Jeff Carr
b99e4425fa
commit 947169df5a22c9f9b53f825764747f648c70ff1e Author: Jeff Carr <jcarr@wit.com> Date: Wed Mar 29 22:44:08 2023 -0500 ready for version v0.7.4 start deprecating toolkit.Widget switch to variable name 'ParentId' use 'ActionType' and 'WidgetType' preliminary redraw() final definition of variables 'Name' and 'Text' more cleaning of the code remove lots of dumb code bind 'd' key press to dump out debugging info early color handling in gocui! Signed-off-by: Jeff Carr <jcarr@wit.com> commit 6013fde8332e8ecbffaf1a0977ba2e1da8ea8775 Author: Jeff Carr <jcarr@wit.com> Date: Sun Mar 26 17:19:20 2023 -0500 improvements towards a working dns control panel democui has the help menu try to add mouse support to gocui make a direct access method Margin() and Pad() tests add SPEW also push devel branch to github Signed-off-by: Jeff Carr <jcarr@wit.com> commit 6f91f5e080e06cdc0f34b13d23e5fd16ea37259a Author: Jeff Carr <jcarr@wit.com> Date: Fri Mar 24 20:14:18 2023 -0500 starting to try safe chan and goroutines fix tab title's right before attempting to add chan goroutines removed "where" widget pointer box added to tab experiement with log as it's own repo Signed-off-by: Jeff Carr <jcarr@wit.com> Signed-off-by: Jeff Carr <jcarr@wit.com> |
||
---|---|---|
cmds | ||
debian | ||
log | ||
toolkit | ||
.gitignore | ||
LICENSE | ||
Makefile | ||
README-goreadme.md | ||
README.md | ||
button.go | ||
chan.go | ||
checkbox.go | ||
common.go | ||
debug.go | ||
debugFlags.go | ||
debugGochan.go | ||
debugGolang.go | ||
debugWidget.go | ||
debugWindow.go | ||
direct.go | ||
doc.go | ||
dropdown.go | ||
example_test.go | ||
go.mod | ||
go.sum | ||
grid.go | ||
group.go | ||
image.go | ||
int.go | ||
label.go | ||
log.go | ||
main.go | ||
node.go | ||
plugin.go | ||
redraw.go | ||
slider.go | ||
spinner.go | ||
structs.go | ||
tab.go | ||
textbox.go | ||
watchdog.go | ||
window.go |
README.md
gui
Package gui implements a abstraction layer for Go visual elements.
Definitions:
- Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc)
- Node: A binary tree of all the underlying widgets
Principles:
- Make code using this package simple to use
- Hide complexity internally here
- Isolate the GUI toolkit
- Widget names should try to match [Wikipedia Graphical widget]
- When in doubt, search upward in the binary tree
- It's ok to guess. Try to do something sensible.
Quick Start
// This creates a simple hello world window
package main
import (
"log"
"git.wit.org/wit/gui"
)
var window *gui.Node // This is the beginning of the binary tree of widgets
// go will sit here until the window exits
func main() {
gui.Init()
gui.Main(helloworld)
}
// This initializes the first window and 2 tabs
func helloworld() {
gui.Config.Title = "Hello World golang wit/gui Window"
gui.Config.Width = 640
gui.Config.Height = 480
window := gui.NewWindow()
addTab(window, "A Simple Tab Demo")
addTab(window, "A Second Tab")
}
func addTab(w *gui.Node, title string) {
tab := w.NewTab(title)
group := tab.NewGroup("foo bar")
group.NewButton("hello", func() {
log.Println("world")
})
}
Debian Build
This worked on debian sid on 2022/10/20 I didn't record the dependances needed
GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
GO111MODULE="off" go build -v -x
[./helloworld](./helloworld)
Toolkits
- andlabs - https://github.com/andlabs/ui
- gocui - https://github.com/awesome-gocui/gocui
The next step is to allow this to work against go-gtk and go-qt.
TODO: Add Fyne, WASM, native macos & windows, android and hopefully also things like libSDL, faiface/pixel, slint
Bugs
"The author's idea of friendly may differ to that of many other people."
-- quote from the minimalistic window manager 'evilwm'
References
Useful links and other external things which might be useful
- Wikipedia Graphical widget
- GO Style Guide Code this way
- MS Windows Application Library Kit
- Federated git pull Hopefully this will work for me with gitea
- Github mirror This repo on mirror. Hopefully I won't have to use this.
- WIT GO projects Attempt to model go.uber.org
Functions
func GetDebug
func GetDebug() bool
func GetDebugToolkit
func GetDebugToolkit() bool
func IndentPrintln
func IndentPrintln(a ...interface{})
func Init
func Init()
func LoadToolkit
func LoadToolkit(name string)
loads and initializes a toolkit (andlabs/ui, gocui, etc)
func Main
func Main(f func())
func Queue
func Queue(f func())
Other goroutines must use this to access the GUI
You can not acess / process the GUI thread directly from other goroutines. This is due to the nature of how Linux, MacOS and Windows work (they all work differently. suprise. surprise.) For example: gui.Queue(NewWindow())
func SetDebug
func SetDebug(s bool)
func SetDebugToolkit
func SetDebugToolkit(s bool)
func ShowDebugValues
func ShowDebugValues()
func StandardClose
func StandardClose(n *Node)
The window is destroyed but the application does not quit
func StandardExit
func StandardExit(n *Node)
The window is destroyed but the application does not quit
func Watchdog
func Watchdog()
This program sits here. If you exit here, the whole thing will os.Exit()
This goroutine can be used like a watchdog timer
Types
type GuiConfig
type GuiConfig struct { ... }
Variables
var Config GuiConfig
type GuiOptions
type GuiOptions struct { ... }
This struct can be used with go-arg
type Node
type Node struct { ... }
The Node is simply the name and the size of whatever GUI element exists
func NewWindow
func NewWindow() *Node
This routine creates a blank window with a Title and size (W x H)
This routine can not have any arguements due to the nature of how it can be passed via the 'andlabs/ui' queue which, because it is cross platform, must pass UI changes into the OS threads (that is my guess).
type Symbol
type Symbol any
Sub Packages
Readme created from Go doc with goreadme