KASM-3367 Refactor display.js, direct to visible canvas (#40)
* refactor display.js, remove non-visible canvas and concept of damage * tweaks to UDP transitions * Update testing readme Co-authored-by: matt <matt@kasmweb.com> Co-authored-by: matt mcclaskey <matt@kamsweb.com>
This commit is contained in:
parent
26c97c1dd3
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9a95983382
174
core/display.js
174
core/display.js
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@ -12,9 +12,9 @@ import { toSigned32bit } from './util/int.js';
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export default class Display {
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constructor(target) {
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this._drawCtx = null;
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this._renderQ = []; // queue drawing actions for in-oder rendering
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this._currentFrame = [];
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this._nextFrame = [];
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this._flushing = false;
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// the full frame buffer (logical canvas) size
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@ -47,27 +47,18 @@ export default class Display {
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// the visible canvas viewport (i.e. what actually gets seen)
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this._viewportLoc = { 'x': 0, 'y': 0, 'w': this._target.width, 'h': this._target.height };
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// The hidden canvas, where we do the actual rendering
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this._backbuffer = document.createElement('canvas');
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this._drawCtx = this._backbuffer.getContext('2d');
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this._damageBounds = { left: 0, top: 0,
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right: this._backbuffer.width,
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bottom: this._backbuffer.height };
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Log.Debug("User Agent: " + navigator.userAgent);
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// performance metrics, try to calc a fps equivelant
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this._flipCnt = 0;
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this._currentFrameDamages = [];
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this._lastFlip = Date.now();
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setInterval(function() {
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let delta = Date.now() - this._lastFlip;
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if (delta > 0) {
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this._fps = (this._flipCnt / (delta / 1000)).toFixed(2);
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}
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this._lastFlip = Date.now();
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this._flipCnt = 0;
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this._lastFlip = Date.now();
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}.bind(this), 5000);
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Log.Debug("<< Display.constructor");
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@ -159,11 +150,6 @@ export default class Display {
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}
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Log.Debug("viewportChange deltaX: " + deltaX + ", deltaY: " + deltaY);
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vp.x += deltaX;
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vp.y += deltaY;
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this._damage(vp.x, vp.y, vp.w, vp.h);
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this.flip();
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}
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@ -200,7 +186,6 @@ export default class Display {
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// The position might need to be updated if we've grown
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this.viewportChangePos(0, 0);
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this._damage(vp.x, vp.y, vp.w, vp.h);
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this.flip();
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// Update the visible size of the target canvas
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@ -228,13 +213,14 @@ export default class Display {
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this._fbWidth = width;
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this._fbHeight = height;
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const canvas = this._backbuffer;
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const canvas = this._target;
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if (canvas == undefined) { return; }
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if (canvas.width !== width || canvas.height !== height) {
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// We have to save the canvas data since changing the size will clear it
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let saveImg = null;
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if (canvas.width > 0 && canvas.height > 0) {
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saveImg = this._drawCtx.getImageData(0, 0, canvas.width, canvas.height);
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saveImg = this._targetCtx.getImageData(0, 0, canvas.width, canvas.height);
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}
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if (canvas.width !== width) {
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@ -245,7 +231,7 @@ export default class Display {
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}
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if (saveImg) {
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this._drawCtx.putImageData(saveImg, 0, 0);
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this._targetCtx.putImageData(saveImg, 0, 0);
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}
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}
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@ -256,84 +242,31 @@ export default class Display {
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this.viewportChangePos(0, 0);
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}
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// Track what parts of the visible canvas that need updating
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_damage(x, y, w, h) {
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if (x < this._damageBounds.left) {
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this._damageBounds.left = x;
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}
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if (y < this._damageBounds.top) {
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this._damageBounds.top = y;
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}
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if ((x + w) > this._damageBounds.right) {
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this._damageBounds.right = x + w;
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}
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if ((y + h) > this._damageBounds.bottom) {
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this._damageBounds.bottom = y + h;
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}
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}
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// Attempt to determine when updates overlap an area and thus indicate a new frame
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isNewFrame(x, y, w, h) {
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for (var i = 0; i < this._currentFrameDamages.length; i++) {
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let area = this._currentFrameDamages[i];
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if (x >= area.x && x <= (area.x + area.w) && y >= area.y && y <= (area.y + area.h)) {
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this._currentFrameDamages = [];
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return true;
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}
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}
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var new_area = { x: x, y: y, w: w, h: h }
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this._currentFrameDamages.push(new_area);
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return false;
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}
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// Update the visible canvas with the contents of the
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// rendering canvas
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flip(fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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if (!fromQueue) {
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this._renderQPush({
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'type': 'flip'
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});
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} else {
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let x = this._damageBounds.left;
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let y = this._damageBounds.top;
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let w = this._damageBounds.right - x;
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let h = this._damageBounds.bottom - y;
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let vx = x - this._viewportLoc.x;
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let vy = y - this._viewportLoc.y;
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if (vx < 0) {
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w += vx;
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x -= vx;
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vx = 0;
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for (let i = 0; i < this._currentFrame.length; i++) {
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const a = this._currentFrame[i];
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switch (a.type) {
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case 'copy':
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this.copyImage(a.oldX, a.oldY, a.x, a.y, a.width, a.height, true);
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break;
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case 'fill':
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this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
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break;
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case 'blit':
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this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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break;
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case 'img':
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this.drawImage(a.img, a.x, a.y, a.width, a.height);
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break;
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}
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}
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if (vy < 0) {
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h += vy;
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y -= vy;
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vy = 0;
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}
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if ((vx + w) > this._viewportLoc.w) {
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w = this._viewportLoc.w - vx;
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}
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if ((vy + h) > this._viewportLoc.h) {
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h = this._viewportLoc.h - vy;
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}
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if ((w > 0) && (h > 0)) {
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// FIXME: We may need to disable image smoothing here
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// as well (see copyImage()), but we haven't
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// noticed any problem yet.
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this._targetCtx.drawImage(this._backbuffer,
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x, y, w, h,
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vx, vy, w, h);
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this._flipCnt += 1;
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}
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this._damageBounds.left = this._damageBounds.top = 65535;
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this._damageBounds.right = this._damageBounds.bottom = 0;
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this._flipCnt += 1;
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}
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}
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@ -350,7 +283,7 @@ export default class Display {
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}
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fillRect(x, y, width, height, color, fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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if (!fromQueue) {
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this._renderQPush({
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'type': 'fill',
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'x': x,
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@ -361,13 +294,12 @@ export default class Display {
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});
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} else {
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this._setFillColor(color);
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this._drawCtx.fillRect(x, y, width, height);
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this._damage(x, y, width, height);
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this._targetCtx.fillRect(x, y, width, height);
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}
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}
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copyImage(oldX, oldY, newX, newY, w, h, fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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if (!fromQueue) {
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this._renderQPush({
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'type': 'copy',
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'oldX': oldX,
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@ -385,15 +317,14 @@ export default class Display {
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//
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// We need to set these every time since all properties are reset
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// when the the size is changed
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this._drawCtx.mozImageSmoothingEnabled = false;
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this._drawCtx.webkitImageSmoothingEnabled = false;
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this._drawCtx.msImageSmoothingEnabled = false;
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this._drawCtx.imageSmoothingEnabled = false;
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this._targetCtx.mozImageSmoothingEnabled = false;
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this._targetCtx.webkitImageSmoothingEnabled = false;
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this._targetCtx.msImageSmoothingEnabled = false;
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this._targetCtx.imageSmoothingEnabled = false;
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this._drawCtx.drawImage(this._backbuffer,
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this._targetCtx.drawImage(this._target,
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oldX, oldY, w, h,
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newX, newY, w, h);
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this._damage(newX, newY, w, h);
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}
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}
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@ -417,7 +348,7 @@ export default class Display {
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}
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blitImage(x, y, width, height, arr, offset, fromQueue) {
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if (this._renderQ.length !== 0 && !fromQueue) {
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if (!fromQueue) {
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// NB(directxman12): it's technically more performant here to use preallocated arrays,
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// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
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// this probably isn't getting called *nearly* as much
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@ -437,22 +368,20 @@ export default class Display {
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arr.byteOffset + offset,
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width * height * 4);
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let img = new ImageData(data, width, height);
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this._drawCtx.putImageData(img, x, y);
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this._damage(x, y, width, height);
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this._targetCtx.putImageData(img, x, y);
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}
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}
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drawImage(img, x, y, w, h) {
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try {
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if (img.width != w || img.height != h) {
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this._drawCtx.drawImage(img, x, y, w, h);
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this._targetCtx.drawImage(img, x, y, w, h);
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} else {
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this._drawCtx.drawImage(img, x, y);
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this._targetCtx.drawImage(img, x, y);
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}
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} catch (error) {
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Log.Error('Invalid image recieved.'); //KASM-2090
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}
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this._damage(x, y, w, h);
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}
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autoscale(containerWidth, containerHeight, scaleRatio=0) {
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@ -512,7 +441,7 @@ export default class Display {
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_setFillColor(color) {
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const newStyle = 'rgb(' + color[0] + ',' + color[1] + ',' + color[2] + ')';
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if (newStyle !== this._prevDrawStyle) {
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this._drawCtx.fillStyle = newStyle;
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this._targetCtx.fillStyle = newStyle;
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this._prevDrawStyle = newStyle;
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}
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}
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@ -520,15 +449,11 @@ export default class Display {
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_renderQPush(action) {
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this._renderQ.push(action);
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if (this._renderQ.length === 1) {
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// If this can be rendered immediately it will be, otherwise
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// the scanner will wait for the relevant event
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this._scanRenderQ();
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}
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}
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_resumeRenderQ() {
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// "this" is the object that is ready, not the
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// display object
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this.removeEventListener('load', this._noVNCDisplay._resumeRenderQ);
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this._noVNCDisplay._scanRenderQ();
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}
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@ -540,34 +465,23 @@ export default class Display {
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const a = this._renderQ[0];
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switch (a.type) {
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case 'flip':
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this._currentFrame = this._nextFrame;
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this._nextFrame = [];
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this.flip(true);
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break;
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case 'copy':
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this.copyImage(a.oldX, a.oldY, a.x, a.y, a.width, a.height, true);
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break;
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case 'fill':
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this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
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break;
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case 'blit':
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this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
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break;
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case 'img':
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if (a.img.complete) {
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/* if (a.img.width !== a.width || a.img.height !== a.height) {
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Log.Error("Decoded image has incorrect dimensions. Got " +
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a.img.width + "x" + a.img.height + ". Expected " +
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a.width + "x" + a.height + ".");
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return;
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}*/
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this.drawImage(a.img, a.x, a.y, a.width, a.height);
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this._nextFrame.push(a);
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} else {
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a.img._noVNCDisplay = this;
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a.img.addEventListener('load', this._resumeRenderQ);
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// We need to wait for this image to 'load'
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// to keep things in-order
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ready = false;
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}
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break;
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default:
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this._nextFrame.push(a);
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break;
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}
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if (ready) {
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19
core/rfb.js
19
core/rfb.js
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@ -147,6 +147,7 @@ export default class RFB extends EventTargetMixin {
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Failure: Symbol("failure")
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}
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this._transitConnectionState = this.TransitConnectionStates.Tcp;
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this._lastTransition = null;
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this._udpConnectFailures = 0; //Failures in upgrading connection to udp
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this._udpTransitFailures = 0; //Failures in transit after successful upgrade
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@ -230,6 +231,7 @@ export default class RFB extends EventTargetMixin {
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this._canvas.width = 0;
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this._canvas.height = 0;
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this._canvas.tabIndex = -1;
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this._canvas.overflow = 'hidden';
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this._screen.appendChild(this._canvas);
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// Cursor
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set enableWebRTC(value) {
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this._useUdp = value;
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if (!value) {
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if (this._rfbConnectionState === 'connected' && this._transitConnectionState == this.TransitConnectionStates.Udp) {
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if (this._rfbConnectionState === 'connected' && (this._transitConnectionState !== this.TransitConnectionStates.Tcp)) {
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this._sendUdpDowngrade();
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}
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} else {
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if (this._rfbConnectionState === 'connected' && (this._transitConnectionState == this.TransitConnectionStates.Tcp)) {
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if (this._rfbConnectionState === 'connected' && (this._transitConnectionState !== this.TransitConnectionStates.Udp)) {
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this._sendUdpUpgrade();
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}
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}
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// ===== PRIVATE METHODS =====
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_changeTransitConnectionState(value) {
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Log.Debug("Transit state change from " + this._transitConnectionState.toString() + ' to ' + value.toString());
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Log.Info("Transit state change from " + this._transitConnectionState.toString() + ' to ' + value.toString());
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this._transitConnectionState = value;
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}
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@ -1087,6 +1089,10 @@ export default class RFB extends EventTargetMixin {
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(u8[15] << 24), 10);
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// TODO: check the hash. It's the low 32 bits of XXH64, seed 0
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if (me._transitConnectionState !== me.TransitConnectionStates.Udp) {
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me._changeTransitConnectionState(me.TransitConnectionStates.Udp);
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}
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if (pieces == 1) { // Handle it immediately
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me._handleUdpRect(u8.slice(16));
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} else { // Insert into wait array
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var candidate = new RTCIceCandidate(response.candidate);
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peer.addIceCandidate(candidate).then(function() {
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Log.Debug("success in addicecandidate");
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this._changeTransitConnectionState(this.TransitConnectionStates.Udp);
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}.bind(this)).catch(function(err) {
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Log.Error("Failure in addIceCandidate", err);
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this._changeTransitConnectionState(this.TransitConnectionStates.Failure)
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@ -3184,9 +3189,7 @@ export default class RFB extends EventTargetMixin {
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this._FBU.encoding = null;
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}
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if (document.visibilityState !== "hidden") {
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this._display.flip();
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}
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this._display.flip();
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return true; // We finished this FBU
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}
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@ -3515,6 +3518,8 @@ export default class RFB extends EventTargetMixin {
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Log.Warn("UDP connection failures exceeded limit, remaining on TCP transit.")
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}
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}
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} else if (this._transitConnectionState == this.TransitConnectionStates.Downgrading) {
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this._changeTransitConnectionState(this.TransitConnectionStates.Tcp);
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}
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return decoder.decodeRect(this._FBU.x, this._FBU.y,
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this._FBU.width, this._FBU.height,
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@ -23,6 +23,10 @@ mv /home/ubuntu/record.bin.8 /usr/share/kasmvnc/www/recordings
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Place recordings on the KasmVNC server in the /usr/share/kasmvnc/www/recordings directory, you may need to create this directory. Then navigate to https://server-ip:8444/tests/vnc_playback.html?data=record.bin.8 where record.bin.8 is the name of the playback file you placed in the recordings directory.
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## Pre-Test Modifications
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Before running performance testing using recording playback, you need to run noVNC from source, rather than the 'compiled' webpack. See the docs at docs/DEVELOP.md for running noVNC from source.
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## Kasm Provided Recordings
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The following recordings are used by Kasm Technologies to provide repeatable performance statisitics using different rendering settings.
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