library and can be modified and distributed with the noVNC core
but under their own license conditions.
HTML and CSS: 2-Clause BSD
Fonts: SIL OFL 1.1
Images: CC BY SA 3.0
In other words, you can modify the layout and appearance of of noVNC
to integrate with an existing or new web site or application without
having to publish the source for those modifications under the LGPLv3.
However, use of and modification of the noVNC core library (i.e. the
core Javascript that makes up noVNC) must still be according to the
LGPLv3.
Chris Gordon was the other contributor to the HTML, CSS, and images
included with noVNC and gave permission for this license clarification
on June 23, 2012.
This will keep copyrect rendering actions in order with tight and tightPNG
rendering actions (otherwise you can get visual image corruption when
they are mixed together).
Warning:
RAW, RRE and HEXTILE still use immediate render commands so there is
still the risk of out-of-order rendering if RAW, RRE, and HEXTILE are
mixed with tight and tightPNG. Copyrect will work with either because
the renderQ_push function will render copyrects immediately if they
are the only thing being pushed on the queue.
The imgQ code in RFB should be a generic rendering queue system in
Display.
The reason for the render queue in the first place is that images
loaded from raw data URI strings aren't immediately ready to display
so we have to wait for them to complete 'loading'. However, when data
URI images are mixed with other types of rendering actions then things
can get out of order. This is the reason for the rendering queue.
Currently this only keeps display actions for tight and tightPNG
related actions in order (because they use a mix of fills, raw pixel
data and data URI images).
This related to https://github.com/kanaka/noVNC/issues/145
The real fix is to QEMU so that this doesn't happen which was
submitted as a patch to the mailinglist right before this.
Fixes https://github.com/kanaka/noVNC/issues/163
When using an encoding with raw images (tight, tightPNG) we need to
draw those image relative to the viewport so that clipping works when
the viewport isn't at 0, 0.