new-gui/button.go

89 lines
2.6 KiB
Go

package gui
import "log"
import "reflect"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
// This is the default mouse click handler
// Every mouse click that hasn't been assigned to
// something specific will fall into this routine
// By default, all it runs is the call back to
// the main program that is using this library
//
// This routine MUST be here as this is how the andlabs/ui works
// This is the raw routine passed to every button in andlabs libui / ui
//
// There is a []GuiButton which has all the buttons. We search
// for the button and then call the function below
//
func (n *Node) AddButton(name string, custom func(*Node)) *Node {
if (n.uiBox == nil) {
log.Println("gui.Node.AppendButton() filed node.UiBox == nil")
return n
}
button := ui.NewButton(name)
log.Println("reflect.TypeOF(uiBox) =", reflect.TypeOf(n.uiBox))
log.Println("reflect.TypeOF(uiButton) =", reflect.TypeOf(button))
// true == expand, false == make normal size button
n.uiBox.Append(button, false)
n.uiButton = button
newNode := n.makeNode(name, 888, 888 + Config.counter)
newNode.uiButton = button
newNode.custom = custom
button.OnClicked(func(*ui.Button) {
log.Println("gui.AppendButton() Button Clicked. Running custom()")
custom(newNode)
})
// panic("AppendButton")
// time.Sleep(3 * time.Second)
return newNode
}
func CreateFontButton(n *Node, action string) *GuiButton {
// create a 'fake' button entry for the mouse clicks
var newGB GuiButton
newGB.Name = "FONT"
newGB.FB = ui.NewFontButton()
// newGB.Box = n.box
Data.AllButtons = append(Data.AllButtons, &newGB)
newGB.FB.OnChanged(func (*ui.FontButton) {
log.Println("FontButton.OnChanged() START mouseClick(&newBM)", newGB)
if (Data.MouseClick != nil) {
Data.MouseClick(&newGB)
}
})
return &newGB
}
func CreateColorButton(n *Node, custom func(*GuiButton), name string, values interface {}) *GuiButton {
// create a 'fake' button entry for the mouse clicks
var newCB GuiButton
newCB.Name = name
newCB.CB = ui.NewColorButton()
// newCB.Box = n.box
newCB.Custom = custom
newCB.Values = values
Data.AllButtons = append(Data.AllButtons, &newCB)
newCB.CB.OnChanged(func (*ui.ColorButton) {
log.Println("ColorButton.OnChanged() START Color Button Click")
r, g, b, a := newCB.CB.Color()
log.Println("ColorButton.OnChanged() Color() =", r, g, b, a)
if (newCB.Custom != nil) {
newCB.Custom(&newCB)
} else if (Data.MouseClick != nil) {
Data.MouseClick(&newCB)
}
})
n.uiBox.Append(newCB.CB, false)
return &newCB
}