include/canvas.js: missed scale fix.
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@ -38,7 +38,7 @@ cdef('target', 'dom', null, 'Canvas element for VNC viewport');
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cdef('focusContainer', 'dom', document, 'DOM element that traps keyboard input');
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cdef('true_color', 'bool', true, 'Request true color pixel data');
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cdef('colourMap', 'raw', [], 'Colour map array (not true color)');
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cdef('scale', 'float', 1.0, 'Viewport scale factor 0.0 - 1.0');
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cdef('scale', 'float', 1.0, 'Viewport scale factor 0.1 - 1.0');
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cdef('render_mode', 'str', '', 'Canvas rendering mode (read-only)');
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@ -235,6 +235,12 @@ that.rescale = function(factor) {
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return;
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}
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if (factor > 1.0) {
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factor = 1.0;
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} else if (factor < 0.1) {
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factor = 0.1;
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}
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if (conf.scale === factor) {
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//Util.Debug("Canvas already scaled to '" + factor + "'");
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return;
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