Adds tap-to-click in viewport drag mode (#600)
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@ -119,6 +119,7 @@ var RFB;
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this._mouse_arr = [];
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this._mouse_arr = [];
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this._viewportDragging = false;
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this._viewportDragging = false;
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this._viewportDragPos = {};
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this._viewportDragPos = {};
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this._viewportHasMoved = false;
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// set the default value on user-facing properties
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// set the default value on user-facing properties
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Util.set_defaults(this, defaults, {
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Util.set_defaults(this, defaults, {
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@ -593,6 +594,13 @@ var RFB;
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return;
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return;
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} else {
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} else {
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this._viewportDragging = false;
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this._viewportDragging = false;
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// If the viewport didn't actually move, then treat as a mouse click event
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// Send the button down event here, as the button up event is sent at the end of this function
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if (!this._viewportHasMoved && !this._view_only) {
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RFB.messages.pointerEvent(this._sock, this._display.absX(x), this._display.absY(y), bmask);
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}
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this._viewportHasMoved = false;
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}
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}
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}
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}
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@ -608,6 +616,11 @@ var RFB;
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var deltaY = this._viewportDragPos.y - y;
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var deltaY = this._viewportDragPos.y - y;
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this._viewportDragPos = {'x': x, 'y': y};
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this._viewportDragPos = {'x': x, 'y': y};
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// if there is actually viewport move, set the HasMoved flag to true
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if (deltaX != 0 || deltaY != 0) {
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this._viewportHasMoved = true;
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}
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this._display.viewportChangePos(deltaX, deltaY);
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this._display.viewportChangePos(deltaX, deltaY);
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// Skip sending mouse events
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// Skip sending mouse events
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