web-socket-js (issue #37): close() when connecting
Filed this issue for this bug: http://github.com/gimite/web-socket-js/issues/issue/37 Right now the close() call only calls __flash.close() if readyState is OPEN. But it should really call close any time that readyState is not CLOSED or CLOSING. The case I ran into is when I want to do the following: 1. make a test connection 2. tell the server to setup for a connection 3. connect again I call close on the test connection, but since it is ignored when CONNECTING, it eventually times out with a error. But by that time I have already issued a new connection, it causes the new connection to fail. close() should cancel CONNECTING state too.
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@ -119,7 +119,10 @@
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WebSocket.prototype.close = function() {
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WebSocket.prototype.close = function() {
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if (!this.__flash) return;
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if (!this.__flash) return;
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this.readyState = this.__flash.getReadyState();
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this.readyState = this.__flash.getReadyState();
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if (this.readyState != WebSocket.OPEN) return;
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if ((this.readyState === WebSocket.CLOSED) ||
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(this.readState === WebSocket.CLOSING)) {
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return;
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}
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this.__flash.close();
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this.__flash.close();
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// Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
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// Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
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// which causes weird error:
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// which causes weird error:
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