Revert "Fixed a race condition when attaching to an existing socket"

This reverts commit ef27628c6d. By
bypassing setTimeout() it creates other race conditions so this is not
the proper fix for the issue.
This commit is contained in:
Pierre Ossman 2021-04-16 13:28:47 +02:00
parent 84f102d6a9
commit ae5f3f6909
2 changed files with 2 additions and 16 deletions

View File

@ -286,17 +286,8 @@ export default class RFB extends EventTargetMixin {
this._sock.on('error', e => Log.Warn("WebSocket on-error event"));
// Slight delay of the actual connection so that the caller has
// time to set up callbacks.
// This it not possible when a pre-existing socket is passed in and is just opened.
// If the caller creates this object in the open() callback of a socket and there's
// data pending doing it next tick causes a packet to be lost.
// This is particularly noticable for RTCDataChannel's where the other end creates
// the channel and the client, this end, gets notified it exists.
if (typeof urlOrChannel === 'string') {
// time to set up callbacks
setTimeout(this._updateConnectionState.bind(this, 'connecting'));
} else {
this._updateConnectionState('connecting');
}
Log.Debug("<< RFB.constructor");

View File

@ -168,11 +168,6 @@ connection to a specified VNC server.
**`urlOrDataChannel`**
- A `DOMString` specifying the VNC server to connect to. This must be
a valid WebSocket URL. This can also be a `WebSocket` or `RTCDataChannel`.
If a `DOMString` is supplied then the connection will be delayed until the next tick to
allow allow adding event listeners that fire on connection. If an existing object
is supplied then the connection logic happens the same tick. For instance if passing
in an existing open WebSocket then it will not be possible to listen for the `connect`
event. This is to avoid dropping data on a connection that has data as soon as its opened.
**`options`** *Optional*
- An `Object` specifying extra details about how the connection