Add unit tests for mouse move limit
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@ -301,4 +301,71 @@ describe('Mouse Event Handling', function () {
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});
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});
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describe('Move events should be limited to one each 17 ms', function () {
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let mouse;
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beforeEach(function () {
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this.clock = sinon.useFakeTimers(Date.now());
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mouse = new Mouse(target);
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mouse.onmousemove = sinon.spy();
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});
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afterEach(function () {
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this.clock.restore();
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});
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it('should send a single move instantly', function () {
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 1, clientY: 2 }));
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expect(mouse.onmousemove).to.have.callCount(1);
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});
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it('should delay one if two events are too close', function () {
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 18, clientY: 30 }));
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 20, clientY: 50 }));
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expect(mouse.onmousemove).to.have.callCount(1);
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this.clock.tick(100);
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expect(mouse.onmousemove).to.have.callCount(2);
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});
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it('should only send first and last of many close events', function () {
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 18, clientY: 30 }));
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 20, clientY: 50 }));
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 21, clientY: 55 }));
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// Check positions to verify that the correct calls got through.
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//
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// The test canvas starts 10px from top and 10 px from left,
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// that means the relative coordinates are clientCoords - 10px
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expect(mouse.onmousemove).to.have.been.calledWith(8, 20);
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this.clock.tick(60);
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expect(mouse.onmousemove).to.have.callCount(2);
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expect(mouse.onmousemove).to.have.been.calledWith(11, 45);
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});
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it('should send events with enough time apart normally', function () {
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 58, clientY: 60 }));
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expect(mouse.onmousemove).to.have.callCount(1);
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this.clock.tick(20);
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 25, clientY: 60 }));
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expect(mouse.onmousemove).to.have.callCount(2);
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});
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});
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});
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