Fixed so that viewportDrag works even if no mouse button is selected.
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@ -543,7 +543,7 @@ function onMouseButton(e, down) {
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}
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//Util.Debug("mouse " + pos.x + "," + pos.y + " down: " + down +
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// " bmask: " + bmask + "(evt.button: " + evt.button + ")");
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if (bmask > 0 && conf.onMouseButton) {
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if (conf.onMouseButton) {
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Util.Debug("onMouseButton " + (down ? "down" : "up") +
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", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
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conf.onMouseButton(pos.x, pos.y, down, bmask);
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