Merge branch 'limitmouse' of https://github.com/novnc/noVNC
This commit is contained in:
commit
0e37a3f83a
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@ -11,7 +11,6 @@ import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
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const WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
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const WHEEL_STEP_TIMEOUT = 50; // ms
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const WHEEL_LINE_HEIGHT = 19;
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const MOUSE_MOVE_DELAY = 17; // Minimum wait (ms) between two mouse moves
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export default class Mouse {
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constructor(target) {
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@ -23,7 +22,6 @@ export default class Mouse {
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this._pos = null;
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this._wheelStepXTimer = null;
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this._wheelStepYTimer = null;
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this._oldMouseMoveTime = 0;
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this._accumulatedWheelDeltaX = 0;
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this._accumulatedWheelDeltaY = 0;
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@ -200,19 +198,7 @@ export default class Mouse {
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_handleMouseMove(e) {
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this._updateMousePosition(e);
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// Limit mouse move events to one every MOUSE_MOVE_DELAY ms
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clearTimeout(this.mouseMoveTimer);
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const newMouseMoveTime = Date.now();
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if (newMouseMoveTime < this._oldMouseMoveTime + MOUSE_MOVE_DELAY) {
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this.mouseMoveTimer = setTimeout(this.onmousemove.bind(this),
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MOUSE_MOVE_DELAY,
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this._pos.x, this._pos.y);
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} else {
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this.onmousemove(this._pos.x, this._pos.y);
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}
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this._oldMouseMoveTime = newMouseMoveTime;
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stopEvent(e);
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}
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610
core/rfb.js
610
core/rfb.js
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@ -300,72 +300,4 @@ describe('Mouse Event Handling', function () {
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expect(mouse.onmousebutton).to.have.callCount(4); // mouse down and up
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});
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});
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describe('Move events should be limited to one each 17 ms', function () {
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let mouse;
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beforeEach(function () {
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this.clock = sinon.useFakeTimers(Date.now());
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mouse = new Mouse(target);
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mouse.onmousemove = sinon.spy();
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});
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afterEach(function () {
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this.clock.restore();
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});
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it('should send a single move instantly', function () {
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 1, clientY: 2 }));
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expect(mouse.onmousemove).to.have.callCount(1);
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});
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it('should delay one if two events are too close', function () {
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 18, clientY: 30 }));
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 20, clientY: 50 }));
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expect(mouse.onmousemove).to.have.callCount(1);
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this.clock.tick(100);
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expect(mouse.onmousemove).to.have.callCount(2);
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});
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it('should only send first and last of many close events', function () {
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 18, clientY: 30 }));
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 20, clientY: 50 }));
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 21, clientY: 55 }));
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// Check positions to verify that the correct calls got through.
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//
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// The test canvas starts 10px from top and 10 px from left,
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// that means the relative coordinates are clientCoords - 10px
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expect(mouse.onmousemove).to.have.been.calledWith(8, 20);
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this.clock.tick(60);
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expect(mouse.onmousemove).to.have.callCount(2);
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expect(mouse.onmousemove).to.have.been.calledWith(11, 45);
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});
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it('should send events with enough time apart normally', function () {
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 58, clientY: 60 }));
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expect(mouse.onmousemove).to.have.callCount(1);
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this.clock.tick(20);
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mouse._handleMouseMove(mouseevent(
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'mousemove', { clientX: 25, clientY: 60 }));
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expect(mouse.onmousemove).to.have.callCount(2);
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});
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});
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});
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