172 lines
4.8 KiB
Go
172 lines
4.8 KiB
Go
package gui
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import "log"
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import "reflect"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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// import "github.com/davecgh/go-spew/spew"
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// This is the default mouse click handler
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// Every mouse click that hasn't been assigned to
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// something specific will fall into this routine
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// By default, all it runs is the call back to
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// the main program that is using this library
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//
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// This routine MUST be here as this is how the andlabs/ui works
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// This is the raw routine passed to every button in andlabs libui / ui
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//
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// There is a []GuiButton which has all the buttons. We search
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// for the button and then call the function below
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//
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func defaultButtonClick(button *ui.Button) {
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log.Println("gui.defaultButtonClick() LOOK FOR BUTTON button =", button)
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for key, foo := range Data.AllButtons {
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if (Config.Debug) {
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log.Println("gui.defaultButtonClick() Data.AllButtons =", key, foo)
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// spew.Dump(foo)
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}
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if Data.AllButtons[key].B == button {
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log.Println("\tgui.defaultButtonClick() BUTTON MATCHED")
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guiButtonClick(Data.AllButtons[key])
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return
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}
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}
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log.Println("\tgui.defaultButtonClick() ERROR: BUTTON NOT FOUND")
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if (Config.Debug) {
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panic("gui.defaultButtonClick() ERROR: UNMAPPED ui.Button")
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}
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}
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func guiButtonClick(button *GuiButton) {
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log.Println("\tgui.guiButtonClick() button.Name =", button.Name)
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if button.Custom != nil {
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log.Println("\tgui.guiButtonClick() DOING CUSTOM FUNCTION")
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button.Custom(button)
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return
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}
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if (Data.MouseClick != nil) {
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Data.MouseClick(button)
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} else {
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log.Println("\tgui.guiButtonClick() IGNORING BUTTON. MouseClick() is nil")
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}
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}
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func (n *Node) AddButton(name string, custom func(*Node)) *Node {
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if (n.uiBox == nil) {
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log.Println("gui.Node.AppendButton() filed node.UiBox == nil")
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return n
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}
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button := ui.NewButton(name)
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log.Println("reflect.TypeOF(uiBox) =", reflect.TypeOf(n.uiBox))
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log.Println("reflect.TypeOF(uiButton) =", reflect.TypeOf(button))
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n.uiBox.Append(button, false)
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n.uiButton = button
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newNode := n.makeNode(name, 888, 888 + Config.counter)
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newNode.uiButton = button
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newNode.custom = custom
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button.OnClicked(func(*ui.Button) {
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log.Println("gui.AppendButton() Button Clicked. Running custom()")
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custom(newNode)
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})
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// panic("AppendButton")
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// time.Sleep(3 * time.Second)
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return newNode
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}
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func (n *Node) CreateButton(custom func(*GuiButton), name string, values interface {}) *Node {
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newNode := n.AddBox(Xaxis, "test CreateButton")
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box := newNode.FindBox()
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if (box == nil) {
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panic("node.CreateButton().FindBox() == nil")
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}
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newUiB := ui.NewButton(name)
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newUiB.OnClicked(defaultButtonClick)
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var newB *GuiButton
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newB = new(GuiButton)
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newB.B = newUiB
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if (box.UiBox == nil) {
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log.Println("CreateButton() box.Window == nil")
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// ErrorWindow(box.Window, "Login Failed", msg) // can't even do this
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panic("maybe print an error and return nil? or make a fake button?")
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} else {
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// uibox := box.UiBox
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// uibox.Append(newUiB, true)
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}
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newB.Box = box
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newB.Custom = custom
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newB.Values = values
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Data.AllButtons = append(Data.AllButtons, newB)
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box.Append(newB.B, false)
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return newNode
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}
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func CreateButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
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newUiB := ui.NewButton(name)
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newUiB.OnClicked(defaultButtonClick)
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var newB *GuiButton
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newB = new(GuiButton)
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newB.B = newUiB
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if (box.Window == nil) {
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log.Println("CreateButton() box.Window == nil")
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// ErrorWindow(box.Window, "Login Failed", msg) // can't even do this
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panic("maybe print an error and return nil? or make a fake button?")
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}
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newB.Box = box
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newB.Custom = custom
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newB.Values = values
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Data.AllButtons = append(Data.AllButtons, newB)
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box.Append(newB.B, false)
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return newB
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}
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func CreateFontButton(box *GuiBox, action string) *GuiButton {
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// create a 'fake' button entry for the mouse clicks
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var newGB GuiButton
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newGB.Name = "FONT"
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newGB.FB = ui.NewFontButton()
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newGB.Box = box
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Data.AllButtons = append(Data.AllButtons, &newGB)
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newGB.FB.OnChanged(func (*ui.FontButton) {
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log.Println("FontButton.OnChanged() START mouseClick(&newBM)", newGB)
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if (Data.MouseClick != nil) {
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Data.MouseClick(&newGB)
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}
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})
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return &newGB
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}
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func CreateColorButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
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// create a 'fake' button entry for the mouse clicks
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var newCB GuiButton
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newCB.Name = name
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newCB.CB = ui.NewColorButton()
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newCB.Box = box
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newCB.Custom = custom
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newCB.Values = values
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Data.AllButtons = append(Data.AllButtons, &newCB)
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newCB.CB.OnChanged(func (*ui.ColorButton) {
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log.Println("ColorButton.OnChanged() START Color Button Click")
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r, g, b, a := newCB.CB.Color()
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log.Println("ColorButton.OnChanged() Color() =", r, g, b, a)
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if (newCB.Custom != nil) {
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newCB.Custom(&newCB)
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} else if (Data.MouseClick != nil) {
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Data.MouseClick(&newCB)
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}
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})
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box.Append(newCB.CB, false)
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return &newCB
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}
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