Merge branch 'feature/KASM-982_multi_monitor' into feature/KASM-5078_multi_monitor_display_ui
This commit is contained in:
commit
485c38568c
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@ -58,7 +58,7 @@ export default {
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/* Every four characters is 3 resulting numbers */
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const resultLength = (dataLength >> 2) * 3 + Math.floor((dataLength % 4) / 1.5);
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const result = new Array(resultLength);
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const result = new Uint8Array(resultLength);
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// Convert one by one.
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105
core/display.js
105
core/display.js
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@ -12,6 +12,7 @@ import Base64 from "./base64.js";
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import { toSigned32bit } from './util/int.js';
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import { isWindows } from './util/browser.js';
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import { uuidv4 } from './util/strings.js';
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import base64 from './base64.js';
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export default class Display {
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constructor(target, isPrimaryDisplay) {
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@ -31,6 +32,7 @@ export default class Display {
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this._asyncFrameQueue = [];
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this._maxAsyncFrameQueue = 3;
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this._clearAsyncQueue();
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this._syncFrameQueue = [];
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this._flushing = false;
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@ -110,12 +112,11 @@ export default class Display {
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this.onflush = () => { }; // A flush request has finished
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// Use requestAnimationFrame to write to canvas, to match display refresh rate
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this._animationFrameID = window.requestAnimationFrame( () => { this._pushAsyncFrame(); });
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if (!this._isPrimaryDisplay) {
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this._screens[0].channel = new BroadcastChannel(`screen_${this._screenID}_channel`);
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this._screens[0].channel.addEventListener('message', this._handleSecondaryDisplayMessage.bind(this));
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} else {
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this._animationFrameID = window.requestAnimationFrame( () => { this._pushAsyncFrame(); });
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}
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Log.Debug("<< Display.constructor");
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@ -482,10 +483,11 @@ export default class Display {
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*/
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flush(onflush_message=true) {
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//force oldest frame to render
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//window.requestAnimationFrame( () => { this._pushAsyncFrame(); });
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this._asyncFrameComplete(0, true);
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if (onflush_message)
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this._flushing = true;
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this.onflush();
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}
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/*
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@ -501,7 +503,6 @@ export default class Display {
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*/
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dispose() {
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clearInterval(this._frameStatsInterval);
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cancelAnimationFrame(this._animationFrameID);
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this.clear();
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}
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@ -710,45 +711,24 @@ export default class Display {
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//overwrite screen locations when received on the secondary display
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rect.screenLocations = [ rect.screenLocations[event.data.screenLocationIndex] ]
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rect.screenLocations[0].screenIndex = 0;
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let pos = rect.screenLocations[0];
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//console.log(`${rect.type} Rect: x: ${pos.x}, y: ${pos.y}, w: ${rect.width}, h: ${rect.height}`)
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switch (rect.type) {
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case 'copy':
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//this.copyImage(rect.oldX, rect.oldY, pos.x, pos.y, rect.width, rect.height, rect.frame_id, true);
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this._asyncRenderQPush(rect);
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break;
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case 'fill':
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this._asyncRenderQPush(rect);
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//this.fillRect(pos.x, pos.y, rect.width, rect.height, rect.color, rect.frame_id, true);
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break;
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case 'blit':
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this._asyncRenderQPush(rect);
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//this.blitImage(pos.x, pos.y, rect.width, rect.height, rect.data, 0, rect.frame_id, true);
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break;
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case 'blitQ':
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this._asyncRenderQPush(rect);
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//this.blitQoi(pos.x, pos.y, rect.width, rect.height, rect.data, 0, rect.frame_id, true);
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break;
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case 'img':
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case '_img':
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rect.img = new Image();
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rect.img.src = rect.src;
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rect.type = 'img';
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this._asyncRenderQPush(rect);
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break;
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case 'transparent':
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let imageBmpPromise = createImageBitmap(rect.arr);
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imageBmpPromise.then(function(rect, img) {
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rect.img.complete = true;
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}).bind(this, rect);
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this._asyncRenderQPush(rect);
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break;
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}
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this._syncFrameQueue.push(rect);
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break;
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case 'frameComplete':
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this.flip(event.data.frameId, event.data.rectCnt);
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window.requestAnimationFrame( () => { this._pushSyncRects(); });
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break;
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case 'registered':
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if (!this._isPrimaryDisplay) {
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@ -760,6 +740,59 @@ export default class Display {
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}
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}
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_pushSyncRects() {
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whileLoop:
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while (this._syncFrameQueue.length > 0) {
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const a = this._syncFrameQueue[0];
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const pos = a.screenLocations[0];
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switch (a.type) {
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case 'copy':
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this.copyImage(pos.oldX, pos.oldY, pos.x, pos.y, a.width, a.height, a.frame_id, true);
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break;
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case 'fill':
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this.fillRect(pos.x, pos.y, a.width, a.height, a.color, a.frame_id, true);
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break;
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case 'blit':
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this.blitImage(pos.x, pos.y, a.width, a.height, a.data, 0, a.frame_id, true);
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break;
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case 'blitQ':
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this.blitQoi(pos.x, pos.y, a.width, a.height, a.data, 0, a.frame_id, true);
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break;
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case 'img':
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if (a.img.complete) {
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this.drawImage(a.img, pos.x, pos.y, a.width, a.height);
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} else {
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if (this._syncFrameQueue.length > 1000) {
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this._syncFrameQueue.shift();
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this._droppedRects++;
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} else {
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break whileLoop;
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}
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}
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break;
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case 'transparent':
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if (a.img.complete) {
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this.drawImage(a.img, pos.x, pos.y, a.width, a.height);
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} else {
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if (this._syncFrameQueue.length > 1000) {
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this._syncFrameQueue.shift();
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this._droppedRects++;
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} else {
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break whileLoop;
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}
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}
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break;
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default:
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Log.Warn(`Unknown rect type: ${rect}`);
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}
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this._syncFrameQueue.shift();
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}
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if (this._syncFrameQueue.length > 0) {
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window.requestAnimationFrame( () => { this._pushSyncRects(); });
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}
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}
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/*
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Process incoming rects into a frame buffer, assume rects are out of order due to either UDP or parallel processing of decoding
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*/
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@ -796,7 +829,7 @@ export default class Display {
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}
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}
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if (this._asyncFrameQueue[frameIx][2].length >= this._asyncFrameQueue[frameIx][1]) {
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if (this._asyncFrameQueue[frameIx][1] > 0 && this._asyncFrameQueue[frameIx][2].length >= this._asyncFrameQueue[frameIx][1]) {
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//frame is complete
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this._asyncFrameComplete(frameIx);
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}
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@ -847,10 +880,15 @@ export default class Display {
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}
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}
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while (currentFrameRectIx < this._asyncFrameQueue[frameIx][2].length) {
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if (this._asyncFrameQueue[frameIx][2][currentFrameRectIx].type == 'img' && !this._asyncFrameQueue[frameIx][2][currentFrameRectIx].img.complete) {
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this._asyncFrameQueue[frameIx][2][currentFrameRectIx].type = 'skip';
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this._droppedRects++;
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if (this._asyncFrameQueue[frameIx][2][currentFrameRectIx].type == 'img') {
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if (this._asyncFrameQueue[frameIx][2][currentFrameRectIx].img && !this._asyncFrameQueue[frameIx][2][currentFrameRectIx].img.complete) {
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this._asyncFrameQueue[frameIx][2][currentFrameRectIx].type = 'skip';
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this._droppedRects++;
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} else {
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Log.Warn(`Oh snap, an image rect without an image: ${this._asyncFrameQueue[frameIx][2][currentFrameRectIx]}`)
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}
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}
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currentFrameRectIx++;
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}
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} else {
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@ -868,6 +906,8 @@ export default class Display {
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}
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this._asyncFrameQueue[frameIx][4] = currentFrameRectIx;
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this._asyncFrameQueue[frameIx][3] = true;
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//window.requestAnimationFrame( () => { this._pushAsyncFrame(); });
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}
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/*
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@ -916,6 +956,7 @@ export default class Display {
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if (a.img) {
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a.img = null;
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}
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if (a.type !== 'flip') {
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secondaryScreenRects++;
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this._screens[screenLocation.screenIndex].channel.postMessage({ eventType: 'rect', rect: a, screenLocationIndex: sI });
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