include/canvas.js: show full user agent in console.
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@ -109,6 +109,7 @@ function constructor() {
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if (! conf.ctx) { conf.ctx = c.getContext('2d'); }
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ctx = conf.ctx;
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Util.Debug("User Agent: " + navigator.userAgent);
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if (UE.gecko) { Util.Debug("Browser: gecko " + UE.gecko); }
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if (UE.webkit) { Util.Debug("Browser: webkit " + UE.webkit); }
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if (UE.trident) { Util.Debug("Browser: trident " + UE.trident); }
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