new-gui/main.go

57 lines
1.4 KiB
Go

package gui
import (
"log"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
func Main(f func()) {
log.Println("Starting gui.Main() (using gtk via andlabs/ui)")
log.Println("Starting gui.Main() (using gtk via andlabs/ui)")
log.Println("Starting gui.Main() (using gtk via andlabs/ui)")
log.Println("Starting gui.Main() (using gtk via andlabs/ui)")
log.Println("Starting gui.Main() (using gtk via andlabs/ui)")
ui.Main(f)
}
// Other goroutines must use this
//
// You can not acess / process the GUI thread directly from
// other goroutines. This is due to the nature of how
// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
// For example: gui.Queue(addNewTabForColorSelection())
func Queue(f func()) {
log.Println("Sending function to gui.Main() (using gtk via andlabs/ui)")
ui.QueueMain(f)
}
func ExampleWindow() {
log.Println("START gui.ExampleWindow()")
title := "Test Window"
node := InitWindow(nil, nil, title, 0)
box := node.box
window := box.Window
log.Println("box =", box)
log.Println("window =", window)
box.AddDebugTab("jcarr Debug")
window.UiWindow.Show()
}
func DebugWindow() {
log.Println("START gui.ExampleWindow()")
title := "Debug Window"
node := InitWindow(nil, nil, title, 0)
box := node.box
window := box.Window
log.Println("box =", box)
log.Println("window =", window)
box.AddDebugTab("jcarr Debug")
window.UiWindow.Show()
}