new-gui/new-structs.go

312 lines
6.4 KiB
Go

package gui
import (
"log"
"fmt"
// "reflect"
// "github.com/davecgh/go-spew/spew"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
type Element int
// https://ieftimov.com/post/golang-datastructures-trees/
const (
Unknown Element = iota
Window
Tab
Box
Label
Combo
)
func (s Element) String() string {
switch s {
case Window:
return "window"
case Tab:
return "tab"
case Box:
return "box"
case Label:
return "label"
case Combo:
return "combo"
}
return "unknown"
}
// The Node is simply the name and the size of whatever GUI element exists
type Node struct {
id string
Name string
Width int
Height int
parent *Node
children []*Node
window *GuiWindow
box *GuiBox
custom func(*Node)
OnChanged func(*Node)
Toolkit *toolkit.Toolkit
uiControl *ui.Control
uiButton *ui.Button
uiSlider *ui.Slider
uiSpinbox *ui.Spinbox
uiWindow *ui.Window
uiTab *ui.Tab
uiBox *ui.Box
uiText *ui.EditableCombobox
}
func (n *Node) Parent() *Node {
return n.parent
}
func (n *Node) Window() *Node {
return n.parent
}
func (n *Node) Dump() {
IndentPrintln("id = ", n.id)
IndentPrintln("Name = ", n.Name)
IndentPrintln("Width = ", n.Width)
IndentPrintln("Height = ", n.Height)
if (n.parent == nil) {
IndentPrintln("parent = nil")
} else {
IndentPrintln("parent =", n.parent.id)
}
if (n.children != nil) {
IndentPrintln("children = ", n.children)
}
if (n.window != nil) {
IndentPrintln("window = ", n.window)
}
if (n.window != nil) {
IndentPrintln("box = ", n.box)
}
if (n.window != nil) {
IndentPrintln("uiWindow = ", n.uiWindow)
}
if (n.uiTab != nil) {
IndentPrintln("uiTab = ", n.uiTab)
}
if (n.uiBox != nil) {
IndentPrintln("uiBox = ", n.uiBox)
}
if (n.uiControl != nil) {
IndentPrintln("uiControl = ", n.uiControl)
}
if (n.uiButton != nil) {
IndentPrintln("uiButton = ", n.uiButton)
}
if (n.custom != nil) {
IndentPrintln("custom = ", n.custom)
}
if (n.OnChanged != nil) {
IndentPrintln("OnChanged = ", n.OnChanged)
}
if (n.id == "") {
// Node structs should never have a nil id.
// I probably shouldn't panic here, but this is just to check the sanity of
// the gui package to make sure it's not exiting
panic("gui.Node.Dump() id == nil TODO: make a unigue id here in the golang gui library")
}
}
func (n *Node) SetBox(box *GuiBox) {
n.box = box
}
func (n *Node) SetName(name string) {
// n.uiType.SetName(name)
if (n.uiWindow != nil) {
log.Println("node is a window. setting title =", name)
n.uiWindow.SetTitle(name)
return
}
log.Println("*ui.Control =", n.uiControl)
return
}
func (n *Node) Append(child *Node) {
// if (n.UiBox == nil) {
// return
// }
n.children = append(n.children, child)
if (Config.Debug) {
log.Println("child node:")
child.Dump()
log.Println("parent node:")
n.Dump()
}
// time.Sleep(3 * time.Second)
}
func (n *Node) List() {
findByIdDFS(n, "test")
}
var listChildrenParent *Node
var listChildrenDepth int = 0
var defaultPadding = " "
func IndentPrintln(a ...interface{}) {
indentPrintln(listChildrenDepth, defaultPadding, a)
}
func indentPrintln(depth int, format string, a ...interface{}) {
var tabs string
for i := 0; i < depth; i++ {
tabs = tabs + format
}
// newFormat := tabs + strconv.Itoa(depth) + " " + format
newFormat := tabs + format
log.Println(newFormat, a)
}
func (n *Node) ListChildren(dump bool) {
indentPrintln(listChildrenDepth, defaultPadding, n.id, n.Width, n.Height, n.Name)
if (dump == true) {
n.Dump()
}
if len(n.children) == 0 {
if (n.parent == nil) {
} else {
if (Config.DebugNode) {
log.Println("\t\t\tparent =",n.parent.id)
}
if (listChildrenParent != nil) {
if (Config.DebugNode) {
log.Println("\t\t\tlistChildrenParent =",listChildrenParent.id)
}
if (listChildrenParent.id != n.parent.id) {
log.Println("parent.child does not match child.parent")
panic("parent.child does not match child.parent")
}
}
}
if (Config.DebugNode) {
log.Println("\t\t", n.id, "has no children")
}
return
}
for _, child := range n.children {
// log.Println("\t\t", child.id, child.Width, child.Height, child.Name)
if (child.parent != nil) {
if (Config.DebugNode) {
log.Println("\t\t\tparent =",child.parent.id)
}
} else {
log.Println("\t\t\tno parent")
panic("no parent")
}
if (dump == true) {
child.Dump()
}
if (Config.DebugNode) {
if (child.children == nil) {
log.Println("\t\t", child.id, "has no children")
} else {
log.Println("\t\t\tHas children:", child.children)
}
}
listChildrenParent = n
listChildrenDepth += 1
child.ListChildren(dump)
listChildrenDepth -= 1
}
return
}
// The parent Node needs to be the raw Window
// The 'stuff' Node needs to be the contents of the tab
//
// This function should make a new node with the parent and
// the 'stuff' Node as a child
func (n *Node) AddTabNode(title string, b *GuiBox) *Node {
var newNode *Node
parent := n
newNode = parent.makeNode(title, 444, 400 + Config.counter)
newNode.uiTab = parent.uiTab
newNode.box = b
if (Config.DebugNode) {
fmt.Println("")
log.Println("parent:")
parent.Dump()
fmt.Println("")
log.Println("newNode:")
newNode.Dump()
}
if (newNode.uiTab == nil) {
log.Println("wit/gui/ AddTabNode() Something went wrong tab == nil")
// TODO: try to find the tab or window and make them if need be
return newNode
}
newNode.uiTab.Append(title, b.UiBox)
return newNode
}
func (n *Node) AddTab(title string, uiC *ui.Box) *Node {
parent := n
log.Println("gui.Node.AddTab() START name =", title)
if parent.uiWindow == nil {
parent.Dump()
log.Println("gui.Node.AddTab() ERROR ui.Window == nil")
return nil
}
if parent.box == nil {
parent.Dump()
panic("gui.AddTab() ERROR box == nil")
}
if parent.uiTab == nil {
inittab := ui.NewTab() // no, not that 'inittab'
parent.uiWindow.SetChild(inittab)
parent.uiWindow.SetMargined(true)
parent.uiTab = inittab
// parent.Dump()
// panic("gui.AddTab() ERROR uiTab == nil")
}
tab := parent.uiTab
parent.uiWindow.SetMargined(true)
if (uiC == nil) {
hbox := ui.NewHorizontalBox()
hbox.SetPadded(true)
uiC = hbox
}
tab.Append(title, uiC)
newNode := parent.makeNode(title, 555, 600 + Config.counter)
newNode.uiTab = tab
newNode.uiBox = uiC
// panic("gui.AddTab() after makeNode()")
tabSetMargined(newNode.uiTab)
return newNode
}