new-gui/toolkit/andlabs/add.go

177 lines
4.4 KiB
Go

package main
import (
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
"git.wit.org/wit/gui/toolkit"
)
func actionDump(b bool, a *toolkit.Action) {
log(b, "actionDump() Widget.Type =", a.ActionType)
log(b, "actionDump() Widget.S =", a.S)
log(b, "actionDump() Widget.I =", a.I)
log(b, "actionDump() WidgetId =", a.WidgetId)
log(b, "actionDump() ParentId =", a.ParentId)
}
func add(a *toolkit.Action) {
if (andlabs[a.WidgetId] != nil) {
log(debugError, "add() error. can't make a widget that already exists. id =", a.WidgetId)
actionDump(debugError, a)
return
}
if (a.WidgetId == 0) {
log(debugError, "add() error. w.WidgetId == 0")
actionDump(debugError, a)
return
}
// for now, window gets handled without checking where == nil)
if (a.WidgetType == toolkit.Window) {
doWindow(a)
return
}
if (andlabs[a.ParentId] == nil) {
// listMap(debugError) // memory corruption?
log(debugError, "add() Widget.Name =", a.Name)
log(debugError, "add() Widget.Type =", a.WidgetType)
log(debugError, "ERROR add() ERROR a.Parent map to t == nil. WidgetId =", a.WidgetId, "ParentId =", a.ParentId)
exit("can not add()")
return
}
switch a.WidgetType {
case toolkit.Window:
doWindow(a)
return
case toolkit.Tab:
newTab(a)
return
case toolkit.Label:
newLabel(a)
return
case toolkit.Button:
newButton(a)
return
case toolkit.Grid:
newGrid(a)
return
case toolkit.Checkbox:
newCheckbox(a)
return
case toolkit.Spinner:
newSpinner(a)
return
case toolkit.Slider:
newSlider(a)
return
case toolkit.Dropdown:
newDropdown(a)
return
case toolkit.Combobox:
newCombobox(a)
return
case toolkit.Textbox:
newTextbox(a)
return
case toolkit.Group:
newGroup(a)
return
case toolkit.Box:
newBox(a)
return
case toolkit.Image:
newImage(a)
return
default:
log(debugError, "add() error TODO: ", a.WidgetType, a.Name)
}
}
// This routine is very specific to this toolkit
// It's annoying and has to be copied to each widget when there are changes
// it could be 'simplfied' maybe or made to be more generic, but this is as far as I've gotten
// it's probably not worth working much more on this toolkit, the andlabs/ui has been great and got me here!
// but it's time to write direct GTK, QT, macos and windows toolkit plugins
// -- jcarr 2023/03/09
// Grid numbering examples by (X,Y)
// ---------
// -- (1) --
// -- (2) --
// ---------
//
// -----------------------------
// -- (1,1) -- (1,2) -- (1,3) --
// -- (2,1) -- (2,2) -- (2,3) --
// -----------------------------
// internally for andlabs/ui
// (x&y flipped and start at zero)
// -----------------------------
// -- (0,0) -- (1,0) -- (1,0) --
// -- (0,1) -- (1,1) -- (1,1) --
// -----------------------------
func place(a *toolkit.Action, t *andlabsT, newt *andlabsT) bool {
log(debugAction, "place() START", a.WidgetType, a.Name)
// add the structure to the array
if (andlabs[a.WidgetId] == nil) {
log(logInfo, "newTab() MAPPED", a.WidgetId, a.ParentId)
andlabs[a.WidgetId] = newt
newt.WidgetType = a.WidgetType
} else {
log(debugError, "newTab() DO WHAT?", a.WidgetId, a.ParentId)
log(debugError, "THIS IS BAD")
}
if (newt.uiControl == nil) {
log(debugError, "place() ERROR uiControl == nil", a.ParentId)
return false
}
where := andlabs[a.ParentId]
if (where == nil) {
log(debugError, "place() ERROR where == nil", a.ParentId)
return false
}
switch where.WidgetType {
case toolkit.Grid:
log(debugGrid, "add() Grid try at Parent X,Y =", a.X, a.Y)
newt.gridX = a.X
newt.gridY = a.Y
log(debugGrid, "add() Grid try at gridX,gridY", newt.gridX, newt.gridY)
// at the very end, subtract 1 from X & Y since andlabs/ui starts counting at zero
t.uiGrid.Append(newt.uiControl,
newt.gridY - 1, newt.gridX - 1, 1, 1,
false, ui.AlignFill, false, ui.AlignFill)
return true
case toolkit.Group:
if (t.uiBox == nil) {
t.uiGroup.SetChild(newt.uiControl)
log(debugGrid, "add() hack Group to use this as the box?", a.Name, a.WidgetType)
t.uiBox = newt.uiBox
} else {
t.uiBox.Append(newt.uiControl, stretchy)
}
return true
case toolkit.Tab:
t.uiTab.Append(a.Text, newt.uiControl)
t.boxC += 1
return true
case toolkit.Box:
t.uiBox.Append(newt.uiControl, stretchy)
t.boxC += 1
return true
case toolkit.Window:
t.uiWindow.SetChild(newt.uiControl)
return true
default:
log(debugError, "add() how?", a.ParentId)
}
return false
}