KASM-1871 Add smooth scrolling by sending scroll delta directly
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09707e9820
commit
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77
core/rfb.js
77
core/rfb.js
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@ -44,8 +44,7 @@ var _enableWebP = false;
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const MOUSE_MOVE_DELAY = 17;
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// Wheel thresholds
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const WHEEL_STEP = 50; // Pixels needed for one step
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const WHEEL_LINE_HEIGHT = 19; // Assumed pixels for one line step
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let WHEEL_LINE_HEIGHT = 19; // Pixels for one line step (on Windows)
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// Gesture thresholds
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const GESTURE_ZOOMSENS = 75;
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@ -1317,6 +1316,13 @@ export default class RFB extends EventTargetMixin {
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this._display.absY(y), mask);
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}
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_sendScroll(x, y, dX, dY) {
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if (this._rfbConnectionState !== 'connected') { return; }
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if (this._viewOnly) { return; } // View only, skip mouse events
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RFB.messages.pointerEvent(this._sock, this._display.absX(x), this._display.absY(y), 0, dX, dY);
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}
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_handleWheel(ev) {
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if (this._rfbConnectionState !== 'connected') { return; }
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if (this._viewOnly) { return; } // View only, skip mouse events
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@ -1324,28 +1330,6 @@ export default class RFB extends EventTargetMixin {
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ev.stopPropagation();
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ev.preventDefault();
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let pos = clientToElement(ev.clientX, ev.clientY,
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this._canvas);
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let dX = ev.deltaX;
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let dY = ev.deltaY;
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// Pixel units unless it's non-zero.
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// Note that if deltamode is line or page won't matter since we aren't
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// sending the mouse wheel delta to the server anyway.
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// The difference between pixel and line can be important however since
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// we have a threshold that can be smaller than the line height.
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if (ev.deltaMode !== 0) {
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dX *= WHEEL_LINE_HEIGHT;
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dY *= WHEEL_LINE_HEIGHT;
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}
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// Mouse wheel events are sent in steps over VNC. This means that the VNC
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// protocol can't handle a wheel event with specific distance or speed.
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// Therefor, if we get a lot of small mouse wheel events we combine them.
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this._accumulatedWheelDeltaX += dX;
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this._accumulatedWheelDeltaY += dY;
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// On MacOs we need to translate zooming CMD+wheel to CTRL+wheel
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if (isMac() && this._keyboard._keyDownList["MetaLeft"]) {
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this._keyboard._sendKeyEvent(this._keyboard._keyDownList["MetaLeft"], "MetaLeft", false);
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@ -1374,30 +1358,21 @@ export default class RFB extends EventTargetMixin {
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this._mouseLastPinchAndZoomTime = +new Date();
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}
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// Generate a mouse wheel step event when the accumulated delta
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// for one of the axes is large enough.
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if (Math.abs(this._accumulatedWheelDeltaX) >= WHEEL_STEP) {
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if (this._accumulatedWheelDeltaX < 0) {
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this._handleMouseButton(pos.x, pos.y, true, 1 << 5);
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this._handleMouseButton(pos.x, pos.y, false, 1 << 5);
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} else if (this._accumulatedWheelDeltaX > 0) {
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this._handleMouseButton(pos.x, pos.y, true, 1 << 6);
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this._handleMouseButton(pos.x, pos.y, false, 1 << 6);
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// Pixel units unless it's non-zero.
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// Note that if deltamode is line or page won't matter since we aren't
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// sending the mouse wheel delta to the server anyway.
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// The difference between pixel and line can be important however since
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// we have a threshold that can be smaller than the line height.
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let dX = ev.deltaX;
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let dY = ev.deltaY;
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if (ev.deltaMode !== 0) {
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dX *= WHEEL_LINE_HEIGHT;
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dY *= WHEEL_LINE_HEIGHT;
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}
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this._accumulatedWheelDeltaX = 0;
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}
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if (Math.abs(this._accumulatedWheelDeltaY) >= WHEEL_STEP) {
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if (this._accumulatedWheelDeltaY < 0) {
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this._handleMouseButton(pos.x, pos.y, true, 1 << 3);
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this._handleMouseButton(pos.x, pos.y, false, 1 << 3);
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} else if (this._accumulatedWheelDeltaY > 0) {
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this._handleMouseButton(pos.x, pos.y, true, 1 << 4);
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this._handleMouseButton(pos.x, pos.y, false, 1 << 4);
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}
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this._accumulatedWheelDeltaY = 0;
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}
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const pointer = clientToElement(ev.clientX, ev.clientY, this._canvas);
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this._sendScroll(pointer.x, pointer.y, dX, dY);
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}
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_fakeMouseMove(ev, elementX, elementY) {
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@ -3032,7 +3007,7 @@ RFB.messages = {
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sock.flush();
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},
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pointerEvent(sock, x, y, mask) {
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pointerEvent(sock, x, y, mask, dX = 0, dY = 0) {
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const buff = sock._sQ;
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const offset = sock._sQlen;
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@ -3046,7 +3021,13 @@ RFB.messages = {
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buff[offset + 4] = y >> 8;
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buff[offset + 5] = y;
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sock._sQlen += 6;
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buff[offset + 6] = dX >> 8;
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buff[offset + 7] = dX;
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buff[offset + 8] = dY >> 8;
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buff[offset + 9] = dY;
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sock._sQlen += 10;
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sock.flush();
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},
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