new-gui/toolkit/andlabs/add.go

154 lines
3.8 KiB
Go

package main
import (
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
"git.wit.org/wit/gui/toolkit"
)
func actionDump(b bool, a *toolkit.Action) {
log(b, "actionDump() Widget.Type =", a.ActionType)
log(b, "actionDump() Widget.S =", a.S)
log(b, "actionDump() Widget.I =", a.I)
log(b, "actionDump() WidgetId =", a.WidgetId)
log(b, "actionDump() ParentId =", a.ParentId)
}
func add(a toolkit.Action) {
if (a.WidgetType == toolkit.Root) {
rootNode = addWidget(&a, nil)
return
}
n := addWidget(&a, nil)
p := n.parent
switch n.WidgetType {
case toolkit.Window:
newWindow(n)
return
case toolkit.Tab:
p.newTab(n)
return
case toolkit.Label:
p.newLabel(n)
return
case toolkit.Button:
p.newButton(n)
return
case toolkit.Grid:
p.newGrid(n)
return
case toolkit.Checkbox:
p.newCheckbox(n)
return
case toolkit.Spinner:
p.newSpinner(n)
return
case toolkit.Slider:
p.newSlider(n)
return
case toolkit.Dropdown:
p.newDropdown(n)
return
case toolkit.Combobox:
p.newCombobox(n)
return
case toolkit.Textbox:
p.newTextbox(n)
return
case toolkit.Group:
p.newGroup(n)
return
case toolkit.Box:
p.newBox(n)
return
case toolkit.Image:
p.newImage(n)
return
default:
log(debugError, "add() error TODO: ", n.WidgetType, n.Name)
}
}
// This routine is very specific to this toolkit
// It's annoying and has to be copied to each widget when there are changes
// it could be 'simplfied' maybe or made to be more generic, but this is as far as I've gotten
// it's probably not worth working much more on this toolkit, the andlabs/ui has been great and got me here!
// but it's time to write direct GTK, QT, macos and windows toolkit plugins
// -- jcarr 2023/03/09
// Grid numbering examples by (X,Y)
// ---------
// -- (1) --
// -- (2) --
// ---------
//
// -----------------------------
// -- (1,1) -- (1,2) -- (1,3) --
// -- (2,1) -- (2,2) -- (2,3) --
// -----------------------------
// internally for andlabs/ui
// (x&y flipped and start at zero)
// -----------------------------
// -- (0,0) -- (1,0) -- (1,0) --
// -- (0,1) -- (1,1) -- (1,1) --
// -----------------------------
func (p *node) place(n *node) bool {
log(logInfo, "place() START", n.WidgetType, n.Name)
if (p.tk == nil) {
log(logError, "p.tk == nil", p.Name, p.ParentId, p.WidgetType, p.tk)
log(logError, "n = ", n.Name, n.ParentId, n.WidgetType, n.tk)
panic("p.tk == nil")
}
log(logInfo, "place() switch", p.WidgetType)
switch p.WidgetType {
case toolkit.Grid:
log(debugGrid, "place() Grid try at Parent X,Y =", n.X, n.Y)
n.tk.gridX = n.X
n.tk.gridY = n.Y
log(debugGrid, "place() Grid try at gridX,gridY", n.tk.gridX, n.tk.gridY)
// at the very end, subtract 1 from X & Y since andlabs/ui starts counting at zero
p.tk.uiGrid.Append(n.tk.uiControl,
n.tk.gridY - 1, n.tk.gridX - 1, 1, 1,
false, ui.AlignFill, false, ui.AlignFill)
return true
case toolkit.Group:
if (p.tk.uiBox == nil) {
p.tk.uiGroup.SetChild(n.tk.uiControl)
log(debugGrid, "place() hack Group to use this as the box?", n.Name, n.WidgetType)
p.tk.uiBox = n.tk.uiBox
} else {
p.tk.uiBox.Append(n.tk.uiControl, stretchy)
}
return true
case toolkit.Tab:
if (p.tk.uiTab == nil) {
log(logError, "p.tk.uiTab == nil", p.tk)
panic("p.tk.uiTab == nil")
}
if (n.tk.uiControl == nil) {
log(logError, "n.tk.uiControl == nil", n.tk)
panic("n.tk.uiControl == nil")
}
p.tk.uiTab.Append(n.Text, n.tk.uiControl)
p.tk.boxC += 1
return true
case toolkit.Box:
log(logInfo, "place() uiBox =", p.tk.uiBox)
log(logInfo, "place() uiControl =", n.tk.uiControl)
p.tk.uiBox.Append(n.tk.uiControl, stretchy)
p.tk.boxC += 1
return true
case toolkit.Window:
p.tk.uiWindow.SetChild(n.tk.uiControl)
return true
default:
log(debugError, "place() how? Parent =", p.WidgetId, p.WidgetType)
}
return false
}