109 lines
3.5 KiB
Go
109 lines
3.5 KiB
Go
package gui
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//
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// These functions are the hooks to the andlabs libui
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// They eventually feed information to the OS native GUI toolkits
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// and feed back user interaction with the GUI
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//
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import "log"
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// import "fmt"
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import "image/color"
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import "runtime"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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func (mh *TableData) NumRows(m *ui.TableModel) int {
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if (Config.Debug) {
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log.Println("NumRows = mh.RowCount = ", mh.RowCount, "(last Row & Column =", mh.lastRow, mh.lastColumn, ")")
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}
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return mh.RowCount
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}
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// FYI: this routine seems to be called around 10 to 100 times a second for each table
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func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
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if (Config.DebugTable) {
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log.Println("ColumnTypes = ", mh.generatedColumnTypes)
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}
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return mh.generatedColumnTypes
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}
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// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
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//
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// Nevermind that TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
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func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
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if (Config.DebugTable) {
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log.Println("CellValue() row, column =", row, column)
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}
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mh.lastRow = row
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mh.lastColumn = column
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humanID := mh.Cells[column].HumanID
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if (column == mh.Human[humanID].TextID) {
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return ui.TableString(mh.Rows[row].HumanData[humanID].Text)
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}
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if (column == mh.Human[humanID].ColorID) {
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if (column == 0) {
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// ignore BG color on windows for now
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if (runtime.GOOS == "windows") {
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// TODO: fix colors on windows
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// log.Println("CellValue() WINDOWS is BG COLOR row, column =", row, column)
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// return nil
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}
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if (mh.Rows[row].HumanData[humanID].Color == color.RGBA{255, 255, 255, 255}) {
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log.Println("CellValue() color.RGBA{255, 255, 255, 255} so return nil. row, column =", row, column)
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return nil
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}
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bgcolor := libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color)
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if (Config.Debug) {
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log.Println("CellValue() BGCOLOR =", bgcolor)
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}
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return bgcolor
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}
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return libuiColorToGOlangColor(mh.Rows[row].HumanData[humanID].Color)
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}
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log.Println("CellValue() FAILURE")
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log.Println("CellValue() FAILURE")
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log.Println("CellValue() row, column = ", row, column)
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log.Println("CellValue() FAILURE")
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log.Println("CellValue() FAILURE")
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log.Println("CellValue() mh.Cells", mh.Cells)
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log.Println("CellValue() mh.Human", mh.Human)
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panic("CellValue() not sure what sort of ui.TableValue to return in CellValue()")
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return ui.TableString("")
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}
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func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
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log.Println("SetCellValue() START row=", row, "column=", column, "value=", value)
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defaultSetCellValue(mh, row, column)
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log.Println("mh.Cells[column].HumanID =", mh.Cells[column].HumanID)
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// log.Println("mh.Rows[row].Cells[column].HumanID =", mh.Rows[row].Cells[column].HumanID)
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humanID := mh.Cells[column].HumanID
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log.Println("mh.Human[humanID].ColorID =", mh.Human[humanID].ColorID)
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log.Println("mh.Human[humanID].TextID =", mh.Human[humanID].TextID)
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log.Println("SetCellValue() END")
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}
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func defaultSetCellValue(mh *TableData, row int, column int) {
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if (mh.Cells[column].Name == "BUTTON") {
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humanID := mh.Cells[column].HumanID
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log.Println("defaultSetCellValue() FOUND THE TABLE BUTTON ", row, humanID)
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button := mh.Rows[row].HumanData[humanID].Button
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if (button != nil) {
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guiButtonClick(button)
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return
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}
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log.Println("defaultSetCellValue() ERROR: UNKNOWN BUTTON IN TABLE")
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if (Config.Debug) {
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panic("defaultSetCellValue() GOT AN UNKNOWN BUTTON CLICK IN TABLE")
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}
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}
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}
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