Viewport handling in include/display.js
Part of mobile device support: https://github.com/kanaka/noVNC/issues/48 The Display object is redefined as a larger display region with an equal or smaller visible viewport. The size of the full display region is set/changed using resize(). The viewport is set/changed using viewportChange(). All exposed routines that draw on the display now take coordinates that are absolute (relative to the full display region). For example, the result of fillRect(100, 100, 10, 10, [255,0,0]) will appear in the canvas at (0,0) if the viewport is set to (100,100). Details: - Move the generic part of the viewport code from tests/viewport.html into include/display. - Add two new routines to the Display interface: - viewportChange(deltaX, deltaY, width, height) - This adjusts the position of the visible viewport and/or the size of the viewport. - deltaX and deltaY specify how the position of the viewport should be shifted. The position of the viewport is clamped to the full region size (i.e. cannot outside the display region). - The clean and dirty regions of the display are updated based on calls to this routine. For example, if the viewport width is increased, then there is now a dirty box on the right side of the viewport. Another example, if the viewport is shifted down and to the left over the display region, there are now two dirty boxes: one on the left side and one on the bottom of the viewport. - getCleanDirtyReset() - This returns an object with the clean box and a list of dirty boxes (that need to be redrawn). {'cleanBox': {'x': x, 'y': y, 'w': w, 'h': h}, 'dirtyBoxes': [{'x': x, 'y': y, 'w': w, 'h': h}, ...] } - The coordinates in the clean and dirty boxes are absolute coordinates (relative to the full display region) but they are clipped to the visible viewport. - Calling this function also resets the clean rectangle to be the whole viewport (i.e. nothing visible needs to be redrawn dirty) so the caller of this routine is responsible for redrawing any
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@ -25,8 +25,12 @@ var that = {}, // Public API methods
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imageDataCreate, imageDataGet, rgbxImageData, cmapImageData,
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rgbxImageFill, cmapImageFill, setFillColor, rescale, flush,
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c_width = 0,
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c_height = 0,
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// The full frame buffer (logical canvas) size
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fb_width = 0,
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fb_height = 0,
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// The visible "physical canvas" viewport
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viewport = {'x': 0, 'y': 0, 'w' : 0, 'h' : 0 },
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cleanRect = {'x1': 0, 'y1': 0, 'x2': -1, 'y2': -1},
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c_prevStyle = "",
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@ -55,11 +59,11 @@ that.get_context = function () { return c_ctx; };
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that.set_scale = function(scale) { rescale(scale); };
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that.set_width = function (val) { that.resize(val, c_height); };
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that.get_width = function() { return c_width; };
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that.set_width = function (val) { that.resize(val, fb_height); };
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that.get_width = function() { return fb_width; };
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that.set_height = function (val) { that.resize(c_width, val); };
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that.get_height = function() { return c_height; };
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that.set_height = function (val) { that.resize(fb_width, val); };
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that.get_height = function() { return fb_height; };
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that.set_prefer_js = function(val) {
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if (val && c_forceCanvas) {
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@ -217,7 +221,10 @@ rescale = function(factor) {
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return;
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}
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if (factor > 1.0) {
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if (typeof(factor) === "undefined") {
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factor = conf.scale;
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} else if (factor > 1.0) {
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factor = 1.0;
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} else if (factor < 0.1) {
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factor = 0.1;
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@ -234,6 +241,174 @@ rescale = function(factor) {
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c.style[tp] = "scale(" + conf.scale + ") translate(-" + x + "px, -" + y + "px)";
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};
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that.viewportChange = function(deltaX, deltaY, width, height) {
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var c = conf.target, v = viewport, cr = cleanRect,
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saveImg = null, saveStyle, x1, y1, vx2, vy2, w, h;
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if (typeof(deltaX) === "undefined") { deltaX = 0; }
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if (typeof(deltaY) === "undefined") { deltaY = 0; }
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if (typeof(width) === "undefined") { width = v.w; }
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if (typeof(height) === "undefined") { height = v.h; }
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// Size change
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if (width > fb_width) { width = fb_width; }
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if (height > fb_height) { height = fb_height; }
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if ((v.w !== width) || (v.h !== height)) {
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// Change width
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if ((width < v.w) && (cr.x2 > v.x + width -1)) {
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cr.x2 = v.x + width - 1;
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}
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v.w = width;
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// Change height
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if ((height < v.h) && (cr.y2 > v.y + height -1)) {
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cr.y2 = v.y + height - 1;
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}
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v.h = height;
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if (v.w > 0 && v.h > 0) {
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saveImg = c_ctx.getImageData(0, 0,
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(c.width < v.w) ? c.width : v.w,
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(c.height < v.h) ? c.height : v.h);
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}
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c.width = v.w;
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c.height = v.h;
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if (saveImg) {
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c_ctx.putImageData(saveImg, 0, 0);
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}
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}
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vx2 = v.x + v.w - 1;
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vy2 = v.y + v.h - 1;
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// Position change
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if ((deltaX < 0) && ((v.x + deltaX) < 0)) {
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deltaX = - v.x;
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}
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if ((vx2 + deltaX) >= fb_width) {
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deltaX -= ((vx2 + deltaX) - fb_width + 1);
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}
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if ((v.y + deltaY) < 0) {
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deltaY = - v.y;
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}
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if ((vy2 + deltaY) >= fb_height) {
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deltaY -= ((vy2 + deltaY) - fb_height + 1);
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}
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if ((deltaX === 0) && (deltaY === 0)) {
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//message("skipping");
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return;
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}
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message("deltaX: " + deltaX + ", deltaY: " + deltaY);
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v.x += deltaX;
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vx2 += deltaX;
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v.y += deltaY;
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vy2 += deltaY;
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// Update the clean rectangle
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if (v.x > cr.x1) {
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cr.x1 = v.x;
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}
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if (vx2 < cr.x2) {
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cr.x2 = vx2;
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}
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if (v.y > cr.y1) {
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cr.y1 = v.y;
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}
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if (vy2 < cr.y2) {
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cr.y2 = vy2;
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}
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if (deltaX < 0) {
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// Shift viewport left, redraw left section
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x1 = 0;
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w = - deltaX;
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} else {
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// Shift viewport right, redraw right section
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x1 = v.w - deltaX;
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w = deltaX;
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}
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if (deltaY < 0) {
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// Shift viewport up, redraw top section
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y1 = 0;
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h = - deltaY;
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} else {
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// Shift viewport down, redraw bottom section
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y1 = v.h - deltaY;
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h = deltaY;
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}
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// Copy the valid part of the viewport to the shifted location
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saveStyle = c_ctx.fillStyle;
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c_ctx.fillStyle = "rgb(255,255,255)";
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if (deltaX !== 0) {
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//that.copyImage(0, 0, -deltaX, 0, v.w, v.h);
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//that.fillRect(x1, 0, w, v.h, [255,255,255]);
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c_ctx.drawImage(c, 0, 0, v.w, v.h, -deltaX, 0, v.w, v.h);
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c_ctx.fillRect(x1, 0, w, v.h);
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}
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if (deltaY !== 0) {
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//that.copyImage(0, 0, 0, -deltaY, v.w, v.h);
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//that.fillRect(0, y1, v.w, h, [255,255,255]);
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c_ctx.drawImage(c, 0, 0, v.w, v.h, 0, -deltaY, v.w, v.h);
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c_ctx.fillRect(0, y1, v.w, h);
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}
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c_ctx.fillStyle = saveStyle;
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}
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that.getCleanDirtyReset = function() {
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var v = viewport, c = cleanRect, cleanBox, dirtyBoxes = [],
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vx2 = v.x + v.w - 1, vy2 = v.y + v.h - 1;
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// Copy the cleanRect
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cleanBox = {'x': c.x1, 'y': c.y1,
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'w': c.x2 - c.x1 + 1, 'h': c.y2 - c.y1 + 1};
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if ((c.x1 >= c.x2) || (c.y1 >= c.y2)) {
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// Whole viewport is dirty
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dirtyBoxes.push({'x': v.x, 'y': v.y, 'w': v.w, 'h': v.h});
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} else {
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// Redraw dirty regions
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if (v.x < c.x1) {
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// left side dirty region
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dirtyBoxes.push({'x': v.x, 'y': v.y,
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'w': c.x1 - v.x + 1, 'h': v.h});
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}
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if (vx2 > c.x2) {
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// right side dirty region
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dirtyBoxes.push({'x': c.x2 + 1, 'y': v.y,
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'w': vx2 - c.x2, 'h': v.h});
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}
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if (v.y < c.y1) {
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// top/middle dirty region
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dirtyBoxes.push({'x': c.x1, 'y': v.y,
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'w': c.x2 - c.x1 + 1, 'h': c.y1 - v.y});
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}
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if (vy2 > c.y2) {
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// bottom/middle dirty region
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dirtyBoxes.push({'x': c.x1, 'y': c.y2 + 1,
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'w': c.x2 - c.x1 + 1, 'h': vy2 - c.y2});
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}
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}
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// Reset the cleanRect to the whole viewport
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cleanRect = {'x1': v.x, 'y1': v.y,
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'x2': v.x + v.w - 1, 'y2': v.y + v.h - 1};
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return {'cleanBox': cleanBox, 'dirtyBoxes': dirtyBoxes};
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}
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// Force canvas redraw (for webkit bug #46319 workaround)
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flush = function() {
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var old_val;
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@ -266,27 +441,25 @@ setFillColor = function(color) {
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//
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that.resize = function(width, height) {
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var c = conf.target;
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c_prevStyle = "";
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c.width = width;
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c.height = height;
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c_width = c.offsetWidth;
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c_height = c.offsetHeight;
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fb_width = width;
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fb_height = height;
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rescale(conf.scale);
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that.viewportChange();
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};
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that.clear = function() {
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if (conf.logo) {
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that.resize(conf.logo.width, conf.logo.height);
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that.viewportChange(0, 0, conf.logo.width, conf.logo.height);
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that.blitStringImage(conf.logo.data, 0, 0);
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} else {
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that.resize(640, 20);
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c_ctx.clearRect(0, 0, c_width, c_height);
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that.viewportChange(0, 0, 640, 20);
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c_ctx.clearRect(0, 0, viewport.w, viewport.h);
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}
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// No benefit over default ("source-over") in Chrome and firefox
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@ -295,12 +468,13 @@ that.clear = function() {
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that.fillRect = function(x, y, width, height, color) {
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setFillColor(color);
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c_ctx.fillRect(x, y, width, height);
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c_ctx.fillRect(x - viewport.x, y - viewport.y, width, height);
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};
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that.copyImage = function(old_x, old_y, new_x, new_y, width, height) {
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c_ctx.drawImage(conf.target, old_x, old_y, width, height,
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new_x, new_y, width, height);
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that.copyImage = function(old_x, old_y, new_x, new_y, w, h) {
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var x1 = old_x - viewport.x, y1 = old_y - viewport.y,
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x2 = new_x - viewport.x, y2 = new_y - viewport.y;
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c_ctx.drawImage(conf.target, x1, y1, w, h, x2, y2, w, h);
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};
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/*
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@ -386,7 +560,7 @@ rgbxImageData = function(x, y, width, height, arr, offset) {
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data[i + 2] = arr[j + 2];
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data[i + 3] = 255; // Set Alpha
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}
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c_ctx.putImageData(img, x, y);
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c_ctx.putImageData(img, x - viewport.x, y - viewport.y);
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};
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// really slow fallback if we don't have imageData
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@ -414,7 +588,7 @@ cmapImageData = function(x, y, width, height, arr, offset) {
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data[i + 2] = rgb[2];
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data[i + 3] = 255; // Set Alpha
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}
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c_ctx.putImageData(img, x, y);
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c_ctx.putImageData(img, x - viewport.x, y - viewport.y);
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};
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cmapImageFill = function(x, y, width, height, arr, offset) {
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@ -441,7 +615,9 @@ that.blitImage = function(x, y, width, height, arr, offset) {
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that.blitStringImage = function(str, x, y) {
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var img = new Image();
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img.onload = function () { c_ctx.drawImage(img, x, y); };
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img.onload = function () {
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c_ctx.drawImage(img, x - viewport.x, y - viewport.y);
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};
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img.src = str;
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};
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@ -1,24 +1,28 @@
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.fullscreen {
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display: block;
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position: absolute;
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top: 0px;
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left: 0px;
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html,body {
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margin: 0px;
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padding: 0px;
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width: 100%;
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height: 100%;
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z-index: 9999;
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margin: 0;
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padding: 0;
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}
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.flex-layout {
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width: 100%;
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height: 100%;
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display: box;
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display: -webkit-box;
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display: -moz-box;
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display: -ms-box;
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box-orient: vertical;
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-webkit-box-orient: vertical;
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-moz-box-orient: vertical;
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-ms-box-orient: vertical;
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box-align: stretch;
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-webkit-box-align: stretch;
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-moz-box-align: stretch;
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-ms-box-align: stretch;
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}
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.flex-box {
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box-flex: 1;
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-ms-box-flex: 1;
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}
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.container {
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margin: 0px;
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padding: 0px;
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}
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.canvas {
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position: absolute;
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border-style: dotted;
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border-width: 1px;
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}
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@ -782,6 +782,7 @@ init_msg = function() {
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display.set_true_color(conf.true_color);
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display.resize(fb_width, fb_height);
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display.viewportChange(0, 0, fb_width, fb_height);
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keyboard.grab();
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mouse.grab();
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@ -1312,6 +1313,7 @@ encHandlers.DesktopSize = function set_desktopsize() {
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fb_width = FBU.width;
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fb_height = FBU.height;
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display.resize(fb_width, fb_height);
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display.viewportChange(0, 0, fb_width, fb_height);
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timing.fbu_rt_start = (new Date()).getTime();
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// Send a new non-incremental request
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ws.send(fbUpdateRequest(0));
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@ -9,17 +9,15 @@
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<meta name=viewport content="width=device-width, initial-scale=1.0, user-scalable=no">
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</head>
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<body>
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<div class="fullscreen flex-layout">
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<div class="flex-layout">
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<div>
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Canvas:
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<input id="move-selector" type="button" value="Move"
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onclick="toggleMove();">
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<br>
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</div>
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<div id="container" class="flex-box">
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<canvas id="canvas"
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style="border-style: dotted; border-width: 1px;">
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<div class="container flex-box">
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<canvas id="canvas" class="canvas">
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Canvas not supported.
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</canvas>
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<br>
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Results:<br>
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<textarea id="messages" style="font-size: 9;" cols=80 rows=8></textarea>
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</div>
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</div>
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</body>
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<!--
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<script src="../include/display.js"></script>
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<script>
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var msg_cnt = 0, iterations,
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fb_width = 800,
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fb_height = 768,
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viewport = {'x': 0, 'y': 0, 'w' : 0, 'h' : 0 },
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cleanRect = {},
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penDown = false, doMove = false,
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inMove = false, lastPos = {},
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canvas, ctx, keyboard, mouse;
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padW = 0, padH = 0,
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display, ctx, keyboard, mouse;
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var newline = "\n";
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if (Util.Engine.trident) {
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@ -75,14 +68,9 @@
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if (down && !inMove) {
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inMove = true;
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lastPos = {'x': x, 'y': y};
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cleanRect = {
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'x1': viewport.x,
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'y1': viewport.y,
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'x2': viewport.x + viewport.w - 1,
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'y2': viewport.y + viewport.h - 1};
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} else if (!down && inMove) {
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inMove = false;
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dirtyRedraw();
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//dirtyRedraw();
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}
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return;
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}
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||||
|
@ -101,7 +89,13 @@
|
|||
var deltaX, deltaY, x1, y1;
|
||||
|
||||
if (inMove) {
|
||||
viewportMove(x, y);
|
||||
//deltaX = x - lastPos.x; // drag viewport
|
||||
deltaX = lastPos.x - x; // drag frame buffer
|
||||
//deltaY = y - lastPos.y; // drag viewport
|
||||
deltaY = lastPos.y - y; // drag frame buffer
|
||||
lastPos = {'x': x, 'y': y};
|
||||
|
||||
display.viewportChange(deltaX, deltaY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -111,130 +105,38 @@
|
|||
}
|
||||
}
|
||||
|
||||
function viewportMove(x, y) {
|
||||
var v = viewport, c = cleanRect,
|
||||
vx2 = v.x + v.w - 1, vy2 = v.y + v.h - 1,
|
||||
deltaX, deltaY, w, h;
|
||||
|
||||
//deltaX = x - lastPos.x; // drag viewport
|
||||
deltaX = lastPos.x - x; // drag frame buffer
|
||||
//deltaY = y - lastPos.y; // drag viewport
|
||||
deltaY = lastPos.y - y; // drag frame buffer
|
||||
lastPos = {'x': x, 'y': y};
|
||||
|
||||
if ((deltaX < 0) && ((v.x + deltaX) < 0)) {
|
||||
deltaX = - v.x;
|
||||
}
|
||||
if ((vx2 + deltaX) >= fb_width) {
|
||||
deltaX -= ((vx2 + deltaX) - fb_width + 1);
|
||||
}
|
||||
|
||||
if ((v.y + deltaY) < 0) {
|
||||
deltaY = - v.y;
|
||||
}
|
||||
if ((vy2 + deltaY) >= fb_height) {
|
||||
deltaY -= ((vy2 + deltaY) - fb_height + 1);
|
||||
}
|
||||
|
||||
if ((deltaX === 0) && (deltaY === 0)) {
|
||||
//message("skipping");
|
||||
function dirtyRedraw() {
|
||||
if (inMove) {
|
||||
// Wait for user to stop moving viewport
|
||||
return;
|
||||
}
|
||||
message("deltaX: " + deltaX + ", deltaY: " + deltaY);
|
||||
|
||||
v.x += deltaX;
|
||||
vx2 += deltaX;
|
||||
v.y += deltaY;
|
||||
vy2 += deltaY;
|
||||
var d = display.getCleanDirtyReset();
|
||||
|
||||
// Update the clean rectangle
|
||||
if (v.x > c.x1) {
|
||||
c.x1 = v.x;
|
||||
}
|
||||
if (vx2 < c.x2) {
|
||||
c.x2 = vx2;
|
||||
}
|
||||
if (v.y > c.y1) {
|
||||
c.y1 = v.y;
|
||||
}
|
||||
if (vy2 < c.y2) {
|
||||
c.y2 = vy2;
|
||||
}
|
||||
|
||||
if (deltaX < 0) {
|
||||
// Shift viewport left, redraw left section
|
||||
x1 = 0;
|
||||
w = - deltaX;
|
||||
} else {
|
||||
// Shift viewport right, redraw right section
|
||||
x1 = v.w - deltaX;
|
||||
w = deltaX;
|
||||
}
|
||||
if (deltaY < 0) {
|
||||
// Shift viewport up, redraw top section
|
||||
y1 = 0;
|
||||
h = - deltaY;
|
||||
} else {
|
||||
// Shift viewport down, redraw bottom section
|
||||
y1 = v.h - deltaY;
|
||||
h = deltaY;
|
||||
}
|
||||
if (deltaX !== 0) {
|
||||
canvas.copyImage(0, 0, -deltaX, 0, v.w, v.h);
|
||||
canvas.fillRect(x1, 0, w, v.h, [255,255,255]);
|
||||
}
|
||||
if (deltaY !== 0) {
|
||||
canvas.copyImage(0, 0, 0, -deltaY, v.w, v.h);
|
||||
canvas.fillRect(0, y1, v.w, h, [255,255,255]);
|
||||
for (i = 0; i < d.dirtyBoxes.length; i++) {
|
||||
//showBox(d.dirtyBoxes[i], "dirty[" + i + "]: ");
|
||||
drawArea(d.dirtyBoxes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
function dirtyRedraw() {
|
||||
var v = viewport, c = cleanRect,
|
||||
vx2 = v.x + v.w - 1, vy2 = v.y + v.h - 1;
|
||||
function drawArea(b) {
|
||||
var data = [], pixel, x, y;
|
||||
|
||||
if ((c.x1 >= c.x2) || (c.y1 >= c.y2)) {
|
||||
// Nothing clean, redraw everything
|
||||
drawArea(0, 0, v.w, v.h);
|
||||
} else {
|
||||
// Redraw dirty regions
|
||||
if (v.x < c.x1) {
|
||||
// redraw left side dirty region
|
||||
drawArea(0, 0, c.x1 - v.x, v.h);
|
||||
}
|
||||
if (vx2 > c.x2) {
|
||||
// redraw right side dirty region
|
||||
drawArea(v.w - (vx2 - c.x2), 0, vx2 - c.x2, v.h);
|
||||
}
|
||||
if (v.y < c.y1) {
|
||||
// redraw top/middle dirty region
|
||||
drawArea(c.x1 - v.x, 0, c.x2 - c.x1 + 1, c.y1 - v.y);
|
||||
}
|
||||
if (vy2 > c.y2) {
|
||||
// redraw bottom/middle dirty region
|
||||
drawArea(c.x1 - v.x, c.y2 - v.y, c.x2 - c.x1 + 1, v.h - (c.y2 - v.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
//message("draw "+b.x+","+b.y+" ("+b.w+","+b.h+")");
|
||||
|
||||
function drawArea(x, y, w, h) {
|
||||
message("draw "+x+","+y+" ("+w+","+h+")");
|
||||
var imgData = ctx.createImageData(w, h),
|
||||
data = imgData.data, pixel, realX, realY;
|
||||
|
||||
for (var i = 0; i < w; i++) {
|
||||
realX = viewport.x + x + i;
|
||||
for (var j = 0; j < h; j++) {
|
||||
realY = viewport.y + y + j;
|
||||
pixel = (j * w * 4 + i * 4);
|
||||
data[pixel + 0] = ((realX * realY) / 13) % 256;
|
||||
data[pixel + 1] = ((realX * realY) + 392) % 256;
|
||||
data[pixel + 2] = ((realX + realY) + 256) % 256;
|
||||
for (var i = 0; i < b.w; i++) {
|
||||
x = b.x + i;
|
||||
for (var j = 0; j < b.h; j++) {
|
||||
y = b.y + j;
|
||||
pixel = (j * b.w * 4 + i * 4);
|
||||
data[pixel + 0] = ((x * y) / 13) % 256;
|
||||
data[pixel + 1] = ((x * y) + 392) % 256;
|
||||
data[pixel + 2] = ((x + y) + 256) % 256;
|
||||
data[pixel + 3] = 255;
|
||||
}
|
||||
}
|
||||
//message("i: " + i + ", j: " + j + ", pixel: " + pixel);
|
||||
ctx.putImageData(imgData, x, y);
|
||||
display.blitImage(b.x, b.y, b.w, b.h, data, 0);
|
||||
}
|
||||
|
||||
function toggleMove() {
|
||||
|
@ -249,36 +151,37 @@
|
|||
}
|
||||
}
|
||||
|
||||
window.onresize = function() {
|
||||
var v = viewport,
|
||||
cw = $D('container').offsetWidth,
|
||||
ch = $D('container').offsetHeight;
|
||||
function detectPad() {
|
||||
var c = $D('canvas'), p = c.parentNode;
|
||||
c.width = 10;
|
||||
c.height = 10;
|
||||
padW = c.offsetWidth - 10;
|
||||
padH = c.offsetHeight - 10;
|
||||
message("padW: " + padW + ", padH: " + padH);
|
||||
}
|
||||
|
||||
message("container: " + cw + "," + ch);
|
||||
|
||||
if (cw > fb_width) {
|
||||
cw = fb_width;
|
||||
function doResize() {
|
||||
var p = $D('canvas').parentNode;
|
||||
message("doResize1: [" + (p.offsetWidth - padW) +
|
||||
"," + (p.offsetHeight - padH) + "]");
|
||||
display.viewportChange(0, 0,
|
||||
p.offsetWidth - padW, p.offsetHeight - padH);
|
||||
}
|
||||
if (ch > fb_height) {
|
||||
ch = fb_height;
|
||||
}
|
||||
if ((cw !== v.w) || (ch !== v.h)) {
|
||||
v.w = cw;
|
||||
v.h = ch;
|
||||
message("new viewport: " + v.w + "," + v.h);
|
||||
canvas.resize(v.w, v.h);
|
||||
drawArea(0, 0, v.w, v.h);
|
||||
}
|
||||
};
|
||||
|
||||
window.onload = function() {
|
||||
canvas = new Display({'target' : $D('canvas')});
|
||||
ctx = canvas.get_context();
|
||||
detectPad();
|
||||
display = new Display({'target': $D('canvas')});
|
||||
display.resize(1600, 1024);
|
||||
//display.resize(800, 600);
|
||||
ctx = display.get_context();
|
||||
mouse = new Mouse({'target': $D('canvas'),
|
||||
'onMouseButton': mouseButton,
|
||||
'onMouseMove': mouseMove});
|
||||
|
||||
window.onresize();
|
||||
Util.addEvent(window, 'resize', doResize);
|
||||
//doResize();
|
||||
setTimeout(doResize, 1);
|
||||
setInterval(dirtyRedraw, 50);
|
||||
mouse.grab();
|
||||
|
||||
message("Display initialized");
|
||||
|
|
Loading…
Reference in New Issue