Remove return value from event handlers
It's not used in modern event handlers.
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10d1ecc118
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@ -69,44 +69,32 @@
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},
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_handleKeyDown: function (e) {
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if (!this._focused) { return true; }
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if (!this._focused) { return; }
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if (this._handler.keydown(e)) {
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// Suppress bubbling/default actions
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Util.stopEvent(e);
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return false;
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} else {
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// Allow the event to bubble and become a keyPress event which
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// will have the character code translated
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return true;
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}
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},
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_handleKeyPress: function (e) {
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if (!this._focused) { return true; }
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if (!this._focused) { return; }
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if (this._handler.keypress(e)) {
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// Suppress bubbling/default actions
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Util.stopEvent(e);
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return false;
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} else {
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// Allow the event to bubble and become a keyPress event which
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// will have the character code translated
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return true;
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}
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},
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_handleKeyUp: function (e) {
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if (!this._focused) { return true; }
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if (!this._focused) { return; }
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if (this._handler.keyup(e)) {
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// Suppress bubbling/default actions
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Util.stopEvent(e);
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return false;
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} else {
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// Allow the event to bubble and become a keyPress event which
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// will have the character code translated
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return true;
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}
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},
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@ -207,7 +195,7 @@
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},
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_handleMouseButton: function (e, down) {
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if (!this._focused) { return true; }
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if (!this._focused) { return; }
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if (this._notify) {
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this._notify(e);
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@ -262,7 +250,6 @@
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this._onMouseButton(pos.x, pos.y, down, bmask);
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}
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Util.stopEvent(e);
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return false;
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},
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_handleMouseDown: function (e) {
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@ -278,7 +265,7 @@
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},
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_handleMouseWheel: function (e) {
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if (!this._focused) { return true; }
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if (!this._focused) { return; }
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if (this._notify) {
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this._notify(e);
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@ -305,11 +292,10 @@
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}
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Util.stopEvent(e);
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return false;
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},
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_handleMouseMove: function (e) {
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if (! this._focused) { return true; }
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if (! this._focused) { return; }
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if (this._notify) {
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this._notify(e);
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@ -320,11 +306,10 @@
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this._onMouseMove(pos.x, pos.y);
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}
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Util.stopEvent(e);
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return false;
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},
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_handleMouseDisable: function (e) {
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if (!this._focused) { return true; }
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if (!this._focused) { return; }
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/*
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* Stop propagation if inside canvas area
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@ -335,10 +320,7 @@
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if (e.target == this._target) {
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//Util.Debug("mouse event disabled");
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Util.stopEvent(e);
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return false;
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}
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return true;
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},
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// Return coordinates relative to target
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