Remove unused properties and variables
The code that used these were removed in the following commits: *9ff86fb718
(RFB._mouse_arr) *bb6965f2e6
(old_requestAnimationFrame) *490d471c53
(Display._c_forceCanvas)
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parent
42e3b03fa8
commit
dff4fefa3c
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@ -13,7 +13,6 @@ import { supportsImageMetadata } from './util/browser.js';
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export default class Display {
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export default class Display {
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constructor(target) {
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constructor(target) {
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this._drawCtx = null;
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this._drawCtx = null;
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this._c_forceCanvas = false;
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this._renderQ = []; // queue drawing actions for in-oder rendering
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this._renderQ = []; // queue drawing actions for in-oder rendering
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this._flushing = false;
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this._flushing = false;
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@ -134,7 +134,6 @@ export default class RFB extends EventTargetMixin {
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// Mouse state
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// Mouse state
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this._mouse_buttonMask = 0;
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this._mouse_buttonMask = 0;
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this._mouse_arr = [];
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this._viewportDragging = false;
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this._viewportDragging = false;
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this._viewportDragPos = {};
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this._viewportDragPos = {};
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this._viewportHasMoved = false;
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this._viewportHasMoved = false;
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@ -385,10 +385,6 @@ describe('Display/Canvas Helper', function () {
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sinon.spy(display, '_scan_renderQ');
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sinon.spy(display, '_scan_renderQ');
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});
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});
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afterEach(function () {
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window.requestAnimationFrame = this.old_requestAnimationFrame;
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});
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it('should try to process an item when it is pushed on, if nothing else is on the queue', function () {
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it('should try to process an item when it is pushed on, if nothing else is on the queue', function () {
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display._renderQ_push({ type: 'noop' }); // does nothing
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display._renderQ_push({ type: 'noop' }); // does nothing
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expect(display._scan_renderQ).to.have.been.calledOnce;
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expect(display._scan_renderQ).to.have.been.calledOnce;
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