Provide fallback cursor method
Some browsers don't support custom cursors, and there are cases where the browsers refuse to show the cursor. Handle both of these cases by letting the browser render the cursor via a floating canvas. This allows us to support a local cursor at all times.
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@ -12,7 +12,6 @@
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import * as Log from './util/logging.js';
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import { decodeUTF8 } from './util/strings.js';
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import { supportsCursorURIs, isTouchDevice } from './util/browser.js';
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import EventTargetMixin from './util/eventtarget.js';
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import Display from "./display.js";
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import Keyboard from "./input/keyboard.js";
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@ -1277,8 +1276,7 @@ RFB.prototype = {
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encs.push(encodings.pseudoEncodingFence);
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encs.push(encodings.pseudoEncodingContinuousUpdates);
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if (supportsCursorURIs() &&
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!isTouchDevice && this._fb_depth == 24) {
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if (this._fb_depth == 24) {
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encs.push(encodings.pseudoEncodingCursor);
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}
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@ -4,8 +4,36 @@
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* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
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*/
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import { supportsCursorURIs, isTouchDevice } from './browser.js';
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const useFallback = !supportsCursorURIs() || isTouchDevice;
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function Cursor(container) {
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this._target = null;
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this._canvas = document.createElement('canvas');
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if (useFallback) {
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this._canvas.style.position = 'fixed';
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this._canvas.style.zIndex = '65535';
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this._canvas.style.pointerEvents = 'none';
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// Can't use "display" because of Firefox bug #1445997
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this._canvas.style.visibility = 'hidden';
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document.body.appendChild(this._canvas);
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}
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this._position = { x: 0, y: 0 };
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this._hotSpot = { x: 0, y: 0 };
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this._eventHandlers = {
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'mouseover': this._handleMouseOver.bind(this),
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'mouseleave': this._handleMouseLeave.bind(this),
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'mousemove': this._handleMouseMove.bind(this),
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'mouseup': this._handleMouseUp.bind(this),
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'touchstart': this._handleTouchStart.bind(this),
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'touchmove': this._handleTouchMove.bind(this),
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'touchend': this._handleTouchEnd.bind(this),
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};
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}
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Cursor.prototype = {
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@ -16,10 +44,38 @@ Cursor.prototype = {
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this._target = target;
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if (useFallback) {
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// FIXME: These don't fire properly except for mouse
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/// movement in IE. We want to also capture element
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// movement, size changes, visibility, etc.
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const options = { capture: true, passive: true };
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this._target.addEventListener('mouseover', this._eventHandlers.mouseover, options);
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this._target.addEventListener('mouseleave', this._eventHandlers.mouseleave, options);
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this._target.addEventListener('mousemove', this._eventHandlers.mousemove, options);
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this._target.addEventListener('mouseup', this._eventHandlers.mouseup, options);
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// There is no "touchleave" so we monitor touchstart globally
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window.addEventListener('touchstart', this._eventHandlers.touchstart, options);
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this._target.addEventListener('touchmove', this._eventHandlers.touchmove, options);
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this._target.addEventListener('touchend', this._eventHandlers.touchend, options);
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}
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this.clear();
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},
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detach: function () {
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if (useFallback) {
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const options = { capture: true, passive: true };
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this._target.removeEventListener('mouseover', this._eventHandlers.mouseover, options);
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this._target.removeEventListener('mouseleave', this._eventHandlers.mouseleave, options);
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this._target.removeEventListener('mousemove', this._eventHandlers.mousemove, options);
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this._target.removeEventListener('mouseup', this._eventHandlers.mouseup, options);
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window.removeEventListener('touchstart', this._eventHandlers.touchstart, options);
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this._target.removeEventListener('touchmove', this._eventHandlers.touchmove, options);
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this._target.removeEventListener('touchend', this._eventHandlers.touchend, options);
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}
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this._target = null;
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},
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@ -42,11 +98,15 @@ Cursor.prototype = {
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}
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}
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let canvas = document.createElement('canvas');
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let ctx = canvas.getContext('2d');
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this._position.x = this._position.x + this._hotSpot.x - hotx;
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this._position.y = this._position.y + this._hotSpot.y - hoty;
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this._hotSpot.x = hotx;
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this._hotSpot.y = hoty;
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canvas.width = w;
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canvas.height = h;
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let ctx = this._canvas.getContext('2d');
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this._canvas.width = w;
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this._canvas.height = h;
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let img;
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try {
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@ -59,12 +119,111 @@ Cursor.prototype = {
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ctx.clearRect(0, 0, w, h);
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ctx.putImageData(img, 0, 0);
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let url = this._canvas.toDataURL();
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this._target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
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if (useFallback) {
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this._updatePosition();
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} else {
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let url = this._canvas.toDataURL();
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this._target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
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}
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},
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clear: function () {
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this._target.style.cursor = 'none';
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this._canvas.width = 0;
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this._canvas.height = 0;
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this._position.x = this._position.x + this._hotSpot.x;
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this._position.y = this._position.y + this._hotSpot.y;
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this._hotSpot.x = 0;
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this._hotSpot.y = 0;
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},
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_handleMouseOver: function (event) {
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// This event could be because we're entering the target, or
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// moving around amongst its sub elements. Let the move handler
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// sort things out.
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this._handleMouseMove(event);
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},
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_handleMouseLeave: function (event) {
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this._hideCursor();
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},
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_handleMouseMove: function (event) {
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this._updateVisibility(event.target);
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this._position.x = event.clientX - this._hotSpot.x;
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this._position.y = event.clientY - this._hotSpot.y;
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this._updatePosition();
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},
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_handleMouseUp: function (event) {
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// We might get this event because of a drag operation that
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// moved outside of the target. Check what's under the cursor
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// now and adjust visibility based on that.
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let target = document.elementFromPoint(event.clientX, event.clientY);
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this._updateVisibility(target);
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},
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_handleTouchStart: function (event) {
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// Just as for mouseover, we let the move handler deal with it
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this._handleTouchMove(event);
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},
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_handleTouchMove: function (event) {
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this._updateVisibility(event.target);
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this._position.x = event.changedTouches[0].clientX - this._hotSpot.x;
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this._position.y = event.changedTouches[0].clientY - this._hotSpot.y;
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this._updatePosition();
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},
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_handleTouchEnd: function (event) {
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// Same principle as for mouseup
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let target = document.elementFromPoint(event.changedTouches[0].clientX,
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event.changedTouches[0].clientY);
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this._updateVisibility(target);
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},
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_showCursor: function () {
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if (this._canvas.style.visibility === 'hidden')
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this._canvas.style.visibility = '';
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},
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_hideCursor: function () {
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if (this._canvas.style.visibility !== 'hidden')
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this._canvas.style.visibility = 'hidden';
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},
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// Should we currently display the cursor?
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// (i.e. are we over the target, or a child of the target without a
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// different cursor set)
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_shouldShowCursor: function (target) {
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// Easy case
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if (target === this._target)
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return true;
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// Other part of the DOM?
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if (!this._target.contains(target))
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return false;
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// Has the child its own cursor?
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// FIXME: How can we tell that a sub element has an
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// explicit "cursor: none;"?
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if (window.getComputedStyle(target).cursor !== 'none')
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return false;
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return true;
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},
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_updateVisibility: function (target) {
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if (this._shouldShowCursor(target))
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this._showCursor();
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else
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this._hideCursor();
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},
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_updatePosition: function () {
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this._canvas.style.left = this._position.x + "px";
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this._canvas.style.top = this._position.y + "px";
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},
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};
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