Validate decoded image dimensions
They are expected to be a certain size, so verify this so no server tries to do something broken.
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@ -92,7 +92,7 @@ export default class TightDecoder {
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return false;
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}
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display.imageRect(x, y, "image/jpeg", data);
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display.imageRect(x, y, width, height, "image/jpeg", data);
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return true;
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}
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@ -16,7 +16,7 @@ export default class TightPNGDecoder extends TightDecoder {
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return false;
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}
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display.imageRect(x, y, "image/png", data);
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display.imageRect(x, y, width, height, "image/png", data);
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return true;
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}
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@ -359,14 +359,16 @@ export default class Display {
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}
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}
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imageRect(x, y, mime, arr) {
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imageRect(x, y, width, height, mime, arr) {
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const img = new Image();
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img.src = "data: " + mime + ";base64," + Base64.encode(arr);
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this._renderQ_push({
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'type': 'img',
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'img': img,
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'x': x,
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'y': y
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'y': y,
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'width': width,
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'height': height
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});
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}
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@ -616,6 +618,12 @@ export default class Display {
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break;
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case 'img':
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if (a.img.complete) {
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if (a.img.width !== a.width || a.img.height !== a.height) {
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Log.Error("Decoded image has incorrect dimensions. Got " +
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a.img.width + "x" + a.img.height + ". Expected " +
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a.width + "x" + a.height + ".");
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return;
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}
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this.drawImage(a.img, a.x, a.y);
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} else {
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a.img._noVNC_display = this;
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@ -103,7 +103,7 @@ None
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| flush | () | Resume processing the render queue unless it's empty
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| fillRect | (x, y, width, height, color, from_queue) | Draw a filled in rectangle
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| copyImage | (old_x, old_y, new_x, new_y, width, height, from_queue) | Copy a rectangular area
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| imageRect | (x, y, mime, arr) | Draw a rectangle with an image
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| imageRect | (x, y, width, height, mime, arr) | Draw a rectangle with an image
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| startTile | (x, y, width, height, color) | Begin updating a tile
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| subTile | (tile, x, y, w, h, color) | Update a sub-rectangle within the given tile
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| finishTile | () | Draw the current tile to the display
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