Combine small mouse wheel events

The VNC protocol can't handle different deltas or speeds for a mouse
wheel event. When using a device that sends a lot of small mouse wheel
events, instead of fewer larger steps, the effect was that mouse wheel
scrolling was way to sensitive.
This patch looks at the delta of wheel events and doesn't send events
until the combined delta has passed a threshold. Single events that
doesn't pass the threshold get sent after a timeout in order to not
loose any events.

Fixes #577.
This commit is contained in:
Samuel Mannehed 2017-09-12 11:16:24 +02:00
parent c1e2785fb6
commit 28b004fd70
2 changed files with 178 additions and 23 deletions

View File

@ -13,11 +13,21 @@ import { isTouchDevice } from '../util/browsers.js';
import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
import { set_defaults, make_properties } from '../util/properties.js';
var WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
var WHEEL_STEP_TIMEOUT = 50; // ms
var WHEEL_LINE_HEIGHT = 19;
export default function Mouse(defaults) {
this._doubleClickTimer = null;
this._lastTouchPos = null;
this._pos = null;
this._wheelStepXTimer = null;
this._wheelStepYTimer = null;
this._accumulatedWheelDeltaX = 0;
this._accumulatedWheelDeltaY = 0;
// Configuration attributes
set_defaults(this, defaults, {
'target': document,
@ -44,7 +54,8 @@ Mouse.prototype = {
_handleMouseButton: function (e, down) {
if (!this._focused) { return; }
var pos = this._getMousePosition(e);
this._updateMousePosition(e);
var pos = this._pos;
var bmask;
if (e.touches || e.changedTouches) {
@ -108,27 +119,82 @@ Mouse.prototype = {
this._handleMouseButton(e, 0);
},
// Mouse wheel events are sent in steps over VNC. This means that the VNC
// protocol can't handle a wheel event with specific distance or speed.
// Therefor, if we get a lot of small mouse wheel events we combine them.
_generateWheelStepX: function () {
if (this._accumulatedWheelDeltaX < 0) {
this._onMouseButton(this._pos.x, this._pos.y, 1, 1 << 5);
this._onMouseButton(this._pos.x, this._pos.y, 0, 1 << 5);
} else if (this._accumulatedWheelDeltaX > 0) {
this._onMouseButton(this._pos.x, this._pos.y, 1, 1 << 6);
this._onMouseButton(this._pos.x, this._pos.y, 0, 1 << 6);
}
this._accumulatedWheelDeltaX = 0;
},
_generateWheelStepY: function () {
if (this._accumulatedWheelDeltaY < 0) {
this._onMouseButton(this._pos.x, this._pos.y, 1, 1 << 3);
this._onMouseButton(this._pos.x, this._pos.y, 0, 1 << 3);
} else if (this._accumulatedWheelDeltaY > 0) {
this._onMouseButton(this._pos.x, this._pos.y, 1, 1 << 4);
this._onMouseButton(this._pos.x, this._pos.y, 0, 1 << 4);
}
this._accumulatedWheelDeltaY = 0;
},
_resetWheelStepTimers: function () {
window.clearTimeout(this._wheelStepXTimer);
window.clearTimeout(this._wheelStepYTimer);
this._wheelStepXTimer = null;
this._wheelStepYTimer = null;
},
_handleMouseWheel: function (e) {
if (!this._focused) { return; }
if (!this._focused || !this._onMouseButton) { return; }
var pos = this._getMousePosition(e);
this._resetWheelStepTimers();
if (this._onMouseButton) {
if (e.deltaX < 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 5);
this._onMouseButton(pos.x, pos.y, 0, 1 << 5);
} else if (e.deltaX > 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 6);
this._onMouseButton(pos.x, pos.y, 0, 1 << 6);
this._updateMousePosition(e);
var dX = e.deltaX;
var dY = e.deltaY;
// Pixel units unless it's non-zero.
// Note that if deltamode is line or page won't matter since we aren't
// sending the mouse wheel delta to the server anyway.
// The difference between pixel and line can be important however since
// we have a threshold that can be smaller than the line height.
if (e.deltaMode !== 0) {
dX *= WHEEL_LINE_HEIGHT;
dY *= WHEEL_LINE_HEIGHT;
}
if (e.deltaY < 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 3);
this._onMouseButton(pos.x, pos.y, 0, 1 << 3);
} else if (e.deltaY > 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 4);
this._onMouseButton(pos.x, pos.y, 0, 1 << 4);
this._accumulatedWheelDeltaX += dX;
this._accumulatedWheelDeltaY += dY;
// Generate a mouse wheel step event when the accumulated delta
// for one of the axes is large enough.
// Small delta events that do not pass the threshold get sent
// after a timeout.
if (Math.abs(this._accumulatedWheelDeltaX) > WHEEL_STEP) {
this._generateWheelStepX();
} else {
this._wheelStepXTimer =
window.setTimeout(this._generateWheelStepX.bind(this),
WHEEL_STEP_TIMEOUT);
}
if (Math.abs(this._accumulatedWheelDeltaY) > WHEEL_STEP) {
this._generateWheelStepY();
} else {
this._wheelStepYTimer =
window.setTimeout(this._generateWheelStepY.bind(this),
WHEEL_STEP_TIMEOUT);
}
stopEvent(e);
@ -137,9 +203,9 @@ Mouse.prototype = {
_handleMouseMove: function (e) {
if (! this._focused) { return; }
var pos = this._getMousePosition(e);
this._updateMousePosition(e);
if (this._onMouseMove) {
this._onMouseMove(pos.x, pos.y);
this._onMouseMove(this._pos.x, this._pos.y);
}
stopEvent(e);
},
@ -158,8 +224,8 @@ Mouse.prototype = {
}
},
// Return coordinates relative to target
_getMousePosition: function(e) {
// Update coordinates relative to target
_updateMousePosition: function(e) {
e = getPointerEvent(e);
var bounds = this._target.getBoundingClientRect();
var x, y;
@ -178,7 +244,7 @@ Mouse.prototype = {
} else {
y = e.clientY - bounds.top;
}
return {x:x, y:y};
this._pos = {x:x, y:y};
},
// Public methods
@ -206,6 +272,8 @@ Mouse.prototype = {
ungrab: function () {
var c = this._target;
this._resetWheelStepTimers();
if (isTouchDevice) {
c.removeEventListener('touchstart', this._eventHandlers.mousedown);
c.removeEventListener('touchend', this._eventHandlers.mouseup);

View File

@ -223,4 +223,91 @@ describe('Mouse Event Handling', function() {
});
describe('Accumulate mouse wheel events with small delta', function() {
beforeEach(function () { this.clock = sinon.useFakeTimers(); });
afterEach(function () { this.clock.restore(); });
it('should accumulate wheel events if small enough', function () {
var callback = sinon.spy();
var mouse = new Mouse({ onMouseButton: callback, target: target });
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 4, deltaY: 0, deltaMode: 0 }));
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 4, deltaY: 0, deltaMode: 0 }));
// threshold is 10
expect(mouse._accumulatedWheelDeltaX).to.be.equal(8);
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 4, deltaY: 0, deltaMode: 0 }));
expect(callback).to.have.callCount(2); // mouse down and up
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 4, deltaY: 9, deltaMode: 0 }));
expect(mouse._accumulatedWheelDeltaX).to.be.equal(4);
expect(mouse._accumulatedWheelDeltaY).to.be.equal(9);
expect(callback).to.have.callCount(2); // still
});
it('should not accumulate large wheel events', function () {
var callback = sinon.spy();
var mouse = new Mouse({ onMouseButton: callback, target: target });
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 11, deltaY: 0, deltaMode: 0 }));
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 0, deltaY: 70, deltaMode: 0 }));
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 400, deltaY: 400, deltaMode: 0 }));
expect(callback).to.have.callCount(8); // mouse down and up
});
it('should send even small wheel events after a timeout', function () {
var callback = sinon.spy();
var mouse = new Mouse({ onMouseButton: callback, target: target });
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 1, deltaY: 0, deltaMode: 0 }));
this.clock.tick(51); // timeout on 50 ms
expect(callback).to.have.callCount(2); // mouse down and up
});
it('should account for non-zero deltaMode', function () {
var callback = sinon.spy();
var mouse = new Mouse({ onMouseButton: callback, target: target });
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 0, deltaY: 2, deltaMode: 1 }));
this.clock.tick(10);
mouse._handleMouseWheel(mouseevent(
'mousewheel', { clientX: 18, clientY: 40,
deltaX: 1, deltaY: 0, deltaMode: 2 }));
expect(callback).to.have.callCount(4); // mouse down and up
});
});
});