312 lines
6.4 KiB
Go
312 lines
6.4 KiB
Go
package gui
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import (
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"log"
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"fmt"
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// "reflect"
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// "github.com/davecgh/go-spew/spew"
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"github.com/andlabs/ui"
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_ "github.com/andlabs/ui/winmanifest"
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)
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import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
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type Element int
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// https://ieftimov.com/post/golang-datastructures-trees/
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const (
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Unknown Element = iota
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Window
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Tab
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Box
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Label
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Combo
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)
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func (s Element) String() string {
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switch s {
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case Window:
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return "window"
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case Tab:
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return "tab"
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case Box:
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return "box"
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case Label:
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return "label"
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case Combo:
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return "combo"
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}
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return "unknown"
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}
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// The Node is simply the name and the size of whatever GUI element exists
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type Node struct {
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id string
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Name string
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Width int
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Height int
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parent *Node
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children []*Node
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window *GuiWindow
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box *GuiBox
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custom func(*Node)
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OnChanged func(*Node)
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Toolkit *toolkit.Toolkit
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uiControl *ui.Control
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uiButton *ui.Button
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uiSlider *ui.Slider
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uiSpinbox *ui.Spinbox
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uiWindow *ui.Window
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uiTab *ui.Tab
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uiBox *ui.Box
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uiText *ui.EditableCombobox
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}
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func (n *Node) Parent() *Node {
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return n.parent
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}
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func (n *Node) Window() *Node {
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return n.parent
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}
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func (n *Node) Dump() {
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IndentPrintln("id = ", n.id)
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IndentPrintln("Name = ", n.Name)
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IndentPrintln("Width = ", n.Width)
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IndentPrintln("Height = ", n.Height)
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if (n.parent == nil) {
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IndentPrintln("parent = nil")
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} else {
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IndentPrintln("parent =", n.parent.id)
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}
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if (n.children != nil) {
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IndentPrintln("children = ", n.children)
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}
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if (n.window != nil) {
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IndentPrintln("window = ", n.window)
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}
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if (n.window != nil) {
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IndentPrintln("box = ", n.box)
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}
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if (n.window != nil) {
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IndentPrintln("uiWindow = ", n.uiWindow)
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}
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if (n.uiTab != nil) {
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IndentPrintln("uiTab = ", n.uiTab)
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}
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if (n.uiBox != nil) {
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IndentPrintln("uiBox = ", n.uiBox)
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}
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if (n.uiControl != nil) {
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IndentPrintln("uiControl = ", n.uiControl)
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}
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if (n.uiButton != nil) {
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IndentPrintln("uiButton = ", n.uiButton)
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}
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if (n.custom != nil) {
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IndentPrintln("custom = ", n.custom)
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}
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if (n.OnChanged != nil) {
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IndentPrintln("OnChanged = ", n.OnChanged)
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}
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if (n.id == "") {
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// Node structs should never have a nil id.
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// I probably shouldn't panic here, but this is just to check the sanity of
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// the gui package to make sure it's not exiting
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panic("gui.Node.Dump() id == nil TODO: make a unigue id here in the golang gui library")
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}
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}
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func (n *Node) SetBox(box *GuiBox) {
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n.box = box
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}
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func (n *Node) SetName(name string) {
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// n.uiType.SetName(name)
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if (n.uiWindow != nil) {
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log.Println("node is a window. setting title =", name)
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n.uiWindow.SetTitle(name)
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return
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}
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log.Println("*ui.Control =", n.uiControl)
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return
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}
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func (n *Node) Append(child *Node) {
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// if (n.UiBox == nil) {
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// return
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// }
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n.children = append(n.children, child)
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if (Config.Debug) {
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log.Println("child node:")
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child.Dump()
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log.Println("parent node:")
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n.Dump()
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}
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// time.Sleep(3 * time.Second)
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}
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func (n *Node) List() {
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findByIdDFS(n, "test")
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}
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var listChildrenParent *Node
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var listChildrenDepth int = 0
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var defaultPadding = " "
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func IndentPrintln(a ...interface{}) {
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indentPrintln(listChildrenDepth, defaultPadding, a)
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}
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func indentPrintln(depth int, format string, a ...interface{}) {
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var tabs string
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for i := 0; i < depth; i++ {
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tabs = tabs + format
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}
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// newFormat := tabs + strconv.Itoa(depth) + " " + format
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newFormat := tabs + format
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log.Println(newFormat, a)
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}
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func (n *Node) ListChildren(dump bool) {
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indentPrintln(listChildrenDepth, defaultPadding, n.id, n.Width, n.Height, n.Name)
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if (dump == true) {
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n.Dump()
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}
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if len(n.children) == 0 {
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if (n.parent == nil) {
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} else {
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if (Config.DebugNode) {
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log.Println("\t\t\tparent =",n.parent.id)
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}
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if (listChildrenParent != nil) {
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if (Config.DebugNode) {
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log.Println("\t\t\tlistChildrenParent =",listChildrenParent.id)
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}
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if (listChildrenParent.id != n.parent.id) {
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log.Println("parent.child does not match child.parent")
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panic("parent.child does not match child.parent")
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}
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}
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}
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if (Config.DebugNode) {
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log.Println("\t\t", n.id, "has no children")
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}
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return
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}
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for _, child := range n.children {
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// log.Println("\t\t", child.id, child.Width, child.Height, child.Name)
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if (child.parent != nil) {
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if (Config.DebugNode) {
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log.Println("\t\t\tparent =",child.parent.id)
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}
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} else {
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log.Println("\t\t\tno parent")
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panic("no parent")
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}
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if (dump == true) {
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child.Dump()
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}
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if (Config.DebugNode) {
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if (child.children == nil) {
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log.Println("\t\t", child.id, "has no children")
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} else {
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log.Println("\t\t\tHas children:", child.children)
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}
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}
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listChildrenParent = n
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listChildrenDepth += 1
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child.ListChildren(dump)
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listChildrenDepth -= 1
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}
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return
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}
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// The parent Node needs to be the raw Window
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// The 'stuff' Node needs to be the contents of the tab
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//
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// This function should make a new node with the parent and
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// the 'stuff' Node as a child
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func (n *Node) AddTabNode(title string, b *GuiBox) *Node {
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var newNode *Node
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parent := n
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newNode = parent.makeNode(title, 444, 400 + Config.counter)
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newNode.uiTab = parent.uiTab
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newNode.box = b
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if (Config.DebugNode) {
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fmt.Println("")
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log.Println("parent:")
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parent.Dump()
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fmt.Println("")
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log.Println("newNode:")
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newNode.Dump()
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}
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if (newNode.uiTab == nil) {
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log.Println("wit/gui/ AddTabNode() Something went wrong tab == nil")
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// TODO: try to find the tab or window and make them if need be
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return newNode
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}
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newNode.uiTab.Append(title, b.UiBox)
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return newNode
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}
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func (n *Node) AddTab(title string, uiC *ui.Box) *Node {
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parent := n
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log.Println("gui.Node.AddTab() START name =", title)
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if parent.uiWindow == nil {
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parent.Dump()
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log.Println("gui.Node.AddTab() ERROR ui.Window == nil")
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return nil
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}
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if parent.box == nil {
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parent.Dump()
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panic("gui.AddTab() ERROR box == nil")
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}
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if parent.uiTab == nil {
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inittab := ui.NewTab() // no, not that 'inittab'
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parent.uiWindow.SetChild(inittab)
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parent.uiWindow.SetMargined(true)
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parent.uiTab = inittab
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// parent.Dump()
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// panic("gui.AddTab() ERROR uiTab == nil")
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}
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tab := parent.uiTab
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parent.uiWindow.SetMargined(true)
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if (uiC == nil) {
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hbox := ui.NewHorizontalBox()
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hbox.SetPadded(true)
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uiC = hbox
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}
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tab.Append(title, uiC)
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newNode := parent.makeNode(title, 555, 600 + Config.counter)
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newNode.uiTab = tab
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newNode.uiBox = uiC
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// panic("gui.AddTab() after makeNode()")
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tabSetMargined(newNode.uiTab)
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return newNode
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}
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