Merge branch 'hidpi_scale' of https://github.com/CendioOssman/noVNC
This commit is contained in:
commit
ce6287574f
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@ -168,6 +168,9 @@ export default class Display {
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height = this._fb_height;
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}
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width = Math.floor(width);
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height = Math.floor(height);
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if (width > this._fb_width) {
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width = this._fb_width;
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}
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@ -524,8 +527,8 @@ export default class Display {
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// style width to a number, the canvas is cleared.
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// However, if you set the style width to a string
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// ('NNNpx'), the canvas is scaled without clearing.
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const width = Math.round(factor * vp.w) + 'px';
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const height = Math.round(factor * vp.h) + 'px';
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const width = factor * vp.w + 'px';
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const height = factor * vp.h + 'px';
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if ((this._target.style.width !== width) ||
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(this._target.style.height !== height)) {
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@ -547,7 +547,8 @@ export default class RFB extends EventTargetMixin {
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}
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const size = this._screenSize();
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RFB.messages.setDesktopSize(this._sock, size.w, size.h,
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RFB.messages.setDesktopSize(this._sock,
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Math.floor(size.w), Math.floor(size.h),
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this._screen_id, this._screen_flags);
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Log.Debug('Requested new desktop size: ' +
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@ -556,8 +557,8 @@ export default class RFB extends EventTargetMixin {
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// Gets the the size of the available screen
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_screenSize() {
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return { w: this._screen.offsetWidth,
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h: this._screen.offsetHeight };
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let r = this._screen.getBoundingClientRect();
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return { w: r.width, h: r.height };
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}
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_fixScrollbars() {
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@ -5,12 +5,23 @@ import Mouse from '../core/input/mouse.js';
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describe('Mouse Event Handling', function() {
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"use strict";
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// This function is only used on target (the canvas)
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// and for these tests we can assume that the canvas is 100x100
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// located at coordinates 10x10
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sinon.stub(Element.prototype, 'getBoundingClientRect').returns(
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{left: 10, right: 110, top: 10, bottom: 110, width: 100, height: 100});
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const target = document.createElement('canvas');
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let target;
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beforeEach(function () {
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// For these tests we can assume that the canvas is 100x100
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// located at coordinates 10x10
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target = document.createElement('canvas');
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target.style.position = "absolute";
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target.style.top = "10px";
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target.style.left = "10px";
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target.style.width = "100px";
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target.style.height = "100px";
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document.body.appendChild(target);
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});
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afterEach(function () {
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document.body.removeChild(target);
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target = null;
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});
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// The real constructors might not work everywhere we
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// want to run these tests
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