new-gui/button.go

116 lines
3.4 KiB
Go

package gui
import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
// This is the default mouse click handler
// Every mouse click that hasn't been assigned to
// something specific will fall into this routine
// By default, all it runs is the call back to
// the main program that is using this library
//
// This routine MUST be here as this is how the andlabs/ui works
// This is the raw routine passed to every button in andlabs libui / ui
//
// There is a []GuiButton which has all the buttons. We search
// for the button and then call the function below
//
func defaultButtonClick(button *ui.Button) {
log.Println("gui.defaultButtonClick() LOOK FOR BUTTON button =", button)
for key, foo := range Data.AllButtons {
if (Config.Debug) {
log.Println("gui.defaultButtonClick() Data.AllButtons =", key, foo)
// spew.Dump(foo)
}
if Data.AllButtons[key].B == button {
log.Println("\tgui.defaultButtonClick() BUTTON MATCHED")
guiButtonClick(Data.AllButtons[key])
return
}
}
log.Println("\tgui.defaultButtonClick() ERROR: BUTTON NOT FOUND")
if (Config.Debug) {
panic("gui.defaultButtonClick() ERROR: UNMAPPED ui.Button")
}
}
func guiButtonClick(button *GuiButton) {
log.Println("\tgui.guiButtonClick() button.Name =", button.Name)
if button.Custom != nil {
log.Println("\tgui.guiButtonClick() DOING CUSTOM FUNCTION")
button.Custom(button)
return
}
if (Data.MouseClick != nil) {
Data.MouseClick(button)
} else {
log.Println("\tgui.guiButtonClick() IGNORING BUTTON. MouseClick() is nil")
}
}
func CreateButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
newUiB := ui.NewButton(name)
newUiB.OnClicked(defaultButtonClick)
var newB *GuiButton
newB = new(GuiButton)
newB.B = newUiB
if (box.Window == nil) {
log.Println("CreateButton() box.Window == nil")
// ErrorWindow(box.Window, "Login Failed", msg) // can't even do this
panic("maybe print an error and return nil? or make a fake button?")
}
newB.Box = box
newB.Custom = custom
newB.Values = values
Data.AllButtons = append(Data.AllButtons, newB)
box.Append(newB.B, false)
return newB
}
func CreateFontButton(box *GuiBox, action string) *GuiButton {
// create a 'fake' button entry for the mouse clicks
var newGB GuiButton
newGB.Name = "FONT"
newGB.FB = ui.NewFontButton()
newGB.Box = box
Data.AllButtons = append(Data.AllButtons, &newGB)
newGB.FB.OnChanged(func (*ui.FontButton) {
log.Println("FontButton.OnChanged() START mouseClick(&newBM)", newGB)
if (Data.MouseClick != nil) {
Data.MouseClick(&newGB)
}
})
return &newGB
}
func CreateColorButton(box *GuiBox, custom func(*GuiButton), name string, values interface {}) *GuiButton {
// create a 'fake' button entry for the mouse clicks
var newCB GuiButton
newCB.Name = name
newCB.CB = ui.NewColorButton()
newCB.Box = box
newCB.Custom = custom
newCB.Values = values
Data.AllButtons = append(Data.AllButtons, &newCB)
newCB.CB.OnChanged(func (*ui.ColorButton) {
log.Println("ColorButton.OnChanged() START Color Button Click")
r, g, b, a := newCB.CB.Color()
log.Println("ColorButton.OnChanged() Color() =", r, g, b, a)
if (newCB.Custom != nil) {
newCB.Custom(&newCB)
} else if (Data.MouseClick != nil) {
Data.MouseClick(&newCB)
}
})
box.Append(newCB.CB, false)
return &newCB
}