177 lines
4.4 KiB
Go
177 lines
4.4 KiB
Go
package main
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import (
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"github.com/andlabs/ui"
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_ "github.com/andlabs/ui/winmanifest"
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"git.wit.org/wit/gui/toolkit"
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)
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func actionDump(b bool, a *toolkit.Action) {
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log(b, "actionDump() Widget.Type =", a.ActionType)
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log(b, "actionDump() Widget.S =", a.S)
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log(b, "actionDump() Widget.I =", a.I)
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log(b, "actionDump() WidgetId =", a.WidgetId)
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log(b, "actionDump() ParentId =", a.ParentId)
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}
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func add(a *toolkit.Action) {
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if (andlabs[a.WidgetId] != nil) {
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log(debugError, "add() error. can't make a widget that already exists. id =", a.WidgetId)
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actionDump(debugError, a)
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return
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}
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if (a.WidgetId == 0) {
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log(debugError, "add() error. w.WidgetId == 0")
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actionDump(debugError, a)
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return
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}
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// for now, window gets handled without checking where == nil)
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if (a.WidgetType == toolkit.Window) {
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doWindow(a)
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return
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}
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if (andlabs[a.ParentId] == nil) {
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// listMap(debugError) // memory corruption?
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log(debugError, "add() Widget.Name =", a.Name)
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log(debugError, "add() Widget.Type =", a.WidgetType)
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log(debugError, "ERROR add() ERROR a.Parent map to t == nil. WidgetId =", a.WidgetId, "ParentId =", a.ParentId)
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exit("can not add()")
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return
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}
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switch a.WidgetType {
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case toolkit.Window:
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doWindow(a)
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return
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case toolkit.Tab:
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newTab(a)
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return
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case toolkit.Label:
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newLabel(a)
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return
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case toolkit.Button:
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newButton(a)
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return
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case toolkit.Grid:
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newGrid(a)
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return
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case toolkit.Checkbox:
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newCheckbox(a)
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return
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case toolkit.Spinner:
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newSpinner(a)
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return
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case toolkit.Slider:
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newSlider(a)
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return
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case toolkit.Dropdown:
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newDropdown(a)
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return
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case toolkit.Combobox:
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newCombobox(a)
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return
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case toolkit.Textbox:
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newTextbox(a)
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return
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case toolkit.Group:
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newGroup(a)
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return
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case toolkit.Box:
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newBox(a)
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return
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case toolkit.Image:
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newImage(a)
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return
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default:
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log(debugError, "add() error TODO: ", a.WidgetType, a.Name)
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}
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}
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// This routine is very specific to this toolkit
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// It's annoying and has to be copied to each widget when there are changes
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// it could be 'simplfied' maybe or made to be more generic, but this is as far as I've gotten
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// it's probably not worth working much more on this toolkit, the andlabs/ui has been great and got me here!
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// but it's time to write direct GTK, QT, macos and windows toolkit plugins
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// -- jcarr 2023/03/09
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// Grid numbering examples by (X,Y)
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// ---------
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// -- (1) --
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// -- (2) --
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// ---------
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//
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// -----------------------------
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// -- (1,1) -- (1,2) -- (1,3) --
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// -- (2,1) -- (2,2) -- (2,3) --
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// -----------------------------
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// internally for andlabs/ui
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// (x&y flipped and start at zero)
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// -----------------------------
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// -- (0,0) -- (1,0) -- (1,0) --
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// -- (0,1) -- (1,1) -- (1,1) --
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// -----------------------------
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func place(a *toolkit.Action, t *andlabsT, newt *andlabsT) bool {
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log(debugAction, "place() START", a.WidgetType, a.Name)
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// add the structure to the array
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if (andlabs[a.WidgetId] == nil) {
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log(logInfo, "newTab() MAPPED", a.WidgetId, a.ParentId)
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andlabs[a.WidgetId] = newt
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newt.WidgetType = a.WidgetType
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} else {
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log(debugError, "newTab() DO WHAT?", a.WidgetId, a.ParentId)
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log(debugError, "THIS IS BAD")
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}
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if (newt.uiControl == nil) {
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log(debugError, "place() ERROR uiControl == nil", a.ParentId)
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return false
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}
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where := andlabs[a.ParentId]
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if (where == nil) {
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log(debugError, "place() ERROR where == nil", a.ParentId)
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return false
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}
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switch where.WidgetType {
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case toolkit.Grid:
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log(debugGrid, "add() Grid try at Parent X,Y =", a.X, a.Y)
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newt.gridX = a.X
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newt.gridY = a.Y
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log(debugGrid, "add() Grid try at gridX,gridY", newt.gridX, newt.gridY)
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// at the very end, subtract 1 from X & Y since andlabs/ui starts counting at zero
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t.uiGrid.Append(newt.uiControl,
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newt.gridY - 1, newt.gridX - 1, 1, 1,
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false, ui.AlignFill, false, ui.AlignFill)
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return true
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case toolkit.Group:
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if (t.uiBox == nil) {
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t.uiGroup.SetChild(newt.uiControl)
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log(debugGrid, "add() hack Group to use this as the box?", a.Name, a.WidgetType)
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t.uiBox = newt.uiBox
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} else {
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t.uiBox.Append(newt.uiControl, stretchy)
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}
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return true
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case toolkit.Tab:
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t.uiTab.Append(a.Text, newt.uiControl)
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t.boxC += 1
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return true
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case toolkit.Box:
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t.uiBox.Append(newt.uiControl, stretchy)
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t.boxC += 1
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return true
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case toolkit.Window:
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t.uiWindow.SetChild(newt.uiControl)
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return true
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default:
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log(debugError, "add() how?", a.ParentId)
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}
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return false
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}
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