Remove disconnectTimeout property
Callers should not need to modify this timeout.
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@ -28,6 +28,9 @@ import { encodings, encodingName } from "./encodings.js";
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/*jslint white: false, browser: true */
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/*global window, Util, Display, Keyboard, Mouse, Websock, Websock_native, Base64, DES, KeyTable, Inflator, XtScancode */
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// How many seconds to wait for a disconnect to finish
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var DISCONNECT_TIMEOUT = 3;
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export default function RFB(target) {
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this._target = target;
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@ -216,7 +219,6 @@ export default function RFB(target) {
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RFB.prototype = {
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// ===== PROPERTIES =====
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disconnectTimeout: 3,
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dragViewport: false,
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_viewOnly: false,
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@ -548,7 +550,7 @@ RFB.prototype = {
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this._disconnTimer = setTimeout(function () {
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this._rfb_disconnect_reason = _("Disconnect timeout");
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this._updateConnectionState('disconnected');
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}.bind(this), this._disconnectTimeout * 1000);
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}.bind(this), DISCONNECT_TIMEOUT * 1000);
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break;
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}
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},
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@ -46,10 +46,6 @@ protocol stream.
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- Is a `boolean` indicating if the framebuffer is larger than the
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current canvas, i.e. it is being clipped.
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`disconnectTimeout`
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- Is a `long` indicating how many seconds to wait for a disconnect
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request to complete. Is set to `3` by default.
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`capabilities` *Read only*
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- Is an `Object` indicating which optional extensions are available
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on the server. Some methods may only be called if the corresponding
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@ -483,7 +483,7 @@ describe('Remote Frame Buffer Protocol Client', function() {
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sinon.spy(client, '_updateConnectionState');
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client._sock._websocket.close = function () {}; // explicitly don't call onclose
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client._updateConnectionState('disconnecting');
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this.clock.tick(client.disconnectTimeout * 1000);
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this.clock.tick(3 * 1000);
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expect(client._updateConnectionState).to.have.been.calledTwice;
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expect(client._rfb_disconnect_reason).to.not.equal("");
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expect(client._rfb_connection_state).to.equal("disconnected");
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@ -491,9 +491,9 @@ describe('Remote Frame Buffer Protocol Client', function() {
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it('should not fail if Websock.onclose gets called within the disconnection timeout', function () {
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client._updateConnectionState('disconnecting');
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this.clock.tick(client.disconnectTimeout * 500);
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this.clock.tick(3 * 1000 / 2);
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client._sock._websocket.close();
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this.clock.tick(client.disconnectTimeout * 500 + 1);
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this.clock.tick(3 * 1000 / 2 + 1);
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expect(client._rfb_connection_state).to.equal('disconnected');
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});
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